Player Matchup

Izanami
Izanami
AlloyBronya
Izanami
Level 67
God Stats
23W - 20L
1,491 SR
Queue Stats
441W - 398L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
Chiopmunk141
Baron Samedi
Level 145
God Stats
8W - 3L
1,714 SR
Queue Stats
950W - 880L
1,574 Elo+
Party 2
Bellona
Bellona
Dagnith
Bellona
Level 140
God Stats
11W - 11L
1,451 SR
Queue Stats
245W - 257L
1,482 Elo+
Party 1
Hun Batz
Hun Batz
Garu-da_25
Hun Batz
Level 175
God Stats
3W - 1L
1,538 SR
Queue Stats
492W - 487L
1,513 Elo+
Party 1
Merlin
Merlin
IZexionI
Merlin
Level 169
God Stats
26W - 26L
1,486 SR
Queue Stats
528W - 509L
1,496 Elo+
Party 1
Team Averages
Level 139
1,536 SR
1,522 Elo+

VS

Team Averages
Level 104
1,470 SR
1,606 Elo+
Zhong Kui
Zhong Kui
DeadFromRock
Zhong Kui
Level 108
God Stats
2W - 1L
1,816 SR
Queue Stats
120W - 129L
1,502 Elo+
Solo
Ishtar
Ishtar
Itsfrmarcus
Ishtar
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 174L
1,531 Elo+
Solo
Hun Batz
Hun Batz
Kirituo
Hun Batz
Level 149
God Stats
0W - 1L
1,291 SR
Queue Stats
12W - 6L
1,694 Elo+
Party 3
King Arthur
King Arthur
LostSinn
King Arthur
Level 88
God Stats
0W - 1L
1,165 SR
Queue Stats
14W - 8L
1,699 Elo+
Party 3
Athena
Athena
Synestero
Athena
Level 116
God Stats
0W - 1L
1,578 SR
Queue Stats
10W - 9L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlloyBronya
Izanami
13
0 / 1 / 1
7,872
562
4,169
5,658
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Chiopmunk141
Baron Samedi
11
0 / 2 / 4
7,051
504
6,948
9,718
7,858
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Dagnith
Bellona
13
5 / 1 / 4
8,867
633
11,654
16,496
18,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Garu-da_25
Hun Batz
15
5 / 1 / 4
8,749
625
5,312
10,286
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
IZexionI
Merlin
13
3 / 1 / 2
8,104
579
8,688
6,610
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DeadFromRock
Zhong Kui
13
1 / 3 / 0
6,986
499
5,157
11,054
8,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ishtar
13
2 / 1 / 1
7,495
535
3,854
8,222
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Kirituo
Hun Batz
14
3 / 3 / 2
8,135
581
6,605
11,222
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
LostSinn
King Arthur
11
0 / 6 / 1
6,536
467
10,509
15,601
14,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
Synestero
Athena
10
0 / 1 / 4
6,390
456
4,093
13,724
10,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
6
6
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlloyBronya
Izanami
0
1
1
0.5
W
Baron Samedi
Chiopmunk141
Baron Samedi
0
2
4
1
W
Bellona
Dagnith
Bellona
5
1
4
7
L
Zhong Kui
DeadFromRock
Zhong Kui
1
3
0
0.33
W
Hun Batz
Garu-da_25
Hun Batz
5
1
4
7
W
Merlin
IZexionI
Merlin
3
1
2
4
L
Ishtar
2
1
1
2.5
L
Hun Batz
Kirituo
Hun Batz
3
3
2
1.33
L
King Arthur
LostSinn
King Arthur
0
6
1
0.08
L
Athena
Synestero
Athena
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,771
Damage
30,218
48,768
Taken
59,823
36,339
Mitigated
39,882
19,442
Healing
14,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlloyBronya
Izanami
4,169
2,949
0
2,514
5,658
2,338
916
596
5,062
0
70,416
W
Baron Samedi
Chiopmunk141
Baron Samedi
6,948
595
352
4,655
9,718
7,858
52
2,147
7,571
15,793
0
W
Bellona
Dagnith
Bellona
11,654
3,899
0
5,640
16,496
18,767
0
829
15,667
0
59,483
L
Zhong Kui
DeadFromRock
Zhong Kui
5,157
701
0
4,632
11,054
8,149
64
6,542
4,512
56,738
0
W
Hun Batz
Garu-da_25
Hun Batz
5,312
1,147
0
5,131
10,286
4,613
30
1,571
8,715
0
69,015
W
Merlin
IZexionI
Merlin
8,688
436
0
1,150
6,610
2,763
325
4,107
2,503
61,131
0
L
Ishtar
3,854
2,123
0
3,088
8,222
3,331
0
2,845
5,377
0
59,583
L
Hun Batz
Kirituo
Hun Batz
6,605
2,462
0
3,647
11,222
3,979
0
2,923
8,299
0
51,435
L
King Arthur
LostSinn
King Arthur
10,509
1,678
0
652
15,601
14,392
0
634
14,967
0
42,779
L
Athena
Synestero
Athena
4,093
1,676
0
2,820
13,724
10,031
38
2,692
11,032
20,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
35,542
474
Minions Killed
371
0
Camps Cleared
0
1,364,408
Distance Traveled
1,404,736
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,872
562
139
10
0
245,197
2
W
Baron Samedi
7,051
504
13
1
0
280,990
1
W
Bellona
8,867
633
103
7
0
259,480
4
L
Zhong Kui
6,986
499
94
7
0
226,939
0
W
Hun Batz
8,749
625
99
7
0
315,288
0
W
Merlin
8,104
579
120
9
0
263,453
6
L
Ishtar
7,495
535
118
8
0
241,250
0
L
Hun Batz
8,135
581
82
6
0
317,832
0
L
King Arthur
6,536
467
57
4
0
289,841
2
L
Athena
6,390
456
20
1
0
328,874
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role