Player Matchup

Merlin
Merlin
MrTdo9
Merlin
Level 153
God Stats
19W - 11L
1,675 SR
Queue Stats
112W - 121L
1,470 Elo+
Solo
Hades
Hades
TheLionSin184
Hades
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 56L
1,574 Elo+
Solo
Ao Kuang
Ao Kuang
hassan_shareef
Ao Kuang
Level 80
God Stats
6W - 14L
1,346 SR
Queue Stats
113W - 116L
1,463 Elo+
Solo
Jing Wei
Jing Wei
sniperboy12th
Jing Wei
Level 108
God Stats
1W - 0L
1,429 SR
Queue Stats
29W - 23L
1,523 Elo+
Solo
King Arthur
King Arthur
victorious05
King Arthur
Level 123
God Stats
22W - 21L
1,715 SR
Queue Stats
1,021W - 985L
1,525 Elo+
Solo
Team Averages
Level 100
1,533 SR
1,511 Elo+

VS

Team Averages
Level 85
1,649 SR
1,471 Elo+
Merlin
Merlin
A Poor Asian
Merlin
Level 65
God Stats
2W - 4L
1,711 SR
Queue Stats
72W - 76L
1,392 Elo+
Solo
Sol
Sol
CR34MQU33NNUWA
Sol
Level 80
God Stats
52W - 40L
1,525 SR
Queue Stats
448W - 404L
1,460 Elo+
Solo
Neith
Neith
Drew704
Neith
Level 106
God Stats
47W - 42L
1,559 SR
Queue Stats
202W - 166L
1,529 Elo+
Party 1
Atlas
Atlas
MachoKen
Atlas
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 34L
1,425 Elo+
Solo
Pele
Pele
Mianooo
Pele
Level 109
God Stats
6W - 2L
1,949 SR
Queue Stats
165W - 135L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrTdo9
Merlin
14
4 / 2 / 5
8,351
597
9,922
6,487
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
3 / 2 / 5
8,034
574
8,129
12,717
7,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
15
5 / 1 / 4
8,256
590
5,376
14,913
6,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
sniperboy12th
Jing Wei
13
1 / 1 / 1
7,940
567
5,179
8,330
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
victorious05
King Arthur
13
1 / 1 / 4
7,876
563
7,885
12,943
10,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 4 / 1
5,958
426
4,296
8,605
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 2
8,370
598
7,245
13,445
4,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Drew704
Neith
14
2 / 2 / 1
8,252
589
6,330
8,117
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
MachoKen
Atlas
9
0 / 3 / 2
6,168
441
3,641
10,642
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
Mianooo
Pele
13
4 / 4 / 1
8,168
583
8,997
12,830
5,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
7
7
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
1
0.13
L
1
1
2
2
L
Neith
Drew704
Neith
2
2
1
1.25
L
Atlas
MachoKen
Atlas
0
3
2
0.33
L
Pele
Mianooo
Pele
4
4
1
1.13
W
Merlin
MrTdo9
Merlin
4
2
5
3.25
W
3
2
5
2.75
W
Ao Kuang
5
1
4
7
W
Jing Wei
sniperboy12th
Jing Wei
1
1
1
1.5
W
King Arthur
victorious05
King Arthur
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,491
Damage
30,509
55,390
Taken
53,639
29,771
Mitigated
24,416
20,437
Healing
16,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,296
169
0
2,252
8,605
3,117
0
6,606
1,999
26,326
0
L
7,245
3,190
0
8,468
13,445
4,851
923
1,731
11,714
72,919
3,744
L
Neith
Drew704
Neith
6,330
3,011
0
2,010
8,117
3,092
406
2,506
5,611
0
68,461
L
Atlas
MachoKen
Atlas
3,641
987
0
1,710
10,642
8,230
0
7,503
3,139
14,329
0
L
Pele
Mianooo
Pele
8,997
2,080
0
2,546
12,830
5,126
0
5,081
7,749
0
62,795
W
Merlin
MrTdo9
Merlin
9,922
279
0
934
6,487
2,329
809
3,225
3,262
58,853
0
W
8,129
1,036
2,224
5,693
12,717
7,605
0
3,057
9,660
50,711
0
W
Ao Kuang
5,376
888
0
7,122
14,913
6,226
252
3,041
11,872
68,809
0
W
Jing Wei
sniperboy12th
Jing Wei
5,179
4,092
0
2,334
8,330
3,220
0
187
8,143
0
59,300
W
King Arthur
victorious05
King Arthur
7,885
524
0
2,130
12,943
10,391
0
5,555
7,388
0
59,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,457
Gold Earned
36,916
466
Minions Killed
412
0
Camps Cleared
0
1,393,915
Distance Traveled
1,342,421
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,958
426
52
4
0
224,589
0
L
Sol
8,370
598
136
10
0
253,348
6
L
Neith
8,252
589
119
9
0
264,208
3
L
Atlas
6,168
441
18
1
0
285,925
1
L
Pele
8,168
583
87
6
0
314,351
0
W
Merlin
8,351
597
81
6
0
254,010
1
W
Hades
8,034
574
67
5
0
254,314
2
W
Ao Kuang
8,256
590
117
8
0
320,754
2
W
Jing Wei
7,940
567
106
8
0
271,430
0
W
King Arthur
7,876
563
95
7
0
293,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role