Player Matchup

Nox
Nox
 
Nox
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Trippie_Blue258
Heimdallr
Level 63
God Stats
3W - 0L
1,860 SR
Queue Stats
82W - 89L
1,399 Elo+
Solo
Yu Huang
Yu Huang
Verdyas130
Yu Huang
Level 60
God Stats
2W - 4L
1,372 SR
Queue Stats
134W - 129L
1,478 Elo+
Solo
Sol
Sol
o LuvNate
Sol
Level 38
God Stats
21W - 23L
1,721 SR
Queue Stats
84W - 99L
1,390 Elo+
Party 1
Cliodhna
Cliodhna
vFreeSmxke
Cliodhna
Level 46
God Stats
6W - 6L
1,721 SR
Queue Stats
83W - 102L
1,396 Elo+
Party 1
Team Averages
Level 55
1,635 SR
1,432 Elo+

VS

Team Averages
Level 54
1,473 SR
1,392 Elo+
Horus
Horus
Awesome_Denis
Horus
Level 48
God Stats
2W - 2L
1,464 SR
Queue Stats
94W - 117L
1,304 Elo+
Solo
Baron Samedi
Baron Samedi
Jrobertops22
Baron Samedi
Level 59
God Stats
1W - 2L
1,516 SR
Queue Stats
11W - 16L
1,450 Elo+
Solo
Achilles
Achilles
MUNCHER2345
Achilles
Level 63
God Stats
44W - 44L
1,386 SR
Queue Stats
268W - 283L
1,394 Elo+
Solo
Izanami
Izanami
SlR TYR
Izanami
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 147L
1,391 Elo+
Solo
Ne Zha
Ne Zha
Smoka1660
Ne Zha
Level 62
God Stats
8W - 7L
1,500 SR
Queue Stats
278W - 294L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 1 / 7
8,689
543
4,130
8,381
6,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Trippie_Blue258
Heimdallr
12
1 / 6 / 2
7,509
469
4,459
11,985
4,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
Verdyas130
Yu Huang
15
7 / 2 / 10
10,072
630
14,403
8,416
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 2
10,351
647
11,921
14,413
5,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
vFreeSmxke
Cliodhna
16
9 / 1 / 7
10,286
643
13,092
16,944
8,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
7,955
497
11,967
18,658
14,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Baron Samedi
Jrobertops22
Baron Samedi
6
0 / 2 / 0
5,826
364
1,669
4,216
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
MUNCHER2345
Achilles
12
7 / 4 / 1
8,260
516
11,605
20,597
21,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
SlR TYR
Izanami
13
1 / 5 / 7
8,764
548
8,813
13,469
4,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Smoka1660
Ne Zha
13
1 / 7 / 0
7,586
474
3,196
17,682
8,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
23
Kills
12
12
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
1
7
4.5
L
3
6
0
0.5
L
Baron Samedi
Jrobertops22
Baron Samedi
0
2
0
0
L
Achilles
MUNCHER2345
Achilles
7
4
1
1.88
L
Izanami
SlR TYR
Izanami
1
5
7
0.9
L
Ne Zha
Smoka1660
Ne Zha
1
7
0
0.14
W
Heimdallr
Trippie_Blue258
Heimdallr
1
6
2
0.33
W
Yu Huang
Verdyas130
Yu Huang
7
2
10
6
W
5
2
2
3
W
Cliodhna
vFreeSmxke
Cliodhna
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,005
Damage
37,250
60,139
Taken
74,622
28,503
Mitigated
51,143
18,157
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,130
774
0
692
8,381
6,360
558
344
8,037
28,857
0
L
11,967
5,248
322
4,176
18,658
14,132
283
8,669
9,989
0
52,840
L
Baron Samedi
Jrobertops22
Baron Samedi
1,669
56
69
1,361
4,216
1,620
0
1,822
2,394
18,351
0
L
Achilles
MUNCHER2345
Achilles
11,605
1,886
0
2,169
20,597
21,885
0
9,594
11,003
2,203
40,053
L
Izanami
SlR TYR
Izanami
8,813
5,923
0
2,719
13,469
4,711
0
5,088
8,381
0
58,607
L
Ne Zha
Smoka1660
Ne Zha
3,196
793
0
3,340
17,682
8,795
0
5,220
12,462
0
52,232
W
Heimdallr
Trippie_Blue258
Heimdallr
4,459
2,953
0
3,180
11,985
4,712
475
0
11,938
0
38,413
W
Yu Huang
Verdyas130
Yu Huang
14,403
792
85
957
8,416
3,896
1,072
1,332
7,036
63,542
0
W
11,921
4,686
0
6,011
14,413
5,183
4,332
160
13,528
78,777
4,160
W
Cliodhna
vFreeSmxke
Cliodhna
13,092
2,402
0
7,232
16,944
8,352
538
1,782
14,931
0
81,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,907
Gold Earned
38,391
421
Minions Killed
311
0
Camps Cleared
0
1,512,139
Distance Traveled
1,325,071
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,689
543
38
2
0
281,095
0
L
Horus
7,955
497
62
4
0
334,193
0
L
Baron Samedi
5,826
364
33
2
0
100,612
0
L
Achilles
8,260
516
39
2
0
289,050
8
L
Izanami
8,764
548
109
7
0
284,896
3
L
Ne Zha
7,586
474
68
4
0
316,320
0
W
Heimdallr
7,509
469
71
4
0
257,758
4
W
Yu Huang
10,072
630
90
6
0
307,135
0
W
Sol
10,351
647
120
8
0
292,616
0
W
Cliodhna
10,286
643
102
6
0
373,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role