Player Matchup

Zeus
Zeus
BtM_Master
Zeus
Level 99
God Stats
1W - 1L
1,299 SR
Queue Stats
43W - 48L
1,392 Elo+
Solo
Ne Zha
Ne Zha
Decraftt
Ne Zha
Level 128
God Stats
6W - 3L
1,638 SR
Queue Stats
219W - 215L
1,415 Elo+
Party 1
Sobek
Sobek
Plerb
Sobek
Level 105
God Stats
5W - 5L
1,694 SR
Queue Stats
366W - 359L
1,391 Elo+
Party 1
Chronos
Chronos
jaluvisi
Chronos
Level 193
God Stats
68W - 59L
1,663 SR
Queue Stats
476W - 483L
1,498 Elo+
Solo
Sol
Sol
nickreaper1990
Sol
Level 125
God Stats
19W - 7L
1,837 SR
Queue Stats
277W - 292L
1,434 Elo+
Solo
Team Averages
Level 130
1,626 SR
1,426 Elo+

VS

Team Averages
Level 55
1,398 SR
1,461 Elo+
Hades
Hades
 
Hades
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BatNightwing1999
Bellona
Level 5
God Stats
0W - 6L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 2
Bacchus
Bacchus
Kornamyut
Bacchus
Level 59
God Stats
17W - 26L
1,418 SR
Queue Stats
84W - 107L
1,418 Elo+
Party 2
Artemis
Artemis
Robster_0804
Artemis
Level 46
God Stats
0W - 3L
1,169 SR
Queue Stats
90W - 94L
1,444 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XXXAFFER
Morgan Le Fay
Level 79
God Stats
3W - 3L
1,403 SR
Queue Stats
54W - 53L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 8
11,020
551
17,802
11,002
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Decraftt
Ne Zha
14
2 / 1 / 17
10,820
541
8,279
15,250
16,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
Plerb
Sobek
18
8 / 1 / 9
11,650
583
13,605
20,589
23,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
jaluvisi
Chronos
16
5 / 3 / 11
10,507
525
13,833
19,434
8,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
10 / 3 / 5
11,624
581
14,580
18,025
9,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
7 / 4 / 0
10,681
534
20,947
21,587
15,651
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 11 / 5
7,456
373
1,672
16,257
7,751
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Kornamyut
Bacchus
11
0 / 5 / 3
8,348
417
5,697
17,815
19,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
Robster_0804
Artemis
13
1 / 6 / 5
8,903
445
12,413
15,729
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
XXXAFFER
Morgan Le Fay
16
4 / 8 / 2
9,753
488
11,269
16,238
7,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
27
33
Kills
12
12
Deaths
34
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
7
4
0
1.75
L
0
11
5
0.23
W
8
4
8
3
W
Ne Zha
Decraftt
Ne Zha
2
1
17
10.5
L
Bacchus
Kornamyut
Bacchus
0
5
3
0.3
W
Sobek
Plerb
Sobek
8
1
9
12.5
L
Artemis
Robster_0804
Artemis
1
6
5
0.58
L
Morgan Le Fay
XXXAFFER
Morgan Le Fay
4
8
2
0.63
W
Chronos
jaluvisi
Chronos
5
3
11
3.5
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,099
Damage
51,998
84,300
Taken
87,626
61,251
Mitigated
55,712
31,003
Healing
19,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
20,947
2,057
195
10,505
21,587
15,651
0
14,247
6,745
77,295
0
L
1,672
365
0
539
16,257
7,751
0
10,764
5,397
0
10,785
W
17,802
1,604
0
2,092
11,002
4,519
874
6,194
4,566
86,034
0
W
Ne Zha
Decraftt
Ne Zha
8,279
1,395
836
4,751
15,250
16,126
438
6,741
8,467
990
28,003
L
Bacchus
Kornamyut
Bacchus
5,697
668
173
3,678
17,815
19,335
0
10,524
7,183
20,031
0
W
Sobek
Plerb
Sobek
13,605
789
0
7,054
20,589
23,170
376
8,176
12,257
57,921
1,522
L
Artemis
Robster_0804
Artemis
12,413
4,566
0
2,180
15,729
5,754
0
8,540
7,065
0
59,005
L
Morgan Le Fay
XXXAFFER
Morgan Le Fay
11,269
473
0
2,220
16,238
7,221
50
12,799
3,247
64,977
0
W
Chronos
jaluvisi
Chronos
13,833
6,463
0
7,130
19,434
8,115
3,373
9,665
9,445
67,992
0
W
14,580
6,198
59
9,081
18,025
9,321
3,424
6,839
11,078
91,749
11,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,621
Gold Earned
45,141
473
Minions Killed
376
0
Camps Cleared
0
1,835,760
Distance Traveled
1,728,316
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,681
534
115
6
0
329,923
1
L
Bellona
7,456
373
10
1
0
310,001
0
W
Zeus
11,020
551
120
6
0
367,179
0
W
Ne Zha
10,820
541
33
2
0
371,455
6
L
Bacchus
8,348
417
38
2
0
390,644
0
W
Sobek
11,650
583
91
5
0
379,348
5
L
Artemis
8,903
445
89
4
0
379,181
1
L
Morgan Le Fay
9,753
488
124
6
0
318,567
0
W
Chronos
10,507
525
83
4
0
359,007
2
W
Sol
11,624
581
146
7
0
358,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role