Player Matchup

Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Gold II
Carlitros133
Atlas
Gold II
Level 124
God Stats
23W - 19L
1,486 SR
Queue Stats
699W - 715L
1,561 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
ChaosRegaila
Tsukuyomi
Gold I
Level 173
God Stats
98W - 92L
1,570 SR
Queue Stats
343W - 342L
1,652 MMR
Solo
Ah Puch
Ah Puch
Gold I
JudgeKedd
Ah Puch
Gold I
Level 154
God Stats
5W - 4L
1,597 SR
Queue Stats
138W - 141L
1,706 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,530 SR
1,584 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,620 SR
1,609 MMR
Anhur
Anhur
Gold II
GavMillar
Anhur
Gold II
Level 149
God Stats
3W - 3L
1,479 SR
Queue Stats
70W - 73L
1,641 MMR
Solo
Khepri
Khepri
Gold II
MashaWithoutBear
Khepri
Gold II
Level 207
God Stats
12W - 14L
1,451 SR
Queue Stats
514W - 534L
1,576 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
isnarf
Nu Wa
Platinum II
Level 139
God Stats
2W - 2L
1,912 SR
Queue Stats
44W - 36L
1,613 MMR
Solo
Janus
Janus
Gold I
natskisobaru
Janus
Gold I
Level 89
God Stats
50W - 41L
1,619 SR
Queue Stats
126W - 119L
1,664 MMR
Party 1
Bastet
Bastet
Gold I
ÃłìštãŘ
Bastet
Gold I
Level 143
God Stats
18W - 14L
1,639 SR
Queue Stats
161W - 146L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 1
6,104
555
2,080
5,900
3,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
 
Danzaburou
10
1 / 3 / 0
5,731
521
4,000
9,387
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 5 / 0
5,415
492
3,366
10,001
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Tsukuyomi
ChaosRegaila
Tsukuyomi
9
0 / 4 / 1
5,581
507
3,152
9,734
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
JudgeKedd
Ah Puch
12
2 / 0 / 1
6,653
605
5,027
3,896
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
ArachnePeleKali

VS

Bans
AthenaSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GavMillar
Anhur
12
0 / 0 / 3
7,249
659
3,942
6,668
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

8
0 / 2 / 3
5,774
525
1,828
5,998
3,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Nu Wa
isnarf
Nu Wa
13
4 / 0 / 3
8,248
750
9,240
5,872
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 1
7,055
641
3,278
3,599
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 3 / 0
7,268
661
8,211
11,157
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
12
12
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
0
1
1.5
L
Danzaburou
 
Danzaburou
1
3
0
0.33
L
0
5
0
0
L
Tsukuyomi
ChaosRegaila
Tsukuyomi
0
4
1
0.13
W
Anhur
GavMillar
Anhur
0
0
3
1.5
L
Ah Puch
JudgeKedd
Ah Puch
2
0
1
2.5
W
0
2
3
0.75
W
Nu Wa
isnarf
Nu Wa
4
0
3
5.5
W
0
0
1
0.5
W
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,625
Damage
26,499
38,918
Taken
33,294
15,792
Mitigated
12,617
11,578
Healing
9,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,080
833
586
2,596
5,900
3,666
0
2,215
3,613
18,287
0
L
Danzaburou
 
Danzaburou
4,000
2,381
0
3,284
9,387
3,324
0
1,834
7,535
0
44,518
L
3,366
1,130
0
2,360
10,001
4,294
0
7,432
2,569
32,498
0
L
Tsukuyomi
ChaosRegaila
Tsukuyomi
3,152
342
0
1,126
9,734
3,040
0
1,578
8,092
0
37,409
W
Anhur
GavMillar
Anhur
3,942
2,283
0
2,665
6,668
2,437
0
1,072
5,596
0
59,219
L
Ah Puch
JudgeKedd
Ah Puch
5,027
328
0
1,626
3,896
1,468
0
1,107
2,763
53,064
0
W
1,828
281
0
1,848
5,998
3,217
318
1,867
4,061
13,615
0
W
Nu Wa
isnarf
Nu Wa
9,240
2,847
0
1,250
5,872
1,996
122
2,828
2,714
64,769
0
W
3,278
221
0
730
3,599
1,312
0
1,664
1,805
62,378
0
W
8,211
2,388
0
3,472
11,157
3,655
0
2,782
8,227
0
41,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
35,594
323
Minions Killed
415
0
Camps Cleared
0
1,087,367
Distance Traveled
1,174,502
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,104
555
35
3
0
200,616
0
L
Danzaburou
5,731
521
60
5
0
202,377
2
L
Atlas
5,415
492
62
6
0
213,307
3
L
Tsukuyomi
5,581
507
66
6
0
249,048
2
W
Anhur
7,249
659
112
10
0
200,085
1
L
Ah Puch
6,653
605
100
9
0
222,019
4
W
Khepri
5,774
525
14
1
0
237,080
5
W
Nu Wa
8,248
750
104
9
0
214,344
4
W
Janus
7,055
641
123
11
0
239,908
4
W
Bastet
7,268
661
62
6
0
283,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role