Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Silver I
B0BMARLEYESPAÑOL
Sobek
Silver I
Level 98
God Stats
0W - 1L
1,583 SR
Queue Stats
14W - 15L
1,538 MMR
Party 2
Merlin
Merlin
Gold IV
TheSantaAX
Merlin
Gold IV
Level 107
God Stats
1W - 2L
1,504 SR
Queue Stats
90W - 95L
1,420 MMR
Party 1
Anhur
Anhur
Gold V
jack2000-2003
Anhur
Gold V
Level 115
God Stats
64W - 58L
1,506 SR
Queue Stats
290W - 305L
1,498 MMR
Solo
Kali
Kali
Gold I
yoshu4172
Kali
Gold I
Level 106
God Stats
15W - 11L
1,975 SR
Queue Stats
331W - 323L
1,584 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,614 SR
1,508 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,466 SR
1,505 MMR
King Arthur
King Arthur
Silver II
ASm00thCriminal
King Arthur
Silver II
Level 108
God Stats
6W - 6L
1,470 SR
Queue Stats
45W - 43L
1,497 MMR
Party 3
Scylla
Scylla
Silver I
MrNiklauss
Scylla
Silver I
Level 147
God Stats
8W - 4L
1,330 SR
Queue Stats
185W - 177L
1,517 MMR
Solo
Thanatos
Thanatos
Gold III
STORMS3XY
Thanatos
Gold III
Level 122
God Stats
4W - 2L
1,313 SR
Queue Stats
76W - 81L
1,503 MMR
Solo
Charon
Charon
Silver II
Skullma
Charon
Silver II
Level 124
God Stats
4W - 0L
1,724 SR
Queue Stats
44W - 43L
1,497 MMR
Party 3
Ishtar
Ishtar
Gold III
VivaBertaga-
Ishtar
Gold III
Level 196
God Stats
30W - 28L
1,494 SR
Queue Stats
300W - 307L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 1 / 1
6,302
485
4,281
11,976
12,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 6 / 1
6,353
489
5,063
16,537
15,980
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
TheSantaAX
Merlin
12
0 / 2 / 0
6,604
508
3,408
6,124
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 0
6,671
513
2,399
10,401
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
12
2 / 1 / 0
6,720
517
3,429
11,776
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Sun WukongBakasuraBacchusAo Kuang

VS

Bans
AthenaPeleArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ASm00thCriminal
King Arthur
14
4 / 1 / 3
8,559
658
12,640
13,163
11,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
MrNiklauss
Scylla
13
0 / 0 / 2
7,290
561
5,072
5,268
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
STORMS3XY
Thanatos
13
9 / 1 / 1
8,030
618
8,340
9,996
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
Skullma
Charon
11
0 / 1 / 7
6,993
538
6,364
6,574
5,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
13
2 / 0 / 3
7,404
570
8,001
8,625
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
15
15
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
1
1.5
W
King Arthur
ASm00thCriminal
King Arthur
4
1
3
5.5
L
0
6
1
0.08
W
Scylla
MrNiklauss
Scylla
0
0
2
1
W
Thanatos
STORMS3XY
Thanatos
9
1
1
9.5
W
Charon
Skullma
Charon
0
1
7
3.5
L
Merlin
TheSantaAX
Merlin
0
2
0
0
W
Ishtar
2
0
3
3.5
L
0
5
0
0
L
Kali
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,580
Damage
40,417
56,814
Taken
43,626
38,879
Mitigated
25,244
11,001
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,281
1,354
0
1,668
11,976
12,297
0
4,958
6,877
20,811
0
W
King Arthur
ASm00thCriminal
King Arthur
12,640
1,852
0
1,090
13,163
11,502
0
4,992
8,171
0
62,294
L
5,063
361
0
4,074
16,537
15,980
0
0
16,537
37,769
98
W
Scylla
MrNiklauss
Scylla
5,072
658
0
1,000
5,268
1,822
0
2,415
2,853
57,553
0
W
Thanatos
STORMS3XY
Thanatos
8,340
1,459
0
8,417
9,996
3,684
0
1,934
8,062
0
57,271
W
Charon
Skullma
Charon
6,364
1,289
0
1,580
6,574
5,177
5
2,285
4,289
21,631
0
L
Merlin
TheSantaAX
Merlin
3,408
120
0
500
6,124
2,070
0
2,371
3,611
60,094
0
W
Ishtar
8,001
4,709
0
3,913
8,625
3,059
91
1,028
7,597
0
61,135
L
2,399
1,897
0
2,720
10,401
3,790
0
1,312
9,089
0
47,443
L
Kali
3,429
854
0
2,039
11,776
4,742
0
2,372
9,264
0
53,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,650
Gold Earned
38,276
380
Minions Killed
443
0
Camps Cleared
0
1,347,406
Distance Traveled
1,376,812
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,302
485
22
2
0
306,761
9
W
King Arthur
8,559
658
101
8
0
257,278
2
L
Sobek
6,353
489
60
5
0
234,739
0
W
Scylla
7,290
561
121
9
0
261,934
0
W
Thanatos
8,030
618
85
7
0
322,355
4
W
Charon
6,993
538
22
2
0
300,258
2
L
Merlin
6,604
508
118
9
0
260,140
2
W
Ishtar
7,404
570
114
9
0
234,987
4
L
Anhur
6,671
513
100
8
0
218,361
0
L
Kali
6,720
517
80
6
0
327,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role