Player Matchup

Cliodhna
Cliodhna
Mohawkcian
Cliodhna
Level 95
God Stats
203W - 139L
1,611 SR
Queue Stats
310W - 289L
1,552 Elo+
Party 2
Rama
Rama
Wdiff
Rama
Level 27
God Stats
4W - 3L
1,711 SR
Queue Stats
90W - 67L
1,543 Elo+
Party 3
Nox
Nox
Yukariiiii
Nox
Level 127
God Stats
0W - 1L
1,831 SR
Queue Stats
103W - 85L
1,511 Elo+
Party 3
Mulan
Mulan
kingofthings2
Mulan
Level 107
God Stats
133W - 97L
1,648 SR
Queue Stats
463W - 441L
1,562 Elo+
Party 2
Vulcan
Vulcan
snowysnowman1
Vulcan
Level 129
God Stats
3W - 4L
1,543 SR
Queue Stats
60W - 39L
1,580 Elo+
Solo
Team Averages
Level 97
1,669 SR
1,550 Elo+

VS

Team Averages
Level 132
1,474 SR
1,530 Elo+
Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Fezter
Raijin
Level 154
God Stats
37W - 17L
1,676 SR
Queue Stats
901W - 787L
1,596 Elo+
Solo
Pele
Pele
doctorpapi
Pele
Level 120
God Stats
2W - 0L
1,266 SR
Queue Stats
67W - 53L
1,608 Elo+
Solo
Fafnir
Fafnir
shadow21109
Fafnir
Level 144
God Stats
9W - 16L
1,469 SR
Queue Stats
358W - 395L
1,446 Elo+
Party 1
Izanami
Izanami
warluwu
Izanami
Level 113
God Stats
3W - 3L
1,462 SR
Queue Stats
68W - 74L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Mohawkcian
Cliodhna
8
3 / 3 / 1
5,520
552
3,683
6,709
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Wdiff
Rama
7
1 / 6 / 1
4,948
495
7,134
10,225
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 2
4,596
460
2,220
4,949
2,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 1
5,653
565
3,893
8,579
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 0
5,544
554
2,080
6,037
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 1 / 0
6,239
624
5,431
8,103
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Fezter
Raijin
12
5 / 0 / 4
7,211
721
7,069
3,840
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 0 / 2
6,285
629
5,159
8,401
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
8
1 / 2 / 10
5,912
591
3,511
8,407
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
warluwu
Izanami
9
3 / 2 / 1
5,526
553
5,302
7,834
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
17
17
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
0
2
W
Raijin
Fezter
Raijin
5
0
4
7
L
Cliodhna
Mohawkcian
Cliodhna
3
3
1
1.17
L
Rama
Wdiff
Rama
1
6
1
0.25
L
0
3
2
0.33
W
6
0
2
7
L
0
2
1
0.25
W
Fafnir
1
2
10
3
L
1
3
0
0.33
W
Izanami
warluwu
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,010
Damage
26,472
36,499
Taken
36,585
14,349
Mitigated
18,543
7,401
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,431
1,061
0
3,539
8,103
3,254
0
0
8,103
0
42,881
W
Raijin
Fezter
Raijin
7,069
397
0
625
3,840
1,427
0
1,155
2,685
56,041
0
L
Cliodhna
Mohawkcian
Cliodhna
3,683
1,274
0
1,494
6,709
2,649
0
1,771
4,880
0
25,855
L
Rama
Wdiff
Rama
7,134
6,176
0
2,580
10,225
2,717
360
3,163
6,986
0
31,146
L
2,220
298
0
940
4,949
2,720
0
1,168
3,781
10,677
0
W
5,159
1,625
0
2,322
8,401
3,029
0
315
8,086
0
51,473
L
3,893
244
0
1,747
8,579
4,336
0
0
8,579
0
42,275
W
Fafnir
3,511
574
0
3,435
8,407
8,264
0
1,789
6,618
14,220
0
L
2,080
388
0
640
6,037
1,927
0
4,072
1,693
38,339
0
W
Izanami
warluwu
Izanami
5,302
3,464
0
2,057
7,834
2,569
0
1,041
6,793
0
41,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,261
Gold Earned
31,173
255
Minions Killed
341
0
Camps Cleared
0
943,523
Distance Traveled
1,064,353
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,239
624
77
8
0
212,414
2
W
Raijin
7,211
721
115
12
0
204,730
0
L
Cliodhna
5,520
552
43
4
0
232,224
1
L
Rama
4,948
495
51
5
0
168,475
0
L
Nox
4,596
460
20
2
0
176,976
0
W
Pele
6,285
629
73
7
0
242,779
0
L
Mulan
5,653
565
67
7
0
200,072
0
W
Fafnir
5,912
591
12
1
0
210,043
0
L
Vulcan
5,544
554
74
7
0
165,776
0
W
Izanami
5,526
553
64
6
0
194,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role