Player Matchup

Set
Set
DrovosekWEWE
Set
Level 41
God Stats
1W - 6L
1,213 SR
Queue Stats
146W - 161L
1,286 Elo+
Party 1
Yu Huang
Yu Huang
Millo San
Yu Huang
Level 189
God Stats
1W - 7L
1,453 SR
Queue Stats
200W - 205L
1,479 Elo+
Party 2
Atlas
Atlas
ZorianKazinski
Atlas
Level 27
God Stats
21W - 17L
1,303 SR
Queue Stats
186W - 169L
1,326 Elo+
Party 1
Jing Wei
Jing Wei
jojobroony
Jing Wei
Level 29
God Stats
7W - 20L
1,171 SR
Queue Stats
143W - 151L
1,273 Elo+
Party 1
Ra
Ra
xHx Battosai
Ra
Level 261
God Stats
38W - 47L
1,498 SR
Queue Stats
568W - 568L
1,490 Elo+
Party 2
Team Averages
Level 109
1,328 SR
1,371 Elo+

VS

Team Averages
Level 107
1,497 SR
1,439 Elo+
Maui
Maui
Kxsst
Maui
Level 155
God Stats
7W - 8L
1,479 SR
Queue Stats
446W - 447L
1,466 Elo+
Solo
King Arthur
King Arthur
Tsubasaxozoraa
King Arthur
Level 66
God Stats
2W - 2L
1,349 SR
Queue Stats
291W - 269L
1,424 Elo+
Solo
Danzaburou
Danzaburou
candy lord9682
Danzaburou
Level 120
God Stats
52W - 49L
1,510 SR
Queue Stats
311W - 334L
1,431 Elo+
Solo
Kukulkan
Kukulkan
drumtom05
Kukulkan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 46L
1,438 Elo+
Solo
Thor
Thor
lysevier
Thor
Level 109
God Stats
2W - 1L
1,647 SR
Queue Stats
98W - 100L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 1
7,240
517
6,392
9,974
4,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Millo San
Yu Huang
13
0 / 2 / 2
7,333
524
5,834
7,194
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 2
6,820
487
4,550
12,105
9,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
jojobroony
Jing Wei
9
1 / 2 / 0
5,810
415
5,057
6,721
2,270
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 0
9,485
678
8,564
8,297
5,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Kxsst
Maui
10
5 / 3 / 6
7,208
515
5,320
13,409
13,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Tsubasaxozoraa
King Arthur
11
0 / 3 / 1
6,381
456
3,771
12,962
8,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
candy lord9682
Danzaburou
11
1 / 2 / 7
6,709
479
4,533
9,239
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
drumtom05
Kukulkan
14
1 / 1 / 4
8,231
588
4,372
6,481
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
14
6 / 1 / 2
8,283
592
4,790
10,451
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
10
Kills
13
14
Deaths
10
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Maui
Kxsst
Maui
5
3
6
2.67
L
Yu Huang
Millo San
Yu Huang
0
2
2
0.5
W
King Arthur
Tsubasaxozoraa
King Arthur
0
3
1
0.17
L
1
4
2
0.5
W
Danzaburou
candy lord9682
Danzaburou
1
2
7
2.25
W
Kukulkan
drumtom05
Kukulkan
1
1
4
3
L
Jing Wei
jojobroony
Jing Wei
1
2
0
0.5
W
Thor
6
1
2
7
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,397
Damage
22,786
44,291
Taken
52,542
24,577
Mitigated
33,433
8,664
Healing
7,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,392
3,492
0
2,038
9,974
4,799
0
1,492
8,482
0
31,654
W
Maui
Kxsst
Maui
5,320
1,030
0
1,673
13,409
13,494
132
2,590
10,819
23,695
0
L
Yu Huang
Millo San
Yu Huang
5,834
0
0
1,587
7,194
2,665
0
2,717
4,477
54,282
0
W
King Arthur
Tsubasaxozoraa
King Arthur
3,771
607
0
1,180
12,962
8,920
0
6,718
5,948
0
42,533
L
4,550
2,015
0
1,508
12,105
9,103
101
3,107
8,998
22,854
0
W
Danzaburou
candy lord9682
Danzaburou
4,533
2,475
233
1,974
9,239
4,062
666
1,885
7,354
0
33,629
W
Kukulkan
drumtom05
Kukulkan
4,372
1,337
0
500
6,481
2,608
132
5,064
1,417
74,141
0
L
Jing Wei
jojobroony
Jing Wei
5,057
3,456
0
80
6,721
2,270
173
1,871
4,850
0
21,154
W
Thor
4,790
685
0
2,063
10,451
4,349
0
2,395
8,056
0
64,237
L
8,564
326
70
3,381
8,297
5,740
1,364
505
7,792
76,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,688
Gold Earned
36,812
309
Minions Killed
363
0
Camps Cleared
0
1,361,999
Distance Traveled
1,406,080
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,240
517
49
4
0
280,635
0
W
Maui
7,208
515
27
2
0
280,780
4
L
Yu Huang
7,333
524
92
7
0
271,701
0
W
King Arthur
6,381
456
55
4
0
298,165
0
L
Atlas
6,820
487
14
1
0
280,927
0
W
Danzaburou
6,709
479
52
4
0
227,591
1
W
Kukulkan
8,231
588
136
10
0
292,512
0
L
Jing Wei
5,810
415
35
3
0
257,231
0
W
Thor
8,283
592
93
7
0
307,032
0
L
Ra
9,485
678
119
9
0
271,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role