Player Matchup

Anubis
Anubis
LeuterisGG
Anubis
Level 48
God Stats
2W - 2L
1,848 SR
Queue Stats
54W - 60L
1,393 Elo+
Party 2
Tiamat
Tiamat
Sertroglos
Tiamat
Level 16
God Stats
0W - 3L
1,200 SR
Queue Stats
36W - 48L
1,254 Elo+
Party 2
Odin
Odin
ch0ppich0ppi123
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,374 Elo+
Party 2
Team Averages
Level 27
1,516 SR
1,340 Elo+

VS

Team Averages
Level 44
1,530 SR
1,376 Elo+
Danzaburou
Danzaburou
Ariakuxii
Danzaburou
Level 37
God Stats
11W - 5L
1,645 SR
Queue Stats
104W - 81L
1,538 Elo+
Solo
Chaac
Chaac
KprL_xBuRnZz-
Chaac
Level 51
God Stats
15W - 11L
1,462 SR
Queue Stats
99W - 101L
1,327 Elo+
Party 1
Anhur
Anhur
nathaxe59
Anhur
Level 44
God Stats
4W - 4L
1,484 SR
Queue Stats
32W - 42L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LeuterisGG
Anubis
14
5 / 7 / 1
10,893
778
13,501
16,009
7,329
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
Sertroglos
Tiamat
12
0 / 6 / 1
9,121
652
4,125
11,445
5,251
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 3
8,984
642
4,246
11,711
11,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ariakuxii
Danzaburou
14
7 / 2 / 8
12,294
878
14,173
10,468
3,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 1 / 9
10,827
773
12,240
13,426
13,646
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
nathaxe59
Anhur
13
3 / 4 / 10
10,474
748
7,636
10,539
3,077
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
15
15
Deaths
7
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ariakuxii
Danzaburou
7
2
8
5.5
W
5
1
9
9.5
L
Anubis
LeuterisGG
Anubis
5
7
1
0.79
L
Tiamat
Sertroglos
Tiamat
0
6
1
0.08
L
0
2
3
0.75
W
Anhur
nathaxe59
Anhur
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
34,049
39,165
Taken
34,433
23,635
Mitigated
19,911
5,119
Healing
8,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ariakuxii
Danzaburou
14,173
6,649
0
2,938
10,468
3,188
1,738
6,999
3,159
0
52,786
W
12,240
1,103
0
3,695
13,426
13,646
30
5,446
7,691
0
44,516
L
Anubis
LeuterisGG
Anubis
13,501
239
0
3,162
16,009
7,329
0
0
16,009
48,394
0
L
Tiamat
Sertroglos
Tiamat
4,125
367
0
1,147
11,445
5,251
0
248
11,197
22,267
0
L
4,246
1,125
0
810
11,711
11,055
0
28
11,683
3,716
13,991
W
Anhur
nathaxe59
Anhur
7,636
2,448
717
965
10,539
3,077
1,046
5,721
4,566
0
26,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,998
Gold Earned
33,595
124
Minions Killed
132
0
Camps Cleared
0
587,332
Distance Traveled
709,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,294
878
72
5
0
234,394
0
W
Chaac
10,827
773
30
2
0
259,909
0
L
Anubis
10,893
778
73
5
0
187,140
0
L
Tiamat
9,121
652
35
3
0
208,837
0
L
Odin
8,984
642
16
1
0
191,355
0
W
Anhur
10,474
748
30
2
0
215,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role