Player Matchup

Kukulkan
Kukulkan
Lucvdu
Kukulkan
Level 28
God Stats
4W - 6L
1,296 SR
Queue Stats
53W - 48L
1,391 Elo+
Party 1
Shiva
Shiva
Z31CH3NR3DROCK
Shiva
Level 99
God Stats
0W - 2L
1,173 SR
Queue Stats
199W - 191L
1,442 Elo+
Solo
Chaac
Chaac
indomitabull
Chaac
Level 61
God Stats
0W - 2L
1,317 SR
Queue Stats
27W - 34L
1,336 Elo+
Solo
Chronos
Chronos
posto_ambiguo162
Chronos
Level 129
God Stats
7W - 9L
1,479 SR
Queue Stats
617W - 608L
1,409 Elo+
Solo
Ao Kuang
Ao Kuang
vvposeidon
Ao Kuang
Level 107
God Stats
3W - 2L
1,517 SR
Queue Stats
45W - 45L
1,383 Elo+
Party 1
Team Averages
Level 85
1,356 SR
1,392 Elo+

VS

Team Averages
Level 59
1,620 SR
1,372 Elo+
Sun Wukong
Sun Wukong
FLAMEDPLAGUE
Sun Wukong
Level 66
God Stats
29W - 20L
1,638 SR
Queue Stats
136W - 126L
1,432 Elo+
Solo
Janus
Janus
ForeXzZ0
Janus
Level 39
God Stats
2W - 0L
1,748 SR
Queue Stats
37W - 53L
1,371 Elo+
Party 2
Thanatos
Thanatos
VTR TOPBOSS 04
Thanatos
Level 57
God Stats
4W - 3L
1,744 SR
Queue Stats
10W - 13L
1,317 Elo+
Solo
Izanami
Izanami
hogibon
Izanami
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 70L
1,337 Elo+
Party 2
Surtr
Surtr
temp-753275
Surtr
Level 91
God Stats
32W - 33L
1,468 SR
Queue Stats
95W - 110L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lucvdu
Kukulkan
7
0 / 3 / 0
4,369
546
771
4,455
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

2
0 / 1 / 0
3,279
410
1,002
1,938
944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 3 / 1
3,937
492
4,219
6,521
3,590
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
0 / 2 / 0
3,718
465
2,326
4,517
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
vvposeidon
Ao Kuang
9
1 / 0 / 0
4,814
602
1,457
5,700
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FLAMEDPLAGUE
Sun Wukong
9
1 / 0 / 0
5,191
649
1,801
4,196
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
ForeXzZ0
Janus
9
1 / 0 / 1
5,114
639
3,399
2,503
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
8
2 / 0 / 3
4,851
606
1,369
6,405
2,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
hogibon
Izanami
8
2 / 1 / 3
4,863
608
4,191
4,241
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
3 / 0 / 2
5,173
647
2,806
6,861
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FLAMEDPLAGUE
Sun Wukong
1
0
0
1
W
Janus
ForeXzZ0
Janus
1
0
1
1.5
L
Kukulkan
Lucvdu
Kukulkan
0
3
0
0
W
Thanatos
2
0
3
3.5
L
0
1
0
0
W
Izanami
hogibon
Izanami
2
1
3
3.5
L
0
3
1
0.17
L
0
2
0
0
W
3
0
2
4
L
Ao Kuang
vvposeidon
Ao Kuang
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,775
Damage
13,566
23,131
Taken
24,206
9,155
Mitigated
10,712
5,529
Healing
9,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FLAMEDPLAGUE
Sun Wukong
1,801
534
0
2,001
4,196
2,202
0
836
3,360
0
32,987
W
Janus
ForeXzZ0
Janus
3,399
327
0
250
2,503
756
0
904
1,599
28,891
0
L
Kukulkan
Lucvdu
Kukulkan
771
201
0
430
4,455
1,508
0
2,970
1,221
20,574
0
W
Thanatos
1,369
167
0
3,734
6,405
2,176
0
0
6,405
0
29,280
L
1,002
257
0
610
1,938
944
0
0
1,938
0
6,158
W
Izanami
hogibon
Izanami
4,191
3,185
0
1,065
4,241
1,285
171
1,167
3,074
0
25,787
L
4,219
197
100
2,448
6,521
3,590
0
60
6,461
0
18,326
L
2,326
937
0
1,004
4,517
1,139
0
23
4,494
23,422
0
W
2,806
1,073
151
2,761
6,861
4,293
63
1,647
5,214
416
19,209
L
Ao Kuang
vvposeidon
Ao Kuang
1,457
361
0
937
5,700
1,974
0
149
5,535
34,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,117
Gold Earned
25,192
178
Minions Killed
222
0
Camps Cleared
0
696,251
Distance Traveled
769,949
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,191
649
54
7
0
133,926
0
W
Janus
5,114
639
55
7
0
144,621
0
L
Kukulkan
4,369
546
39
5
0
135,170
0
W
Thanatos
4,851
606
45
6
0
171,956
0
L
Shiva
3,279
410
7
1
0
61,336
0
W
Izanami
4,863
608
48
6
0
160,041
0
L
Chaac
3,937
492
32
4
0
183,142
3
L
Chronos
3,718
465
37
5
0
146,898
0
W
Surtr
5,173
647
20
3
0
159,405
0
L
Ao Kuang
4,814
602
63
8
0
169,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role