Player Matchup

Cernunnos
Cernunnos
AfroxMarvin
Cernunnos
Level 88
God Stats
1W - 0L
1,369 SR
Queue Stats
41W - 24L
1,580 Elo+
Party 2
Bacchus
Bacchus
Brock1
Bacchus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,198 Elo+
Party 2
Pele
Pele
Khimaerical
Pele
Level 79
God Stats
24W - 17L
1,517 SR
Queue Stats
42W - 34L
1,527 Elo+
Party 2
Hercules
Hercules
MarvinHemeyer
Hercules
Level 12
God Stats
3W - 4L
1,257 SR
Queue Stats
5W - 14L
1,346 Elo+
Party 2
Baron Samedi
Baron Samedi
TheD1rtyBurger
Baron Samedi
Level 21
God Stats
3W - 6L
1,375 SR
Queue Stats
6W - 15L
1,356 Elo+
Party 2
Team Averages
Level 42
1,404 SR
1,401 Elo+

VS

Team Averages
Level 36
1,463 SR
1,274 Elo+
Osiris
Osiris
DamyPhantonn
Osiris
Level 42
God Stats
2W - 5L
1,450 SR
Queue Stats
85W - 108L
1,356 Elo+
Solo
Sobek
Sobek
DockingHail666
Sobek
Level 87
God Stats
4W - 3L
1,516 SR
Queue Stats
6W - 10L
1,173 Elo+
Party 1
Cernunnos
Cernunnos
JPREM1ERE
Cernunnos
Level 40
God Stats
4W - 5L
1,351 SR
Queue Stats
32W - 55L
1,362 Elo+
Solo
Cerberus
Cerberus
ObjGeek
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Sylvanus
Sylvanus
PrincessDemond
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AfroxMarvin
Cernunnos
12
0 / 0 / 1
6,687
478
8,365
9,736
3,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Brock1
Bacchus
11
0 / 3 / 1
6,649
475
4,427
11,352
11,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
5 / 0 / 4
8,288
592
7,486
10,286
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hercules
MarvinHemeyer
Hercules
12
3 / 0 / 2
7,172
512
6,756
8,770
7,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TheD1rtyBurger
Baron Samedi
14
11 / 0 / 4
9,284
663
15,718
5,609
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 2 / 0
6,902
493
5,240
12,575
11,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 2
5,920
423
4,266
12,949
11,394
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
JPREM1ERE
Cernunnos
11
2 / 0 / 0
6,576
470
9,588
7,063
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
ObjGeek
Cerberus
9
0 / 10 / 0
5,444
389
1,817
17,157
6,237
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
8
0 / 7 / 0
5,038
360
1,152
10,322
7,033
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
19
Kills
3
3
Deaths
20
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AfroxMarvin
Cernunnos
0
0
1
0.5
W
Bacchus
Brock1
Bacchus
0
3
1
0.17
L
Osiris
0
2
0
0
L
1
1
2
2
L
Cernunnos
JPREM1ERE
Cernunnos
2
0
0
2
W
5
0
4
7
W
Hercules
MarvinHemeyer
Hercules
3
0
2
4
L
Cerberus
ObjGeek
Cerberus
0
10
0
0
L
Sylvanus
0
7
0
0
W
Baron Samedi
TheD1rtyBurger
Baron Samedi
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,752
Damage
22,063
45,753
Taken
60,066
29,632
Mitigated
38,670
16,034
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AfroxMarvin
Cernunnos
8,365
4,715
398
4,090
9,736
3,703
182
2,330
7,406
0
55,768
W
Bacchus
Brock1
Bacchus
4,427
857
0
2,408
11,352
11,170
0
1,728
9,624
19,586
0
L
Osiris
5,240
713
0
2,500
12,575
11,331
0
1,826
10,379
0
46,552
L
4,266
226
187
3,555
12,949
11,394
96
3,400
9,549
18,314
0
L
Cernunnos
JPREM1ERE
Cernunnos
9,588
3,738
0
3,917
7,063
2,675
240
1,027
5,991
0
58,160
W
7,486
1,761
0
4,281
10,286
3,911
357
774
9,425
0
75,214
W
Hercules
MarvinHemeyer
Hercules
6,756
1,814
0
2,420
8,770
7,930
0
1,129
6,824
0
29,676
L
Cerberus
ObjGeek
Cerberus
1,817
397
0
2,751
17,157
6,237
122
10,766
6,258
19,691
0
L
Sylvanus
1,152
283
806
1,330
10,322
7,033
0
3,126
7,029
13,470
0
W
Baron Samedi
TheD1rtyBurger
Baron Samedi
15,718
2,022
128
2,309
5,609
2,918
1,923
1,274
4,262
62,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,080
Gold Earned
29,880
363
Minions Killed
232
0
Camps Cleared
0
1,388,679
Distance Traveled
1,186,698
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,687
478
74
5
0
248,714
0
W
Bacchus
6,649
475
35
3
0
280,827
1
L
Osiris
6,902
493
71
5
0
247,518
1
L
Sobek
5,920
423
16
1
0
276,999
2
L
Cernunnos
6,576
470
88
6
0
229,791
1
W
Pele
8,288
592
113
8
0
319,159
1
W
Hercules
7,172
512
54
4
0
275,554
0
L
Cerberus
5,444
389
40
3
0
227,023
0
L
Sylvanus
5,038
360
17
1
0
205,367
0
W
Baron Samedi
9,284
663
87
6
0
264,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role