Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
FezMan2031
Artio
Level 125
God Stats
2W - 4L
1,320 SR
Queue Stats
75W - 62L
1,548 Elo+
Party 1
Skadi
Skadi
Igvenr
Skadi
Level 67
God Stats
2W - 1L
1,510 SR
Queue Stats
25W - 32L
1,439 Elo+
Party 1
Pele
Pele
Kamael34
Pele
Level 145
God Stats
5W - 2L
1,861 SR
Queue Stats
133W - 132L
1,488 Elo+
Party 1
Anubis
Anubis
muhtii98
Anubis
Level 69
God Stats
3W - 5L
1,212 SR
Queue Stats
8W - 9L
1,492 Elo+
Solo
Team Averages
Level 103
1,481 SR
1,493 Elo+

VS

Team Averages
Level 123
1,698 SR
1,518 Elo+
Kuzenbo
Kuzenbo
PJOTRS
Kuzenbo
Level 129
God Stats
6W - 6L
1,562 SR
Queue Stats
104W - 103L
1,492 Elo+
Solo
Hun Batz
Hun Batz
PatcholeZer
Hun Batz
Level 149
God Stats
9W - 6L
1,663 SR
Queue Stats
160W - 167L
1,466 Elo+
Party 2
Sol
Sol
Tatakae07
Sol
Level 138
God Stats
3W - 2L
1,889 SR
Queue Stats
247W - 253L
1,575 Elo+
Solo
Chaac
Chaac
Thiibzer
Chaac
Level 106
God Stats
13W - 14L
1,563 SR
Queue Stats
150W - 119L
1,498 Elo+
Party 2
Zhong Kui
Zhong Kui
danielsivertsenn
Zhong Kui
Level 91
God Stats
2W - 1L
1,814 SR
Queue Stats
429W - 394L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 0 / 3
6,088
609
5,905
3,853
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
9
1 / 0 / 8
5,823
582
3,497
8,960
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Igvenr
Skadi
9
0 / 1 / 8
5,133
513
7,100
7,514
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
11
12 / 1 / 1
7,391
739
6,425
9,028
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
muhtii98
Anubis
12
3 / 0 / 1
6,971
697
6,457
4,660
2,107
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
PJOTRS
Kuzenbo
7
0 / 3 / 1
4,935
494
4,080
8,686
7,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
PatcholeZer
Hun Batz
9
1 / 5 / 1
5,033
503
3,184
9,246
2,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
5,801
580
2,314
6,976
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Thiibzer
Chaac
7
0 / 4 / 0
4,833
483
3,308
9,510
5,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
9
1 / 3 / 1
5,741
574
5,486
6,492
4,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
17
Kills
2
2
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
3
2.5
W
Artio
1
0
8
5
W
Skadi
Igvenr
Skadi
0
1
8
4
W
Pele
12
1
1
12.5
L
Kuzenbo
PJOTRS
Kuzenbo
0
3
1
0.17
L
Hun Batz
PatcholeZer
Hun Batz
1
5
1
0.3
L
0
2
0
0
L
Chaac
Thiibzer
Chaac
0
4
0
0
L
Zhong Kui
1
3
1
0.5
W
Anubis
muhtii98
Anubis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,384
Damage
18,372
34,015
Taken
40,910
15,508
Mitigated
22,267
13,149
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,905
643
0
777
3,853
1,413
0
1,444
2,409
40,637
0
W
Artio
3,497
642
842
4,324
8,960
5,909
311
4,717
4,243
12,675
0
W
Skadi
Igvenr
Skadi
7,100
3,551
0
2,675
7,514
2,672
381
3,516
3,998
0
34,767
W
Pele
6,425
2,000
0
1,080
9,028
3,407
0
1,732
7,296
0
45,710
L
Kuzenbo
PJOTRS
Kuzenbo
4,080
2,083
281
1,981
8,686
7,153
0
1,871
6,815
13,265
0
L
Hun Batz
PatcholeZer
Hun Batz
3,184
843
0
477
9,246
2,643
0
1,171
8,075
0
32,452
L
2,314
799
0
2,060
6,976
2,457
75
5,057
1,919
47,107
0
L
Chaac
Thiibzer
Chaac
3,308
437
0
1,991
9,510
5,031
0
6,457
3,053
0
25,966
L
Zhong Kui
5,486
1,820
0
1,753
6,492
4,983
0
1,303
5,189
28,428
7,945
W
Anubis
muhtii98
Anubis
6,457
984
0
3,451
4,660
2,107
136
0
4,660
52,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
26,343
296
Minions Killed
258
0
Camps Cleared
0
972,416
Distance Traveled
965,969
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,088
609
59
6
0
198,590
2
W
Artio
5,823
582
14
1
0
213,180
0
W
Skadi
5,133
513
56
6
0
187,053
1
W
Pele
7,391
739
69
7
0
229,450
0
L
Kuzenbo
4,935
494
13
1
0
183,014
2
L
Hun Batz
5,033
503
53
5
0
199,941
0
L
Sol
5,801
580
85
9
0
192,844
0
L
Chaac
4,833
483
50
5
0
219,268
0
L
Zhong Kui
5,741
574
57
6
0
170,902
0
W
Anubis
6,971
697
98
10
0
144,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role