Player Matchup

Cliodhna
Cliodhna
SKATEtheFATE
Cliodhna
Level 107
God Stats
5W - 3L
1,661 SR
Queue Stats
134W - 94L
1,580 Elo+
Solo
Izanami
Izanami
SMITHY542
Izanami
Level 109
God Stats
3W - 6L
1,400 SR
Queue Stats
426W - 378L
1,583 Elo+
Solo
Charybdis
Charybdis
Samekungen
Charybdis
Level 65
God Stats
5W - 2L
1,859 SR
Queue Stats
242W - 231L
1,486 Elo+
Party 1
Nike
Nike
Zhoboz
Nike
Level 94
God Stats
10W - 7L
1,830 SR
Queue Stats
409W - 411L
1,522 Elo+
Party 1
Guan Yu
Guan Yu
lissacek87
Guan Yu
Level 126
God Stats
0W - 2L
1,704 SR
Queue Stats
176W - 143L
1,530 Elo+
Solo
Team Averages
Level 100
1,691 SR
1,540 Elo+

VS

Team Averages
Level 113
1,402 SR
1,526 Elo+
Bacchus
Bacchus
 
Bacchus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
BolixNS
Thoth
Level 124
God Stats
2W - 2L
1,402 SR
Queue Stats
114W - 88L
1,532 Elo+
Solo
Cthulhu
Cthulhu
DudeDangerous
Cthulhu
Level 120
God Stats
3W - 3L
1,420 SR
Queue Stats
509W - 498L
1,529 Elo+
Solo
Chang'e
Chang'e
ZIPFELFROSCH
Chang'e
Level 88
God Stats
17W - 10L
1,354 SR
Queue Stats
630W - 626L
1,557 Elo+
Solo
Susano
Susano
theoriginalbraaa
Susano
Level 116
God Stats
2W - 3L
1,332 SR
Queue Stats
429W - 427L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
SKATEtheFATE
Cliodhna
16
5 / 6 / 2
9,413
941
13,226
12,001
5,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
SMITHY542
Izanami
12
0 / 6 / 5
7,250
725
9,599
9,488
4,227
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Samekungen
Charybdis
13
2 / 7 / 1
7,558
756
9,864
10,897
4,558
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
Zhoboz
Nike
13
1 / 6 / 5
7,253
725
9,991
13,474
12,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
lissacek87
Guan Yu
12
0 / 4 / 4
6,726
673
6,591
14,070
17,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
7 / 1 / 15
9,854
985
6,856
11,828
19,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
BolixNS
Thoth
15
4 / 1 / 14
8,894
889
12,716
9,310
4,118
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
17
8 / 1 / 21
10,437
1,044
13,684
14,738
20,711
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
ZIPFELFROSCH
Chang'e
14
3 / 3 / 15
8,309
831
8,861
16,165
12,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
7 / 2 / 11
9,113
911
14,446
12,407
9,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
105
8
Kills
29
29
Deaths
8
17
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
1
15
14.5
W
Thoth
BolixNS
Thoth
4
1
14
11
W
Cthulhu
8
1
21
18.5
L
Cliodhna
SKATEtheFATE
Cliodhna
5
6
2
1
L
Izanami
SMITHY542
Izanami
0
6
5
0.42
L
Charybdis
Samekungen
Charybdis
2
7
1
0.36
W
Chang'e
ZIPFELFROSCH
Chang'e
3
3
15
3.5
L
Nike
Zhoboz
Nike
1
6
5
0.58
L
Guan Yu
lissacek87
Guan Yu
0
4
4
0.5
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,271
Damage
56,563
59,930
Taken
64,448
44,660
Mitigated
66,646
9,641
Healing
29,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,856
473
2,488
1,727
11,828
19,570
147
402
11,426
10,523
370
W
Thoth
BolixNS
Thoth
12,716
559
1,394
1,773
9,310
4,118
2,743
463
8,847
22,480
0
W
Cthulhu
13,684
433
1,725
2,664
14,738
20,711
194
521
14,217
32,197
683
L
Cliodhna
SKATEtheFATE
Cliodhna
13,226
1,570
0
1,002
12,001
5,229
0
9,211
2,790
0
26,051
L
Izanami
SMITHY542
Izanami
9,599
5,475
469
532
9,488
4,227
0
7,457
2,031
0
17,972
L
Charybdis
Samekungen
Charybdis
9,864
3,977
684
548
10,897
4,558
0
6,830
4,067
0
20,612
W
Chang'e
ZIPFELFROSCH
Chang'e
8,861
1,192
8,017
5,763
16,165
12,651
459
206
15,959
16,385
0
L
Nike
Zhoboz
Nike
9,991
532
526
319
13,474
12,952
0
9,223
4,251
2,914
13,238
L
Guan Yu
lissacek87
Guan Yu
6,591
811
1,325
4,236
14,070
17,694
0
8,343
5,727
0
10,432
W
14,446
1,108
1,809
2,315
12,407
9,596
563
545
11,862
0
20,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,200
Gold Earned
46,607
99
Minions Killed
113
0
Camps Cleared
0
794,719
Distance Traveled
992,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,854
985
9
1
0
192,935
0
W
Thoth
8,894
889
28
3
0
198,380
0
W
Cthulhu
10,437
1,044
41
4
0
204,131
0
L
Cliodhna
9,413
941
37
4
0
177,755
0
L
Izanami
7,250
725
22
2
0
141,582
0
L
Charybdis
7,558
756
24
2
0
135,764
0
W
Chang'e
8,309
831
13
1
0
186,022
0
L
Nike
7,253
725
10
1
0
162,856
0
L
Guan Yu
6,726
673
6
1
0
176,762
0
W
Susano
9,113
911
22
2
0
210,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role