Player Matchup

Ao Kuang
Ao Kuang
ItsI AM JOKER
Ao Kuang
Level 96
God Stats
1W - 3L
1,499 SR
Queue Stats
14W - 19L
1,420 Elo+
Party 1
Anubis
Anubis
Pino4Jesus
Anubis
Level 68
God Stats
0W - 3L
1,318 SR
Queue Stats
12W - 22L
1,349 Elo+
Party 1
Medusa
Medusa
Th3Missing
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,706 Elo+
Party 1
Chaac
Chaac
TheGoldenStick
Chaac
Level 89
God Stats
3W - 4L
1,761 SR
Queue Stats
13W - 17L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
YungBooper
Sylvanus
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,409 Elo+
Party 1
Team Averages
Level 75
1,516 SR
1,459 Elo+

VS

Team Averages
Level 77
1,548 SR
1,456 Elo+
Sun Wukong
Sun Wukong
Eando
Sun Wukong
Level 48
God Stats
7W - 5L
1,594 SR
Queue Stats
71W - 69L
1,464 Elo+
Solo
Anubis
Anubis
SinNombreReal
Anubis
Level 128
God Stats
101W - 84L
1,571 SR
Queue Stats
697W - 655L
1,429 Elo+
Solo
Arachne
Arachne
Sineater666
Arachne
Level 82
God Stats
22W - 15L
1,669 SR
Queue Stats
419W - 360L
1,556 Elo+
Solo
Freya
Freya
Theshyguy26
Freya
Level 35
God Stats
61W - 34L
1,463 SR
Queue Stats
123W - 129L
1,362 Elo+
Solo
Hercules
Hercules
brian_jrr
Hercules
Level 93
God Stats
5W - 8L
1,444 SR
Queue Stats
74W - 80L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ItsI AM JOKER
Ao Kuang
18
4 / 4 / 3
10,483
524
12,184
23,589
10,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
Pino4Jesus
Anubis
16
4 / 7 / 2
10,408
520
11,031
14,081
6,551
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Medusa
Th3Missing
Medusa
12
0 / 4 / 4
7,306
365
9,471
13,118
5,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 5
10,083
504
15,620
17,997
24,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sylvanus
YungBooper
Sylvanus
13
0 / 4 / 5
8,464
423
6,674
17,681
15,736
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eando
Sun Wukong
16
1 / 3 / 8
10,280
514
11,106
19,775
16,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
11 / 1 / 6
13,289
664
18,266
13,112
6,580
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Arachne
Sineater666
Arachne
18
5 / 6 / 8
11,708
585
10,430
22,335
9,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 0 / 7
11,231
562
15,809
12,835
5,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
brian_jrr
Hercules
14
1 / 1 / 9
10,028
501
9,187
15,820
18,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
11
Kills
23
23
Deaths
11
19
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Eando
Sun Wukong
1
3
8
1.67
L
Ao Kuang
ItsI AM JOKER
Ao Kuang
4
4
3
1.38
L
Anubis
Pino4Jesus
Anubis
4
7
2
0.71
W
11
1
6
14
W
Arachne
Sineater666
Arachne
5
6
8
1.5
L
Medusa
Th3Missing
Medusa
0
4
4
0.5
L
3
4
5
1.38
W
5
0
7
8.5
L
Sylvanus
YungBooper
Sylvanus
0
4
5
0.63
W
Hercules
brian_jrr
Hercules
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,980
Damage
64,798
86,466
Taken
83,877
62,676
Mitigated
56,871
30,929
Healing
30,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Eando
Sun Wukong
11,106
1,909
0
4,609
19,775
16,510
1,508
4,527
15,248
0
65,954
L
Ao Kuang
ItsI AM JOKER
Ao Kuang
12,184
2,433
0
10,367
23,589
10,598
0
6,224
17,273
95,655
0
L
Anubis
Pino4Jesus
Anubis
11,031
1,503
0
3,308
14,081
6,551
378
7,994
6,019
70,903
0
W
18,266
603
0
7,468
13,112
6,580
2,395
8,281
4,831
120,372
0
W
Arachne
Sineater666
Arachne
10,430
6,202
0
6,748
22,335
9,614
2,041
7,551
14,784
0
105,452
L
Medusa
Th3Missing
Medusa
9,471
4,082
0
2,819
13,118
5,662
479
7,706
5,090
0
47,338
L
15,620
1,765
0
4,979
17,997
24,129
67
3,532
14,415
1,080
73,854
W
15,809
4,478
0
7,317
12,835
5,640
2,724
5,261
7,574
79,096
0
L
Sylvanus
YungBooper
Sylvanus
6,674
1,519
4,553
4,903
17,681
15,736
173
7,657
9,594
27,049
0
W
Hercules
brian_jrr
Hercules
9,187
1,947
0
4,582
15,820
18,527
257
5,986
9,834
0
34,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,744
Gold Earned
56,536
507
Minions Killed
553
0
Camps Cleared
0
1,874,220
Distance Traveled
1,867,653
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,280
514
101
5
0
378,913
0
L
Ao Kuang
10,483
524
141
7
0
413,151
0
L
Anubis
10,408
520
138
7
0
335,774
0
W
Anubis
13,289
664
172
9
0
353,006
4
W
Arachne
11,708
585
124
6
0
380,984
0
L
Medusa
7,306
365
64
3
0
348,340
0
L
Chaac
10,083
504
121
6
0
405,952
0
W
Freya
11,231
562
124
6
0
373,507
0
L
Sylvanus
8,464
423
43
2
0
371,003
2
W
Hercules
10,028
501
32
2
0
381,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role