Player Matchup

Osiris
Osiris
Platinum V
 
Osiris
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum II
 
Charon
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Xbalanque
Xbalanque
Platinum I
Aleeza1
Xbalanque
Platinum I
Level 164
God Stats
8W - 4L
1,782 SR
Queue Stats
164W - 182L
1,925 MMR
Party 2
Janus
Janus
Platinum V
Boshap
Janus
Platinum V
Level 156
God Stats
1W - 5L
1,499 SR
Queue Stats
101W - 107L
1,551 MMR
Party 2
Set
Set
Gold V
Zheru
Set
Gold V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,506 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,556 SR
1,596 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 169
1,501 SR
1,530 MMR
Raijin
Raijin
Platinum IV
 
Raijin
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
DiegoCardinal
Apollo
Gold I
Level 161
God Stats
0W - 1L
1,503 SR
Queue Stats
42W - 38L
1,648 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 0 / 0
3,809
762
0
1,497
812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
 
Charon
6
0 / 0 / 0
3,644
729
1,578
2,595
1,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Aleeza1
Xbalanque
5
0 / 0 / 0
3,224
645
1,823
1,137
316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Boshap
Janus
6
0 / 1 / 0
3,491
698
590
2,474
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Zheru
Set
7
0 / 0 / 0
3,581
716
705
3,101
1,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AmaterasuAo KuangSusano

VS

Bans
ThorHe BoArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
6
1 / 0 / 0
3,790
758
1,477
1,843
453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
 
Geb
5
0 / 0 / 0
3,407
681
298
3,182
1,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
 
Mercury
5
0 / 0 / 0
3,012
602
184
1,952
486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
 
Sun Wukong
1
0 / 0 / 0
2,503
501
0
548
182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 0
3,102
620
439
2,046
547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
0
0
W
Charon
 
Charon
0
0
0
0
L
Raijin
 
Raijin
1
0
0
1
L
Geb
 
Geb
0
0
0
0
L
Mercury
 
Mercury
0
0
0
0
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Xbalanque
Aleeza1
Xbalanque
0
0
0
0
W
Janus
Boshap
Janus
0
1
0
0
L
0
0
0
0
W
Set
Zheru
Set
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,696
Damage
2,398
10,804
Taken
9,571
4,307
Mitigated
3,149
4,036
Healing
3,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
0
0
0
991
1,497
812
147
0
1,497
0
19,864
W
Charon
 
Charon
1,578
133
0
1,100
2,595
1,219
0
239
2,356
10,154
0
L
Raijin
 
Raijin
1,477
38
0
750
1,843
453
0
437
1,346
19,677
0
L
Geb
 
Geb
298
0
0
1,136
3,182
1,481
0
875
2,307
8,237
0
L
Mercury
 
Mercury
184
0
0
335
1,952
486
0
185
1,765
0
9,682
L
Sun Wukong
 
Sun Wukong
0
0
0
7
548
182
0
0
548
0
1,529
W
Xbalanque
Aleeza1
Xbalanque
1,823
503
0
828
1,137
316
0
59
1,078
0
22,228
W
Janus
Boshap
Janus
590
45
0
615
2,474
734
0
1,225
1,249
19,401
0
L
439
222
0
1,105
2,046
547
0
609
1,437
0
17,043
W
Set
Zheru
Set
705
388
0
502
3,101
1,226
0
252
2,849
0
24,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,749
Gold Earned
15,814
165
Minions Killed
108
0
Camps Cleared
0
492,314
Distance Traveled
447,574
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,809
762
27
5
0
91,149
0
W
Charon
3,644
729
17
3
0
94,256
1
L
Raijin
3,790
758
35
7
0
106,213
0
L
Geb
3,407
681
6
1
0
105,930
2
L
Mercury
3,012
602
21
4
0
103,725
0
L
Sun Wukong
2,503
501
4
1
0
17,623
0
W
Xbalanque
3,224
645
33
7
0
94,241
0
W
Janus
3,491
698
40
8
0
99,454
2
L
Apollo
3,102
620
42
8
0
114,083
0
W
Set
3,581
716
48
10
0
113,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role