Player Matchup

Nemesis
Nemesis
Corey2043
Nemesis
Level 28
God Stats
16W - 9L
1,609 SR
Queue Stats
74W - 84L
1,359 Elo+
Party 2
Bacchus
Bacchus
FATTYBIGZIE
Bacchus
Level 119
God Stats
2W - 0L
1,818 SR
Queue Stats
50W - 66L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
Tempered_Medusa
Nu Wa
Level 106
God Stats
1W - 0L
1,275 SR
Queue Stats
15W - 22L
1,319 Elo+
Party 2
Team Averages
Level 84
1,567 SR
1,353 Elo+

VS

Team Averages
Level 69
1,615 SR
1,370 Elo+
Merlin
Merlin
AxxGrim
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,346 Elo+
Solo
Ah Puch
Ah Puch
CAMPAIGN_FOCKY
Ah Puch
Level 17
God Stats
3W - 2L
1,818 SR
Queue Stats
20W - 32L
1,373 Elo+
Party 1
Neith
Neith
Tha_E-raticDemon
Neith
Level 122
God Stats
77W - 89L
1,527 SR
Queue Stats
629W - 668L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Corey2043
Nemesis
14
12 / 2 / 3
12,172
869
14,416
13,716
11,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
FATTYBIGZIE
Bacchus
12
2 / 2 / 12
10,478
748
8,155
14,060
18,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 11
10,904
779
8,367
7,534
2,999
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AxxGrim
Merlin
9
1 / 4 / 1
8,541
610
5,319
6,902
2,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 7 / 1
8,632
617
8,813
13,666
7,174
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 5 / 0
9,444
675
7,342
14,277
4,878
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
16
Kills
4
4
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
AxxGrim
Merlin
1
4
1
0.38
L
0
7
1
0.07
W
Nemesis
Corey2043
Nemesis
12
2
3
6.75
W
Bacchus
FATTYBIGZIE
Bacchus
2
2
12
4
W
2
0
11
7.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
21,474
35,310
Taken
34,845
33,106
Mitigated
14,352
6,486
Healing
4,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AxxGrim
Merlin
5,319
877
0
250
6,902
2,300
0
3,244
3,430
21,682
0
L
8,813
631
0
1,925
13,666
7,174
0
4,485
8,043
32,635
0
W
Nemesis
Corey2043
Nemesis
14,416
4,874
0
1,587
13,716
11,921
992
5,271
8,445
0
26,584
W
Bacchus
FATTYBIGZIE
Bacchus
8,155
422
0
1,771
14,060
18,186
534
5,788
8,272
19,707
0
W
8,367
1,499
561
2,567
7,534
2,999
1,584
3,164
4,370
62,560
0
L
7,342
3,394
0
2,683
14,277
4,878
0
8,268
5,265
0
34,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,554
Gold Earned
26,617
145
Minions Killed
112
0
Camps Cleared
0
713,136
Distance Traveled
522,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,541
610
28
2
0
138,410
0
L
Ah Puch
8,632
617
46
3
0
195,677
0
W
Nemesis
12,172
869
18
1
0
253,546
0
W
Bacchus
10,478
748
25
2
0
225,491
0
W
Nu Wa
10,904
779
102
7
0
234,099
0
L
Neith
9,444
675
38
3
0
188,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role