Player Matchup

Ares
Ares
Gold IV
 
Ares
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold II
PassThatGrass
Apollo
Gold II
Level 187
God Stats
2W - 2L
1,552 SR
Queue Stats
185W - 190L
1,459 MMR
Solo
Fenrir
Fenrir
Silver II
PepeDonaldTrump
Fenrir
Silver II
Level 149
God Stats
18W - 11L
1,698 SR
Queue Stats
97W - 99L
1,496 MMR
Party 1
Aphrodite
Aphrodite
Gold V
XxDarkBladexX07
Aphrodite
Gold V
Level 149
God Stats
57W - 46L
1,598 SR
Queue Stats
216W - 225L
1,362 MMR
Solo
Amaterasu
Amaterasu
Gold III
jdogg1199
Amaterasu
Gold III
Level 143
God Stats
10W - 3L
1,646 SR
Queue Stats
38W - 28L
1,489 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,599 SR
1,461 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 156
1,539 SR
1,428 MMR
Nox
Nox
Gold IV
 
Nox
Gold IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
KOMODO4222
Neith
Gold V
Level 118
God Stats
2W - 4L
1,733 SR
Queue Stats
138W - 160L
1,381 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Luke Forde 92
Baron Samedi
Gold IV
Level 168
God Stats
7W - 9L
1,493 SR
Queue Stats
354W - 369L
1,338 MMR
Solo
Osiris
Osiris
Silver I
PapaPump250
Osiris
Silver I
Level 185
God Stats
1W - 3L
1,333 SR
Queue Stats
74W - 70L
1,421 MMR
Solo
Susano
Susano
Bronze III
YareYadi
Susano
Bronze III
Level 128
God Stats
0W - 1L
1,637 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
2 / 1 / 7
9,235
543
9,410
17,545
19,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 1 / 6
9,835
579
6,604
13,122
6,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 0 / 5
9,643
567
7,314
14,872
8,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
XxDarkBladexX07
Aphrodite
16
3 / 1 / 2
9,564
563
6,320
12,265
7,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
jdogg1199
Amaterasu
16
2 / 0 / 6
10,231
602
12,997
23,173
20,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ArachneFreyaSun WukongKing Arthur

VS

Bans
PeleBastetAwilixAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
1 / 1 / 0
8,836
520
6,552
7,056
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
11
1 / 3 / 1
7,566
445
6,925
7,282
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Luke Forde 92
Baron Samedi
12
0 / 2 / 2
6,819
401
11,177
12,888
9,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
15
0 / 6 / 0
9,147
538
14,240
21,514
21,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
YareYadi
Susano
12
1 / 2 / 2
7,176
422
11,306
12,900
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
14
Kills
3
3
Deaths
14
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
7
5.5
L
Nox
 
Nox
1
1
0
1
L
Neith
1
3
1
0.5
L
Baron Samedi
Luke Forde 92
Baron Samedi
0
2
2
0.5
L
Osiris
0
6
0
0
W
1
1
6
4
W
6
0
5
8.5
W
Aphrodite
XxDarkBladexX07
Aphrodite
3
1
2
4
L
Susano
YareYadi
Susano
1
2
2
1
W
Amaterasu
jdogg1199
Amaterasu
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,645
Damage
50,200
80,977
Taken
61,640
61,620
Mitigated
42,363
36,861
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,410
428
0
2,962
17,545
19,385
0
5,582
11,502
27,094
0
L
Nox
 
Nox
6,552
260
0
1,857
7,056
3,366
0
2,489
4,567
77,331
0
L
Neith
6,925
3,401
0
1,993
7,282
2,733
726
1,293
5,989
0
46,842
L
Baron Samedi
Luke Forde 92
Baron Samedi
11,177
780
809
3,473
12,888
9,551
0
6,439
6,449
38,591
0
L
Osiris
14,240
3,146
0
6,738
21,514
21,721
0
2,344
19,170
0
84,888
W
6,604
4,180
0
5,438
13,122
6,144
1,654
2,023
10,887
0
93,372
W
7,314
1,402
0
3,828
14,872
8,121
296
2,834
11,946
0
70,385
W
Aphrodite
XxDarkBladexX07
Aphrodite
6,320
120
6,255
7,675
12,265
7,621
124
4,635
7,363
84,619
0
L
Susano
YareYadi
Susano
11,306
2,795
0
1,244
12,900
4,992
0
3,165
9,735
0
45,951
W
Amaterasu
jdogg1199
Amaterasu
12,997
6,673
0
10,703
23,173
20,349
617
1,986
21,045
0
81,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,508
Gold Earned
39,544
536
Minions Killed
487
0
Camps Cleared
0
1,891,716
Distance Traveled
1,601,164
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,235
543
26
2
0
372,166
2
L
Nox
8,836
520
155
9
0
348,761
2
L
Neith
7,566
445
89
5
0
225,653
2
L
Baron Samedi
6,819
401
44
3
0
302,963
0
L
Osiris
9,147
538
131
8
0
319,076
0
W
Apollo
9,835
579
162
10
0
351,986
2
W
Fenrir
9,643
567
80
5
0
440,392
5
W
Aphrodite
9,564
563
152
9
0
348,897
5
L
Susano
7,176
422
68
4
0
404,711
5
W
Amaterasu
10,231
602
116
7
0
378,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role