Player Matchup

Zhong Kui
Zhong Kui
ArmyNightStalker
Zhong Kui
Level 148
God Stats
44W - 49L
1,586 SR
Queue Stats
306W - 299L
1,526 Elo+
Solo
Nu Wa
Nu Wa
INCELTEAMXD
Nu Wa
Level 64
God Stats
1W - 1L
1,609 SR
Queue Stats
49W - 25L
1,658 Elo+
Solo
Ishtar
Ishtar
Maxipad19
Ishtar
Level 144
God Stats
24W - 38L
1,472 SR
Queue Stats
227W - 212L
1,555 Elo+
Solo
Serqet
Serqet
ZeoBro
Serqet
Level 159
God Stats
1W - 1L
1,911 SR
Queue Stats
329W - 363L
1,450 Elo+
Solo
Charon
Charon
crimdus
Charon
Level 66
God Stats
6W - 2L
1,831 SR
Queue Stats
37W - 29L
1,691 Elo+
Solo
Team Averages
Level 116
1,682 SR
1,576 Elo+

VS

Team Averages
Level 147
1,581 SR
1,534 Elo+
Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Briictom
Ix Chel
Level 142
God Stats
9W - 8L
1,500 SR
Queue Stats
231W - 207L
1,539 Elo+
Solo
Sol
Sol
Slickm0ve
Sol
Level 205
God Stats
62W - 43L
1,612 SR
Queue Stats
333W - 309L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
SunnyVice20
Zhong Kui
Level 129
God Stats
30W - 25L
1,650 SR
Queue Stats
103W - 87L
1,572 Elo+
Party 1
Horus
Horus
WOLF3826
Horus
Level 157
God Stats
12W - 11L
1,645 SR
Queue Stats
194W - 181L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
2 / 6 / 3
8,040
536
9,427
17,914
15,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 3 / 5
8,463
564
18,486
9,076
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Maxipad19
Ishtar
13
3 / 2 / 1
7,956
530
7,426
12,043
5,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
ZeoBro
Serqet
12
1 / 5 / 6
6,991
466
4,418
10,735
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
crimdus
Charon
11
2 / 1 / 2
7,586
506
8,385
13,033
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
7 / 4 / 6
9,384
626
10,537
17,493
8,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Briictom
Ix Chel
13
0 / 4 / 0
7,935
529
3,415
12,690
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 3 / 2
10,549
703
16,026
14,027
5,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Zhong Kui
SunnyVice20
Zhong Kui
14
1 / 1 / 3
8,608
574
10,692
10,141
8,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
WOLF3826
Horus
12
1 / 1 / 4
7,772
518
6,187
14,743
13,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
13
Kills
17
17
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
4
6
2.5
L
Zhong Kui
2
6
3
0.58
W
Ix Chel
Briictom
Ix Chel
0
4
0
0
L
5
3
5
2.5
L
Ishtar
Maxipad19
Ishtar
3
2
1
1.75
W
8
3
2
3
W
Zhong Kui
SunnyVice20
Zhong Kui
1
1
3
2.5
W
Horus
WOLF3826
Horus
1
1
4
3
L
Serqet
ZeoBro
Serqet
1
5
6
0.8
L
Charon
crimdus
Charon
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,142
Damage
46,857
62,801
Taken
69,094
38,629
Mitigated
40,069
20,131
Healing
25,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,537
2,244
0
4,202
17,493
8,151
511
7,236
10,063
0
59,246
L
Zhong Kui
9,427
1,528
0
8,604
17,914
15,453
0
10,749
7,165
61,612
0
W
Ix Chel
Briictom
Ix Chel
3,415
430
536
4,172
12,690
4,605
420
9,168
3,073
67,171
0
L
18,486
2,769
0
1,295
9,076
3,071
5
2,590
6,486
71,738
0
L
Ishtar
Maxipad19
Ishtar
7,426
4,047
0
3,723
12,043
5,217
0
7,312
4,731
0
53,509
W
16,026
6,721
0
7,375
14,027
5,348
3,203
8,110
5,399
80,941
5,109
W
Zhong Kui
SunnyVice20
Zhong Kui
10,692
3,577
0
3,365
10,141
8,765
825
2,455
7,517
66,300
12,955
W
Horus
WOLF3826
Horus
6,187
2,973
1,112
5,012
14,743
13,200
0
8,267
6,298
0
20,886
L
Serqet
ZeoBro
Serqet
4,418
1,411
0
2,206
10,735
4,935
0
2,790
7,945
0
35,643
L
Charon
crimdus
Charon
8,385
1,307
0
4,303
13,033
9,953
0
5,795
7,238
27,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,036
Gold Earned
44,248
381
Minions Killed
446
0
Camps Cleared
0
1,489,243
Distance Traveled
1,518,865
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,384
626
69
5
0
322,710
0
L
Zhong Kui
8,040
536
95
6
0
285,016
0
W
Ix Chel
7,935
529
117
8
0
311,322
0
L
Nu Wa
8,463
564
121
8
0
292,801
0
L
Ishtar
7,956
530
89
6
0
252,746
0
W
Sol
10,549
703
126
8
0
279,645
1
W
Zhong Kui
8,608
574
116
8
0
274,999
1
W
Horus
7,772
518
18
1
0
330,189
4
L
Serqet
6,991
466
49
3
0
340,971
0
L
Charon
7,586
506
27
2
0
317,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role