Player Matchup

Sun Wukong
Sun Wukong
ByBerty234
Sun Wukong
Level 162
God Stats
2W - 1L
1,332 SR
Queue Stats
371W - 392L
1,443 Elo+
Party 1
Xbalanque
Xbalanque
Raven_Darkness_7
Xbalanque
Level 116
God Stats
4W - 5L
1,452 SR
Queue Stats
420W - 416L
1,411 Elo+
Solo
Ix Chel
Ix Chel
cuoya
Ix Chel
Level 89
God Stats
3W - 1L
1,499 SR
Queue Stats
115W - 141L
1,444 Elo+
Party 1
Nox
Nox
iloveredroses
Nox
Level 56
God Stats
24W - 20L
1,499 SR
Queue Stats
30W - 36L
1,364 Elo+
Solo
Chronos
Chronos
mahoemada
Chronos
Level 137
God Stats
25W - 23L
1,527 SR
Queue Stats
298W - 327L
1,508 Elo+
Party 1
Team Averages
Level 112
1,462 SR
1,434 Elo+

VS

Team Averages
Level 58
1,538 SR
1,414 Elo+
Achilles
Achilles
AskedFawn
Achilles
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 31L
1,315 Elo+
Solo
Thanatos
Thanatos
Elpistolerobrg
Thanatos
Level 28
God Stats
4W - 4L
1,574 SR
Queue Stats
36W - 33L
1,440 Elo+
Party 2
Kuzenbo
Kuzenbo
MightyBeefStew
Kuzenbo
Level 18
God Stats
3W - 2L
1,681 SR
Queue Stats
57W - 71L
1,403 Elo+
Party 3
Chang'e
Chang'e
babineu
Chang'e
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 96L
1,441 Elo+
Party 2
Rama
Rama
snakeatrex
Rama
Level 110
God Stats
7W - 3L
1,433 SR
Queue Stats
144W - 145L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ByBerty234
Sun Wukong
14
2 / 3 / 9
9,183
510
9,898
17,299
10,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
15
3 / 2 / 4
9,024
501
9,049
10,929
4,386
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
cuoya
Ix Chel
16
3 / 3 / 2
9,855
548
7,672
9,837
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 0 / 7
9,122
507
5,669
7,852
7,667
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
mahoemada
Chronos
18
11 / 1 / 4
12,217
679
22,398
15,269
7,091
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AskedFawn
Achilles
13
1 / 5 / 0
7,692
427
6,665
15,686
11,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thanatos
13
3 / 5 / 1
8,174
454
7,555
17,722
7,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 5 / 2
7,278
404
5,987
15,648
17,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
babineu
Chang'e
14
3 / 2 / 3
8,405
467
8,412
14,367
5,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 4 / 1
7,677
427
10,328
12,455
5,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
21
Kills
9
9
Deaths
21
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
AskedFawn
Achilles
1
5
0
0.2
W
Sun Wukong
ByBerty234
Sun Wukong
2
3
9
2.17
L
Thanatos
3
5
1
0.7
L
1
5
2
0.4
W
Xbalanque
3
2
4
2.5
L
Chang'e
babineu
Chang'e
3
2
3
2.25
W
Ix Chel
cuoya
Ix Chel
3
3
2
1.33
W
2
0
7
5.5
W
Chronos
mahoemada
Chronos
11
1
4
13
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,686
Damage
38,947
61,186
Taken
75,878
33,992
Mitigated
47,834
24,114
Healing
20,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AskedFawn
Achilles
6,665
1,425
0
1,346
15,686
11,941
0
8,368
7,318
0
43,905
W
Sun Wukong
ByBerty234
Sun Wukong
9,898
2,302
0
6,119
17,299
10,965
109
3,667
13,503
0
55,581
L
Thanatos
7,555
1,743
0
7,766
17,722
7,322
0
8,808
8,914
0
64,894
L
5,987
1,922
0
2,403
15,648
17,279
11
6,530
9,118
22,909
0
W
Xbalanque
9,049
3,473
0
4,417
10,929
4,386
1,058
1,921
9,008
0
73,024
L
Chang'e
babineu
Chang'e
8,412
1,032
1,463
5,283
14,367
5,929
0
8,523
5,844
57,020
0
W
Ix Chel
cuoya
Ix Chel
7,672
161
940
2,148
9,837
3,883
0
3,993
5,754
72,554
0
W
5,669
750
0
4,136
7,852
7,667
241
2,666
5,141
32,002
0
W
Chronos
mahoemada
Chronos
22,398
6,151
0
6,354
15,269
7,091
4,816
2,152
12,647
103,506
0
L
10,328
8,193
0
2,609
12,455
5,363
0
3,510
8,945
0
56,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,401
Gold Earned
39,226
533
Minions Killed
386
0
Camps Cleared
0
1,735,104
Distance Traveled
1,707,088
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,692
427
72
4
0
335,376
3
W
Sun Wukong
9,183
510
69
4
0
388,612
0
L
Thanatos
8,174
454
95
5
0
358,346
0
L
Kuzenbo
7,278
404
24
1
0
357,593
1
W
Xbalanque
9,024
501
111
6
0
286,225
0
L
Chang'e
8,405
467
89
5
0
347,765
4
W
Ix Chel
9,855
548
130
7
0
355,340
3
W
Nox
9,122
507
45
3
0
359,254
0
W
Chronos
12,217
679
178
10
0
345,673
0
L
Rama
7,677
427
106
6
0
308,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role