Player Matchup

Medusa
Medusa
JTF1NST
Medusa
Level 129
God Stats
3W - 4L
1,632 SR
Queue Stats
78W - 89L
1,498 Elo+
Party 1
Ix Chel
Ix Chel
iSuckCarryMePlz
Ix Chel
Level 158
God Stats
2W - 6L
1,374 SR
Queue Stats
43W - 38L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
killuminati1618
Cthulhu
Level 128
God Stats
1W - 4L
1,429 SR
Queue Stats
384W - 407L
1,458 Elo+
Solo
Team Averages
Level 138
1,478 SR
1,495 Elo+

VS

Team Averages
Level 136
1,607 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
SheMoansTonii
Scylla
Level 104
God Stats
2W - 2L
1,694 SR
Queue Stats
29W - 29L
1,473 Elo+
Solo
Guan Yu
Guan Yu
v DeLiRi0uS x
Guan Yu
Level 149
God Stats
1W - 0L
1,626 SR
Queue Stats
391W - 384L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JTF1NST
Medusa
11
0 / 1 / 2
7,814
710
5,615
5,982
2,006
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
4 / 1 / 0
8,925
811
8,629
8,533
2,735
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 1
7,416
674
7,220
8,894
6,130
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 0 / 2
8,887
808
8,342
7,695
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 1
8,092
736
4,454
6,840
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
12
1 / 2 / 2
8,170
743
5,169
11,421
11,626
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
3
3
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
L
Medusa
JTF1NST
Medusa
0
1
2
1
W
1
2
1
0.75
L
4
1
0
4
L
0
1
1
0.5
W
Guan Yu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,464
Damage
17,965
23,409
Taken
25,956
10,871
Mitigated
17,595
2,533
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,342
1,875
0
3,650
7,695
3,384
740
5,290
2,388
53,874
0
L
Medusa
JTF1NST
Medusa
5,615
2,284
0
0
5,982
2,006
273
3,768
2,214
0
32,869
W
4,454
38
0
480
6,840
2,585
208
4,859
1,970
28,287
0
L
8,629
687
579
1,109
8,533
2,735
132
5,539
2,994
34,086
0
L
7,220
177
0
845
8,894
6,130
0
3,987
4,907
22,788
0
W
Guan Yu
5,169
326
1,307
2,892
11,421
11,626
0
6,157
5,170
0
18,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,155
Gold Earned
25,149
121
Minions Killed
152
0
Camps Cleared
0
644,146
Distance Traveled
666,904
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,887
808
82
7
0
214,137
0
L
Medusa
7,814
710
33
3
0
200,995
0
W
Scylla
8,092
736
38
3
0
214,279
0
L
Ix Chel
8,925
811
61
6
0
213,443
0
L
Cthulhu
7,416
674
27
2
0
229,708
0
W
Guan Yu
8,170
743
32
3
0
238,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role