Player Matchup

Surtr
Surtr
Anommok
Surtr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 1
Ra
Ra
Spine Fuzz
Ra
Level 157
God Stats
9W - 23L
1,370 SR
Queue Stats
739W - 718L
1,499 Elo+
Solo
Loki
Loki
Trippy97
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 1
Chernobog
Chernobog
ihatecelery721
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
supportlapps
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,500 Elo+
Party 1
Team Averages
Level 51
1,474 SR
1,500 Elo+

VS

Team Averages
Level 94
1,605 SR
1,472 Elo+
Amaterasu
Amaterasu
SheLuvAcery
Amaterasu
Level 104
God Stats
4W - 1L
1,722 SR
Queue Stats
161W - 160L
1,467 Elo+
Party 2
Arachne
Arachne
SheluvChinny
Arachne
Level 64
God Stats
9W - 4L
1,568 SR
Queue Stats
103W - 109L
1,441 Elo+
Party 2
Hou Yi
Hou Yi
SirWongSlap
Hou Yi
Level 136
God Stats
6W - 9L
1,611 SR
Queue Stats
302W - 274L
1,503 Elo+
Solo
Nu Wa
Nu Wa
WastedBeerMoney9
Nu Wa
Level 124
God Stats
9W - 7L
1,557 SR
Queue Stats
249W - 228L
1,512 Elo+
Solo
Ares
Ares
wolfgamer772
Ares
Level 44
God Stats
56W - 45L
1,569 SR
Queue Stats
296W - 271L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Anommok
Surtr
9
1 / 4 / 1
5,813
528
5,690
10,738
6,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 0
6,417
583
4,401
8,598
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
8
1 / 4 / 2
5,459
496
3,595
7,976
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
ihatecelery721
Chernobog
7
1 / 3 / 0
4,463
406
2,191
6,227
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
supportlapps
Sylvanus
8
1 / 3 / 1
5,180
471
2,959
6,471
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
SheLuvAcery
Amaterasu
13
5 / 2 / 0
8,117
738
6,303
11,529
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
SheluvChinny
Arachne
11
5 / 0 / 2
6,941
631
5,112
10,925
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hou Yi
10
1 / 1 / 2
6,384
580
4,678
4,960
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 1 / 2
7,130
648
6,230
5,041
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 1 / 3
6,928
630
2,421
8,167
5,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
16
16
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
Anommok
Surtr
1
4
1
0.38
W
Amaterasu
SheLuvAcery
Amaterasu
5
2
0
2.5
W
Arachne
SheluvChinny
Arachne
5
0
2
6
W
Hou Yi
1
1
2
2
L
1
2
0
0.5
L
Loki
1
4
2
0.5
W
1
1
2
2
L
Chernobog
ihatecelery721
Chernobog
1
3
0
0.33
L
Sylvanus
supportlapps
Sylvanus
1
3
1
0.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,836
Damage
24,744
40,010
Taken
40,622
18,960
Mitigated
19,118
11,198
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Anommok
Surtr
5,690
3,506
0
2,616
10,738
6,556
0
1,640
9,098
565
27,962
W
Amaterasu
SheLuvAcery
Amaterasu
6,303
2,201
0
4,635
11,529
5,763
444
144
11,385
0
56,001
W
Arachne
SheluvChinny
Arachne
5,112
3,937
0
4,557
10,925
4,076
0
2,139
8,786
0
41,510
W
Hou Yi
4,678
2,413
0
1,707
4,960
2,063
621
1,119
3,841
0
45,229
L
4,401
714
36
2,803
8,598
3,162
0
3,773
4,825
57,227
0
L
Loki
3,595
1,601
0
2,901
7,976
2,464
0
416
7,560
0
33,374
W
6,230
1,315
0
1,170
5,041
1,795
124
2,564
2,396
57,831
0
L
Chernobog
ihatecelery721
Chernobog
2,191
1,251
0
932
6,227
1,931
0
1,064
5,163
0
13,265
L
Sylvanus
supportlapps
Sylvanus
2,959
1,288
348
1,562
6,471
4,847
0
1,758
4,713
15,740
0
W
2,421
219
0
1,156
8,167
5,421
0
2,009
6,158
26,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,332
Gold Earned
35,500
235
Minions Killed
371
0
Camps Cleared
0
988,458
Distance Traveled
1,113,224
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,813
528
41
4
0
190,814
0
W
Amaterasu
8,117
738
104
9
0
200,829
0
W
Arachne
6,941
631
68
6
0
266,721
0
W
Hou Yi
6,384
580
85
8
0
190,210
4
L
Ra
6,417
583
110
10
0
192,826
0
L
Loki
5,459
496
52
5
0
251,431
0
W
Nu Wa
7,130
648
92
8
0
215,152
2
L
Chernobog
4,463
406
18
2
0
164,091
0
L
Sylvanus
5,180
471
14
1
0
189,296
1
W
Ares
6,928
630
22
2
0
240,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role