Player Matchup

Danzaburou
Danzaburou
Dahlton-
Danzaburou
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,688 Elo+
Party 1
Yu Huang
Yu Huang
KiLLerBee110423
Yu Huang
Level 125
God Stats
15W - 12L
1,511 SR
Queue Stats
90W - 98L
1,469 Elo+
Solo
Zeus
Zeus
Zeniiiiik
Zeus
Level 69
God Stats
0W - 1L
1,190 SR
Queue Stats
10W - 11L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
dlIxBuddhaxlIb
Jormungandr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 86L
1,370 Elo+
Solo
Thanatos
Thanatos
kajfvhs
Thanatos
Level 88
God Stats
0W - 1L
1,769 SR
Queue Stats
25W - 26L
1,495 Elo+
Party 1
Team Averages
Level 78
1,494 SR
1,494 Elo+

VS

Team Averages
Level 111
1,609 SR
1,497 Elo+
Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FreeMyWillyPls
Sol
Level 109
God Stats
3W - 2L
1,537 SR
Queue Stats
272W - 245L
1,515 Elo+
Solo
Ao Kuang
Ao Kuang
Hamanyy_TT
Ao Kuang
Level 122
God Stats
7W - 18L
1,382 SR
Queue Stats
222W - 322L
1,396 Elo+
Solo
Ymir
Ymir
Pill_cosbypop
Ymir
Level 112
God Stats
4W - 1L
1,813 SR
Queue Stats
13W - 9L
1,603 Elo+
Solo
Arachne
Arachne
TrapLord2346
Arachne
Level 97
God Stats
5W - 3L
1,814 SR
Queue Stats
53W - 50L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dahlton-
Danzaburou
8
0 / 5 / 2
5,500
393
3,107
9,989
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
11
1 / 5 / 1
6,656
475
5,842
10,051
7,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Zeus
11
1 / 4 / 1
6,186
442
5,226
7,622
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
dlIxBuddhaxlIb
Jormungandr
8
1 / 3 / 2
6,024
430
2,586
14,718
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
kajfvhs
Thanatos
12
6 / 4 / 2
7,676
548
8,342
13,791
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 4 / 4
8,379
599
5,813
7,645
5,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 1 / 5
8,185
585
14,472
8,745
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
Hamanyy_TT
Ao Kuang
14
5 / 4 / 5
8,250
589
5,695
14,277
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 7
7,602
543
3,596
11,218
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
TrapLord2346
Arachne
15
8 / 0 / 4
9,755
697
10,831
11,931
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
21
21
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
4
4
0.75
L
Danzaburou
Dahlton-
Danzaburou
0
5
2
0.2
W
5
1
5
7.5
W
Ao Kuang
Hamanyy_TT
Ao Kuang
5
4
5
1.88
L
Yu Huang
1
5
1
0.3
W
2
1
7
5.5
W
Arachne
TrapLord2346
Arachne
8
0
4
10
L
Zeus
1
4
1
0.38
L
Jormungandr
dlIxBuddhaxlIb
Jormungandr
1
3
2
0.67
L
Thanatos
kajfvhs
Thanatos
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,103
Damage
40,407
56,171
Taken
53,816
28,569
Mitigated
27,331
10,765
Healing
17,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,813
626
0
1,300
7,645
5,341
401
3,095
4,526
52,383
0
L
Danzaburou
Dahlton-
Danzaburou
3,107
1,310
0
1,374
9,989
4,067
0
7,748
2,217
0
22,806
W
14,472
6,319
0
4,450
8,745
3,814
3,405
476
8,263
62,009
9,018
W
Ao Kuang
Hamanyy_TT
Ao Kuang
5,695
1,520
0
2,091
14,277
5,343
0
3,240
10,917
66,370
0
L
Yu Huang
5,842
706
0
0
10,051
7,002
0
2,501
7,530
39,761
271
W
3,596
803
0
1,766
11,218
8,046
144
1,468
9,736
14,888
0
W
Arachne
TrapLord2346
Arachne
10,831
9,059
0
8,074
11,931
4,787
690
4,896
6,671
0
57,602
L
Zeus
5,226
988
0
0
7,622
2,779
234
4,803
2,772
37,723
0
L
Jormungandr
dlIxBuddhaxlIb
Jormungandr
2,586
718
0
2,653
14,718
9,552
0
9,689
4,981
20,472
0
L
Thanatos
kajfvhs
Thanatos
8,342
2,530
0
6,738
13,791
5,169
0
3,961
9,787
0
36,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
42,171
249
Minions Killed
398
0
Camps Cleared
0
1,198,071
Distance Traveled
1,344,099
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,379
599
113
8
0
259,271
0
L
Danzaburou
5,500
393
39
3
0
218,151
0
W
Sol
8,185
585
105
8
0
255,337
0
W
Ao Kuang
8,250
589
82
6
0
301,031
5
L
Yu Huang
6,656
475
79
6
0
247,336
1
W
Ymir
7,602
543
21
2
0
243,234
0
W
Arachne
9,755
697
77
6
0
285,226
2
L
Zeus
6,186
442
54
4
0
226,886
0
L
Jormungandr
6,024
430
29
2
0
228,246
0
L
Thanatos
7,676
548
48
3
0
277,452
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role