Player Matchup

Chaac
Chaac
Hydra Shoots
Chaac
Level 102
God Stats
5W - 2L
1,562 SR
Queue Stats
88W - 94L
1,392 Elo+
Party 1
Discordia
Discordia
THE0UT5IDERS
Discordia
Level 24
God Stats
9W - 7L
1,497 SR
Queue Stats
27W - 36L
1,281 Elo+
Party 1
Merlin
Merlin
z_x_c_Walker
Merlin
Level 67
God Stats
3W - 5L
1,391 SR
Queue Stats
235W - 257L
1,330 Elo+
Solo
Team Averages
Level 64
1,483 SR
1,334 Elo+

VS

Team Averages
Level 76
1,461 SR
1,313 Elo+
Serqet
Serqet
SmokeyVillain007
Serqet
Level 49
God Stats
24W - 27L
1,524 SR
Queue Stats
296W - 361L
1,357 Elo+
Solo
Ymir
Ymir
Solair420SUNBRO
Ymir
Level 57
God Stats
39W - 51L
1,359 SR
Queue Stats
187W - 215L
1,275 Elo+
Solo
Medusa
Medusa
oTGFoDarkRider
Medusa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 7
9,036
695
12,056
13,730
12,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Discordia
THE0UT5IDERS
Discordia
12
3 / 1 / 4
9,621
740
10,223
5,978
2,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
14
7 / 0 / 3
10,574
813
12,687
7,489
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
8,469
651
3,683
10,770
5,152
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 4 / 1
8,597
661
6,320
14,747
16,339
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 1
7,924
610
7,388
18,585
6,975
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
10
Kills
2
2
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
1
3
1
0.5
L
1
4
1
0.38
W
Discordia
THE0UT5IDERS
Discordia
3
1
4
5
L
0
3
1
0.17
W
Merlin
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,966
Damage
17,391
27,197
Taken
44,102
18,189
Mitigated
28,466
6,246
Healing
5,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,056
2,510
111
4,358
13,730
12,324
524
2,710
10,701
0
29,431
L
3,683
1,250
0
898
10,770
5,152
0
4,259
6,511
0
17,373
L
6,320
1,458
0
360
14,747
16,339
0
9,079
5,668
27,338
297
W
Discordia
THE0UT5IDERS
Discordia
10,223
1,163
0
0
5,978
2,310
454
1,786
4,072
30,556
0
L
7,388
2,691
325
3,494
18,585
6,975
0
9,713
8,872
0
29,156
W
Merlin
12,687
1,746
0
1,777
7,489
3,555
741
1,814
5,675
40,165
1,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,231
Gold Earned
24,990
114
Minions Killed
90
0
Camps Cleared
0
685,803
Distance Traveled
600,037
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,036
695
28
2
0
242,829
0
L
Serqet
8,469
651
26
2
0
200,207
0
L
Ymir
8,597
661
36
3
0
197,727
2
W
Discordia
9,621
740
38
3
0
227,970
0
L
Medusa
7,924
610
28
2
0
202,103
9
W
Merlin
10,574
813
48
4
0
215,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role