Player Matchup

Bellona
Bellona
AidenCze
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
Cracker1818
Cthulhu
Level 101
God Stats
2W - 2L
1,428 SR
Queue Stats
15W - 15L
1,493 Elo+
Solo
Bastet
Bastet
Hellprimus
Bastet
Level 145
God Stats
6W - 3L
1,792 SR
Queue Stats
244W - 199L
1,551 Elo+
Solo
Ra
Ra
Moloden
Ra
Level 116
God Stats
6W - 3L
1,694 SR
Queue Stats
143W - 118L
1,529 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
kuiko17
Ah Muzen Cab
Level 52
God Stats
5W - 0L
1,853 SR
Queue Stats
98W - 131L
1,414 Elo+
Solo
Team Averages
Level 88
1,653 SR
1,495 Elo+

VS

Team Averages
Level 134
1,544 SR
1,480 Elo+
Sylvanus
Sylvanus
By_MT12
Sylvanus
Level 126
God Stats
8W - 7L
1,506 SR
Queue Stats
97W - 105L
1,441 Elo+
Solo
Xbalanque
Xbalanque
F11nl3y
Xbalanque
Level 127
God Stats
0W - 2L
1,243 SR
Queue Stats
187W - 186L
1,511 Elo+
Party 1
Olorun
Olorun
Lareikai
Olorun
Level 129
God Stats
2W - 2L
1,729 SR
Queue Stats
193W - 190L
1,509 Elo+
Party 1
Mercury
Mercury
Pengzzy
Mercury
Level 141
God Stats
3W - 3L
1,741 SR
Queue Stats
301W - 293L
1,438 Elo+
Solo
Amaterasu
Amaterasu
White-_-Wolve
Amaterasu
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 75L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AidenCze
Bellona
14
0 / 3 / 12
9,366
446
8,017
16,679
18,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Cracker1818
Cthulhu
16
2 / 3 / 12
10,496
500
19,012
18,961
18,978
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Hellprimus
Bastet
19
8 / 3 / 7
11,521
549
20,086
23,105
12,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 4
11,284
537
21,333
13,312
6,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ah Muzen Cab
kuiko17
Ah Muzen Cab
18
5 / 3 / 3
11,022
525
10,108
13,445
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
By_MT12
Sylvanus
17
6 / 4 / 6
10,606
505
10,377
25,573
32,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
F11nl3y
Xbalanque
16
1 / 3 / 5
10,443
497
12,172
14,322
6,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Olorun
Lareikai
Olorun
17
3 / 5 / 4
10,598
505
16,112
18,673
10,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Pengzzy
Mercury
20
1 / 2 / 3
12,093
576
7,633
15,403
7,580
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
White-_-Wolve
Amaterasu
16
2 / 7 / 4
10,820
515
12,282
30,471
29,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
35
21
Kills
13
13
Deaths
21
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
AidenCze
Bellona
0
3
12
2
L
Sylvanus
By_MT12
Sylvanus
6
4
6
2.25
W
Cthulhu
Cracker1818
Cthulhu
2
3
12
2.67
L
Xbalanque
F11nl3y
Xbalanque
1
3
5
1.17
W
Bastet
Hellprimus
Bastet
8
3
7
3.83
L
Olorun
Lareikai
Olorun
3
5
4
1
W
6
1
4
8
L
Mercury
Pengzzy
Mercury
1
2
3
1.25
L
Amaterasu
White-_-Wolve
Amaterasu
2
7
4
0.57
W
Ah Muzen Cab
kuiko17
Ah Muzen Cab
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,556
Damage
58,576
85,502
Taken
104,442
62,452
Mitigated
85,188
30,273
Healing
34,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AidenCze
Bellona
8,017
1,277
255
2,862
16,679
18,290
150
5,414
11,265
0
24,721
L
Sylvanus
By_MT12
Sylvanus
10,377
3,153
4,248
7,539
25,573
32,233
0
7,863
17,294
41,708
18,858
W
Cthulhu
Cracker1818
Cthulhu
19,012
1,971
1,095
4,774
18,961
18,978
0
7,702
11,259
74,967
1,591
L
Xbalanque
F11nl3y
Xbalanque
12,172
6,867
0
6,063
14,322
6,203
3,456
3,365
10,853
0
89,910
W
Bastet
Hellprimus
Bastet
20,086
5,049
0
8,694
23,105
12,053
0
3,830
19,275
0
107,280
L
Olorun
Lareikai
Olorun
16,112
6,706
525
4,508
18,673
10,073
0
9,440
8,889
87,864
6,793
W
21,333
1,038
4,082
6,932
13,312
6,935
381
4,790
8,522
98,452
0
L
Mercury
Pengzzy
Mercury
7,633
3,141
0
3,242
15,403
7,580
0
3,285
11,895
0
143,020
L
Amaterasu
White-_-Wolve
Amaterasu
12,282
4,714
0
8,440
30,471
29,099
850
13,522
16,757
0
73,583
W
Ah Muzen Cab
kuiko17
Ah Muzen Cab
10,108
3,105
0
1,579
13,445
6,196
0
3,526
9,919
0
105,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,689
Gold Earned
54,560
606
Minions Killed
712
0
Camps Cleared
0
2,148,092
Distance Traveled
2,103,089
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,366
446
52
2
0
420,942
0
L
Sylvanus
10,606
505
73
3
0
387,847
0
W
Cthulhu
10,496
500
102
5
0
415,637
1
L
Xbalanque
10,443
497
157
7
0
386,358
0
W
Bastet
11,521
549
123
6
0
514,020
3
L
Olorun
10,598
505
158
8
0
386,221
0
W
Ra
11,284
537
154
7
0
423,155
0
L
Mercury
12,093
576
199
9
0
548,213
0
L
Amaterasu
10,820
515
125
6
0
394,450
4
W
Ah Muzen Cab
11,022
525
175
8
0
374,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role