Player Matchup

Arachne
Arachne
ChAnDoG865
Arachne
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 141L
1,571 Elo+
Solo
Agni
Agni
Matico
Agni
Level 123
God Stats
2W - 6L
1,516 SR
Queue Stats
141W - 135L
1,577 Elo+
Solo
Ravana
Ravana
MikeTrouble1836
Ravana
Level 122
God Stats
2W - 2L
1,608 SR
Queue Stats
38W - 44L
1,508 Elo+
Solo
Team Averages
Level 124
1,541 SR
1,552 Elo+

VS

Team Averages
Level 104
1,553 SR
1,600 Elo+
Tyr
Tyr
Llæn
Tyr
Level 82
God Stats
56W - 35L
1,587 SR
Queue Stats
65W - 49L
1,543 Elo+
Party 1
Sol
Sol
Nixflow
Sol
Level 159
God Stats
1W - 0L
1,464 SR
Queue Stats
65W - 51L
1,710 Elo+
Solo
King Arthur
King Arthur
Shahsauge
King Arthur
Level 71
God Stats
64W - 39L
1,609 SR
Queue Stats
66W - 49L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChAnDoG865
Arachne
9
1 / 3 / 0
6,647
665
3,255
11,776
5,583
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
Matico
Agni
10
2 / 4 / 1
7,116
712
11,601
8,806
3,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 2
6,647
665
3,126
8,965
5,601
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Llæn
Tyr
11
3 / 0 / 4
8,115
812
5,855
9,339
6,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
12
4 / 0 / 6
8,639
864
13,788
7,192
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Shahsauge
King Arthur
11
3 / 4 / 7
8,232
823
6,115
11,091
7,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
10
10
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
ChAnDoG865
Arachne
1
3
0
0.33
W
Tyr
Llæn
Tyr
3
0
4
5
L
Agni
Matico
Agni
2
4
1
0.63
L
0
3
2
0.33
W
Sol
4
0
6
7
W
King Arthur
Shahsauge
King Arthur
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,982
Damage
25,758
29,547
Taken
27,622
14,451
Mitigated
16,768
3,088
Healing
6,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ChAnDoG865
Arachne
3,255
1,890
0
1,398
11,776
5,583
0
4,937
6,839
0
11,533
W
Tyr
Llæn
Tyr
5,855
434
0
1,987
9,339
6,148
61
3,581
5,758
0
24,777
L
Agni
Matico
Agni
11,601
1,360
0
1,130
8,806
3,267
0
4,251
4,555
40,056
0
L
3,126
455
0
560
8,965
5,601
0
4,327
4,638
0
10,862
W
Sol
13,788
4,193
0
3,614
7,192
2,680
1,312
2,819
4,373
39,279
5,028
W
King Arthur
Shahsauge
King Arthur
6,115
358
0
744
11,091
7,940
20
5,585
5,506
303
23,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,410
Gold Earned
24,986
84
Minions Killed
126
0
Camps Cleared
0
556,905
Distance Traveled
611,426
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,647
665
19
2
0
191,699
1
W
Tyr
8,115
812
35
4
0
213,375
0
L
Agni
7,116
712
51
5
0
175,853
0
L
Ravana
6,647
665
14
1
0
189,353
0
W
Sol
8,639
864
59
6
0
197,837
3
W
King Arthur
8,232
823
32
3
0
200,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role