Player Matchup

Hades
Hades
Exitiumnoob
Hades
Level 82
God Stats
0W - 1L
1,688 SR
Queue Stats
2W - 3L
1,428 Elo+
Party 1
Pele
Pele
TemperzZ Sn
Pele
Level 45
God Stats
0W - 1L
1,721 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
jenrisSpade55
Sun Wukong
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 23L
1,271 Elo+
Solo
Team Averages
Level 65
1,637 SR
1,400 Elo+

VS

Team Averages
Level 77
1,542 SR
1,352 Elo+
Ymir
Ymir
HenriTheHammer
Ymir
Level 59
God Stats
1W - 0L
1,344 SR
Queue Stats
20W - 17L
1,332 Elo+
Solo
Merlin
Merlin
greghwiggy
Merlin
Level 105
God Stats
74W - 74L
1,490 SR
Queue Stats
512W - 529L
1,396 Elo+
Solo
Nike
Nike
pilkkimies
Nike
Level 67
God Stats
2W - 0L
1,793 SR
Queue Stats
90W - 97L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
8,448
768
7,013
10,998
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 4 / 5
8,294
754
8,743
11,861
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
jenrisSpade55
Sun Wukong
11
4 / 3 / 4
8,706
791
5,981
9,870
4,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
8,203
746
4,199
10,862
13,815
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
greghwiggy
Merlin
13
5 / 2 / 3
9,076
825
16,602
5,543
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
1 / 4 / 4
8,058
733
5,039
10,466
7,806
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
8
Kills
8
10
Deaths
8
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
2
2
5
2.25
L
2
4
5
1.13
W
Merlin
greghwiggy
Merlin
5
2
3
3.25
L
Sun Wukong
jenrisSpade55
Sun Wukong
4
3
4
2
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,737
Damage
25,840
32,729
Taken
26,871
12,694
Mitigated
23,668
6,423
Healing
2,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,013
636
268
3,623
10,998
4,292
0
6,137
4,231
28,697
0
W
4,199
1,288
0
0
10,862
13,815
0
2,680
8,182
12,062
0
L
8,743
3,193
0
1,395
11,861
3,521
0
7,633
3,541
0
33,600
W
Merlin
greghwiggy
Merlin
16,602
1,063
0
320
5,543
2,047
0
1,697
3,846
47,675
0
L
Sun Wukong
jenrisSpade55
Sun Wukong
5,981
1,418
0
1,137
9,870
4,881
0
6,299
3,063
0
23,853
W
5,039
712
0
1,780
10,466
7,806
0
2,903
7,563
0
18,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,448
Gold Earned
25,337
112
Minions Killed
101
0
Camps Cleared
0
572,149
Distance Traveled
553,436
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,448
768
46
4
0
182,537
0
W
Ymir
8,203
746
16
1
0
187,996
0
L
Pele
8,294
754
36
3
0
204,124
0
W
Merlin
9,076
825
69
6
0
168,590
4
L
Sun Wukong
8,706
791
30
3
0
185,488
0
W
Nike
8,058
733
16
1
0
196,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role