Player Matchup

Janus
Janus
Bronze III
Elektrikul
Janus
Bronze III
Level 127
God Stats
2W - 4L
1,470 SR
Queue Stats
5W - 6L
1,467 MMR
Solo
Shiva
Shiva
Gold IV
Maverick_Wings
Shiva
Gold IV
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 59L
1,398 MMR
Solo
Chiron
Chiron
Gold III
c0g0w
Chiron
Gold III
Level 113
God Stats
25W - 33L
1,435 SR
Queue Stats
292W - 323L
1,460 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,469 SR
1,442 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,553 SR
1,440 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
Caseation
Morgan Le Fay
Gold III
Level 129
God Stats
0W - 2L
1,743 SR
Queue Stats
140W - 149L
1,385 MMR
Party 1
Yu Huang
Yu Huang
Gold II
leeroy182
Yu Huang
Gold II
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 75L
1,550 MMR
Party 1
Bakasura
Bakasura
Gold IV
uLL-SnoW
Bakasura
Gold IV
Level 239
God Stats
5W - 11L
1,415 SR
Queue Stats
210W - 227L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 4 / 10
8,933
893
11,419
6,901
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
6 / 1 / 10
9,366
937
8,770
11,812
11,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
c0g0w
Chiron
12
8 / 4 / 6
9,594
959
8,814
10,184
4,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ah PuchKuzenboHou YiHerculesNox

VS

Bans
CharonChaacBacchusAchillesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Caseation
Morgan Le Fay
12
6 / 7 / 1
9,270
927
8,920
11,176
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
leeroy182
Yu Huang
10
1 / 4 / 3
7,559
756
5,990
9,003
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
uLL-SnoW
Bakasura
10
2 / 6 / 3
7,850
785
5,135
13,691
7,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
17
Kills
9
9
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Caseation
Morgan Le Fay
6
7
1
0.93
W
Janus
3
4
10
2
W
6
1
10
11
W
Chiron
c0g0w
Chiron
8
4
6
2.75
L
Yu Huang
leeroy182
Yu Huang
1
4
3
0.63
L
Bakasura
uLL-SnoW
Bakasura
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,003
Damage
20,045
28,897
Taken
33,870
17,879
Mitigated
14,693
5,036
Healing
5,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Caseation
Morgan Le Fay
8,920
391
55
1,630
11,176
4,328
280
3,672
7,280
32,327
0
W
Janus
11,419
254
0
732
6,901
2,596
0
4,050
2,656
30,546
0
W
8,770
1,156
70
2,573
11,812
11,157
162
6,572
4,650
0
27,541
W
Chiron
c0g0w
Chiron
8,814
2,847
255
1,406
10,184
4,126
1,270
5,046
4,848
0
30,293
L
Yu Huang
leeroy182
Yu Huang
5,990
887
0
2,270
9,003
3,043
0
3,902
4,846
17,097
0
L
Bakasura
uLL-SnoW
Bakasura
5,135
3,287
0
1,444
13,691
7,322
46
4,134
9,226
0
11,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,893
Gold Earned
24,679
112
Minions Killed
99
0
Camps Cleared
0
582,668
Distance Traveled
527,978
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,270
927
39
4
0
166,307
0
W
Janus
8,933
893
45
5
0
193,350
0
W
Shiva
9,366
937
30
3
0
214,170
1
W
Chiron
9,594
959
37
4
0
175,148
1
L
Yu Huang
7,559
756
33
3
0
173,138
1
L
Bakasura
7,850
785
27
3
0
188,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role