Player Matchup

Cerberus
Cerberus
FelipeL_Vzla
Cerberus
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 88L
1,504 Elo+
Party 1
Arachne
Arachne
WholesumThief
Arachne
Level 128
God Stats
2W - 2L
1,547 SR
Queue Stats
112W - 105L
1,515 Elo+
Solo
King Arthur
King Arthur
Wiijack
King Arthur
Level 109
God Stats
4W - 3L
1,530 SR
Queue Stats
84W - 64L
1,529 Elo+
Solo
Yu Huang
Yu Huang
jordcos
Yu Huang
Level 67
God Stats
5W - 2L
1,544 SR
Queue Stats
166W - 150L
1,488 Elo+
Party 1
Charybdis
Charybdis
segredoadlino
Charybdis
Level 68
God Stats
1W - 2L
1,234 SR
Queue Stats
96W - 103L
1,472 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,502 Elo+

VS

Team Averages
Level 60
1,426 SR
1,435 Elo+
Ymir
Ymir
Fazejelly27
Ymir
Level 40
God Stats
1W - 1L
1,282 SR
Queue Stats
15W - 20L
1,429 Elo+
Party 2
Artemis
Artemis
Haha joker123
Artemis
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 15L
1,211 Elo+
Solo
Hades
Hades
Yaboi_sap_sap
Hades
Level 17
God Stats
15W - 14L
1,509 SR
Queue Stats
27W - 26L
1,571 Elo+
Party 2
Persephone
Persephone
Yung_To_Ny
Persephone
Level 47
God Stats
0W - 2L
1,202 SR
Queue Stats
5W - 8L
1,441 Elo+
Party 2
Bastet
Bastet
jakerh09
Bastet
Level 108
God Stats
25W - 16L
1,634 SR
Queue Stats
519W - 487L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FelipeL_Vzla
Cerberus
11
2 / 1 / 8
8,576
504
5,584
12,905
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
17
6 / 0 / 3
9,921
584
16,324
15,197
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Wiijack
King Arthur
16
7 / 2 / 2
10,601
624
12,028
18,715
18,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
jordcos
Yu Huang
15
3 / 2 / 0
9,532
561
7,997
8,830
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
segredoadlino
Charybdis
16
2 / 3 / 3
10,021
589
8,894
14,869
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,936
408
5,234
13,443
10,595
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
14
3 / 7 / 1
7,882
464
9,996
13,534
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 1 / 1
8,889
523
10,514
11,348
7,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
Yung_To_Ny
Persephone
12
0 / 7 / 3
7,445
438
8,536
12,057
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
jakerh09
Bastet
15
1 / 2 / 1
8,280
487
8,854
17,780
7,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
20
Kills
8
8
Deaths
20
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Cerberus
FelipeL_Vzla
Cerberus
2
1
8
6
L
Artemis
3
7
1
0.5
W
Arachne
6
0
3
7.5
W
King Arthur
Wiijack
King Arthur
7
2
2
4
L
3
1
1
3.5
L
Persephone
Yung_To_Ny
Persephone
0
7
3
0.21
L
Bastet
jakerh09
Bastet
1
2
1
0.75
W
Yu Huang
jordcos
Yu Huang
3
2
0
1.5
W
Charybdis
segredoadlino
Charybdis
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,827
Damage
43,134
70,516
Taken
68,162
46,581
Mitigated
35,577
21,248
Healing
15,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,234
552
191
848
13,443
10,595
0
3,323
10,120
39,212
0
W
Cerberus
FelipeL_Vzla
Cerberus
5,584
307
0
4,287
12,905
11,775
0
5,873
7,032
23,501
0
L
Artemis
9,996
4,103
191
2,366
13,534
6,101
0
1,629
11,905
0
44,310
W
Arachne
16,324
14,410
0
4,992
15,197
6,631
0
4,004
11,193
0
107,982
W
King Arthur
Wiijack
King Arthur
12,028
965
0
2,666
18,715
18,315
81
6,186
12,529
106
76,180
L
10,514
849
232
5,710
11,348
7,583
0
3,532
7,816
73,406
0
L
Persephone
Yung_To_Ny
Persephone
8,536
1,112
291
1,008
12,057
3,629
0
4,214
7,821
32,805
0
L
Bastet
jakerh09
Bastet
8,854
3,408
0
4,921
17,780
7,669
32
983
16,797
0
75,097
W
Yu Huang
jordcos
Yu Huang
7,997
442
0
1,795
8,830
3,873
12
6,007
2,823
77,115
0
W
Charybdis
segredoadlino
Charybdis
8,894
5,019
0
7,508
14,869
5,987
2,935
2,800
12,069
0
99,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,651
Gold Earned
39,432
591
Minions Killed
396
0
Camps Cleared
0
1,672,596
Distance Traveled
1,653,289
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,936
408
43
3
0
307,442
4
W
Cerberus
8,576
504
44
3
0
337,108
0
L
Artemis
7,882
464
74
4
0
306,424
6
W
Arachne
9,921
584
137
8
0
383,077
0
W
King Arthur
10,601
624
107
6
0
326,951
2
L
Hades
8,889
523
130
8
0
338,194
0
L
Persephone
7,445
438
43
3
0
330,681
0
L
Bastet
8,280
487
106
6
0
370,548
2
W
Yu Huang
9,532
561
145
9
0
330,983
0
W
Charybdis
10,021
589
158
9
0
294,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role