Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
GematriaCode641
Maui
Level 152
God Stats
3W - 2L
1,729 SR
Queue Stats
717W - 749L
1,419 Elo+
Solo
Ishtar
Ishtar
Nospagh3tti
Ishtar
Level 143
God Stats
0W - 5L
1,500 SR
Queue Stats
431W - 418L
1,518 Elo+
Solo
Achilles
Achilles
totenk
Achilles
Level 159
God Stats
1W - 2L
1,536 SR
Queue Stats
121W - 134L
1,452 Elo+
Solo
Team Averages
Level 137
1,553 SR
1,478 Elo+

VS

Team Averages
Level 119
1,507 SR
1,446 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
XxNotoriousMIGx
Hades
Level 113
God Stats
2W - 1L
1,731 SR
Queue Stats
254W - 261L
1,463 Elo+
Solo
Ishtar
Ishtar
callmegingey
Ishtar
Level 129
God Stats
14W - 15L
1,491 SR
Queue Stats
835W - 807L
1,489 Elo+
Solo
Cerberus
Cerberus
lIIlAmylIIl
Cerberus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 47L
1,382 Elo+
Solo
Maui
Maui
ģħģģdžďġğijġğijijķĺ
Maui
Level 96
God Stats
2W - 6L
1,313 SR
Queue Stats
225W - 204L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 1 / 0
5,137
1,027
790
2,933
2,945
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
 
Ares
11
1 / 1 / 1
4,892
978
2,200
5,911
4,517
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 7 / 2
4,544
909
841
11,068
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
10
0 / 2 / 2
4,767
953
3,882
3,908
1,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
totenk
Achilles
5
0 / 1 / 0
4,408
882
249
1,529
1,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 0 / 8
6,263
1,253
6,145
2,465
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
5 / 1 / 4
6,286
1,257
4,631
4,856
3,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
10
2 / 0 / 10
5,785
1,157
5,234
1,864
893
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
lIIlAmylIIl
Cerberus
9
0 / 1 / 10
5,491
1,098
3,219
5,306
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 10
5,929
1,186
1,686
2,973
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
2
Kills
11
12
Deaths
2
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
L
Ares
 
Ares
1
1
1
1.5
W
Scylla
 
Scylla
3
0
8
7
L
0
7
2
0.14
L
Ishtar
0
2
2
0.5
W
5
1
4
7
W
Ishtar
2
0
10
7
W
Cerberus
lIIlAmylIIl
Cerberus
0
1
10
5
L
Achilles
totenk
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,962
Damage
20,915
25,349
Taken
17,464
17,131
Mitigated
13,960
2,758
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
790
251
63
780
2,933
2,945
0
1,875
1,004
0
790
L
Ares
 
Ares
2,200
2
0
1,597
5,911
4,517
0
3,791
1,990
4,075
0
W
Scylla
 
Scylla
6,145
1,525
184
443
2,465
1,128
1,146
594
1,871
17,842
0
L
841
0
0
40
11,068
7,050
0
6,080
4,924
1,468
0
L
Ishtar
3,882
1,421
0
237
3,908
1,610
0
2,348
1,544
0
10,174
W
4,631
725
418
1,225
4,856
3,458
467
776
4,042
8,148
0
W
Ishtar
5,234
3,539
0
250
1,864
893
774
182
1,682
0
8,388
W
Cerberus
lIIlAmylIIl
Cerberus
3,219
274
416
1,524
5,306
5,829
41
579
4,689
5,632
0
L
Achilles
totenk
Achilles
249
0
0
41
1,529
1,009
0
1,307
206
0
1,144
W
1,686
418
42
883
2,973
2,652
154
910
2,063
2,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,748
Gold Earned
29,754
16
Minions Killed
59
0
Camps Cleared
0
336,500
Distance Traveled
424,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,137
1,027
0
0
0
48,320
0
L
Ares
4,892
978
1
0
0
89,566
0
W
Scylla
6,263
1,253
33
7
0
80,006
0
L
Maui
4,544
909
0
0
0
99,496
0
L
Ishtar
4,767
953
14
3
0
80,892
0
W
Hades
6,286
1,257
8
2
0
83,630
0
W
Ishtar
5,785
1,157
8
2
0
73,996
0
W
Cerberus
5,491
1,098
8
2
0
94,937
0
L
Achilles
4,408
882
1
0
0
18,226
0
W
Maui
5,929
1,186
2
0
0
92,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role