Player Matchup

Cthulhu
Cthulhu
AngelTheKing946
Cthulhu
Level 33
God Stats
14W - 17L
1,428 SR
Queue Stats
102W - 133L
1,240 Elo+
Solo
Thoth
Thoth
Chantre9558
Thoth
Level 44
God Stats
3W - 5L
1,339 SR
Queue Stats
45W - 46L
1,402 Elo+
Solo
Rama
Rama
oLADYPAULo
Rama
Level 83
God Stats
12W - 9L
1,554 SR
Queue Stats
493W - 495L
1,404 Elo+
Solo
Team Averages
Level 53
1,440 SR
1,349 Elo+

VS

Team Averages
Level 45
1,433 SR
1,392 Elo+
Cabrakan
Cabrakan
EvoRants
Cabrakan
Level 27
God Stats
2W - 1L
1,499 SR
Queue Stats
35W - 25L
1,434 Elo+
Party 1
Nox
Nox
L4M0R4K-_-
Nox
Level 64
God Stats
3W - 4L
1,301 SR
Queue Stats
100W - 90L
1,435 Elo+
Party 1
Hun Batz
Hun Batz
Spinafordd
Hun Batz
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
9,855
704
7,044
16,171
18,008
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 8 / 3
9,571
684
7,643
10,427
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 7 / 3
9,457
676
8,439
15,171
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
EvoRants
Cabrakan
14
5 / 1 / 11
11,116
794
8,933
13,917
16,790
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 4 / 13
11,156
797
12,674
8,737
4,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Spinafordd
Hun Batz
14
8 / 3 / 7
11,542
824
12,860
13,832
7,194
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
7
Kills
16
17
Deaths
8
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
L
3
8
3
0.56
W
Cabrakan
EvoRants
Cabrakan
5
1
11
10.5
W
3
4
13
2.38
W
Hun Batz
Spinafordd
Hun Batz
8
3
7
3.83
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,126
Damage
34,467
41,769
Taken
36,486
27,747
Mitigated
28,142
3,490
Healing
5,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,044
921
190
1,270
16,171
18,008
300
8,668
7,503
28,411
704
L
7,643
692
0
0
10,427
3,238
656
4,843
5,584
30,568
0
W
Cabrakan
EvoRants
Cabrakan
8,933
1,005
347
2,760
13,917
16,790
523
5,164
8,753
28,207
0
W
12,674
2,338
0
1,230
8,737
4,158
1,373
5,029
3,708
54,461
0
W
Hun Batz
Spinafordd
Hun Batz
12,860
6,067
0
1,571
13,832
7,194
1,491
4,633
9,199
0
50,199
L
8,439
5,812
0
2,030
15,171
6,501
414
8,357
6,814
0
26,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,883
Gold Earned
33,814
113
Minions Killed
148
0
Camps Cleared
0
630,814
Distance Traveled
714,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,855
704
28
2
0
246,844
0
L
Thoth
9,571
684
44
3
0
203,458
0
W
Cabrakan
11,116
794
32
2
0
252,400
0
W
Nox
11,156
797
60
4
0
228,835
0
W
Hun Batz
11,542
824
56
4
0
232,789
0
L
Rama
9,457
676
41
3
0
180,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role