Player Matchup

Cabrakan
Cabrakan
SparingDeer91
Cabrakan
Level 138
God Stats
1W - 1L
1,735 SR
Queue Stats
89W - 110L
1,474 Elo+
Solo
King Arthur
King Arthur
Temptial
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Skadi
Skadi
ccyberdogg
Skadi
Level 104
God Stats
0W - 1L
1,325 SR
Queue Stats
2W - 1L
1,775 Elo+
Party 2
Rama
Rama
iRemmix
Rama
Level 149
God Stats
0W - 1L
1,795 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
rrosinn
Nemesis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 95
1,571 SR
1,550 Elo+

VS

Team Averages
Level 92
1,574 SR
1,511 Elo+
Mercury
Mercury
 
Mercury
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AxiomAZ1
Zeus
Level 53
God Stats
3W - 1L
1,729 SR
Queue Stats
67W - 55L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
FurRequiem
Danzaburou
Level 90
God Stats
15W - 12L
1,561 SR
Queue Stats
51W - 48L
1,468 Elo+
Party 1
Xing Tian
Xing Tian
Inbowned_x
Xing Tian
Level 111
God Stats
1W - 0L
1,501 SR
Queue Stats
7W - 2L
1,615 Elo+
Solo
Izanami
Izanami
TheDorkNoodle
Izanami
Level 89
God Stats
1W - 0L
1,580 SR
Queue Stats
5W - 6L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
SparingDeer91
Cabrakan
13
1 / 2 / 0
7,595
690
5,819
11,727
13,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Temptial
King Arthur
11
0 / 6 / 0
6,539
594
2,637
10,088
8,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
16
2 / 1 / 1
8,409
764
8,511
7,941
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
iRemmix
Rama
14
2 / 2 / 0
7,696
700
5,681
10,434
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
rrosinn
Nemesis
14
0 / 0 / 4
7,505
682
6,350
10,110
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 2 / 5
7,942
722
5,536
7,228
2,946
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
16
6 / 0 / 5
8,886
808
19,791
5,546
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
FurRequiem
Danzaburou
15
2 / 0 / 6
8,508
773
8,530
8,269
3,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Inbowned_x
Xing Tian
15
1 / 0 / 8
8,958
814
3,742
6,758
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
14
0 / 3 / 4
7,759
705
5,356
8,453
3,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
11
11
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
2
5
2.25
W
Zeus
6
0
5
8.5
W
Danzaburou
FurRequiem
Danzaburou
2
0
6
5
W
Xing Tian
Inbowned_x
Xing Tian
1
0
8
5
L
Cabrakan
SparingDeer91
Cabrakan
1
2
0
0.5
L
King Arthur
Temptial
King Arthur
0
6
0
0
W
Izanami
0
3
4
0.67
L
Skadi
2
1
1
2.5
L
Rama
iRemmix
Rama
2
2
0
1
L
Nemesis
rrosinn
Nemesis
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,998
Damage
42,955
50,300
Taken
36,254
35,405
Mitigated
20,005
6,129
Healing
6,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,536
2,506
0
1,144
7,228
2,946
401
1,480
5,748
0
18,065
W
Zeus
19,791
2,322
0
440
5,546
2,094
283
1,699
3,847
44,667
0
W
Danzaburou
FurRequiem
Danzaburou
8,530
3,946
0
3,528
8,269
3,954
0
2,079
6,190
0
39,358
W
Xing Tian
Inbowned_x
Xing Tian
3,742
455
0
770
6,758
7,384
115
275
6,483
20,953
0
L
Cabrakan
SparingDeer91
Cabrakan
5,819
809
0
1,976
11,727
13,659
0
6,228
5,499
12,997
0
L
King Arthur
Temptial
King Arthur
2,637
306
0
250
10,088
8,002
0
3,957
6,131
0
6,708
W
Izanami
5,356
2,744
0
535
8,453
3,627
0
286
8,167
0
37,934
L
Skadi
8,511
2,705
10
129
7,941
3,767
0
2,098
5,843
0
39,193
L
Rama
iRemmix
Rama
5,681
4,516
0
2,284
10,434
4,797
1,040
6,251
4,183
0
32,079
L
Nemesis
rrosinn
Nemesis
6,350
934
0
1,480
10,110
5,180
0
4,999
5,111
0
21,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,744
Gold Earned
42,053
210
Minions Killed
255
0
Camps Cleared
0
1,074,726
Distance Traveled
1,146,549
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,942
722
30
3
0
250,005
0
W
Zeus
8,886
808
59
5
0
240,083
0
W
Danzaburou
8,508
773
60
5
0
198,154
0
W
Xing Tian
8,958
814
38
3
0
235,083
4
L
Cabrakan
7,595
690
11
1
0
229,308
0
L
King Arthur
6,539
594
12
1
0
161,770
0
W
Izanami
7,759
705
68
6
0
223,224
0
L
Skadi
8,409
764
74
7
0
219,687
0
L
Rama
7,696
700
73
7
0
190,436
0
L
Nemesis
7,505
682
40
4
0
273,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role