Player Matchup

Jing Wei
Jing Wei
LittleFudgee
Jing Wei
Level 147
God Stats
4W - 8L
1,491 SR
Queue Stats
261W - 283L
1,498 Elo+
Solo
King Arthur
King Arthur
MasterPaku
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 157L
1,524 Elo+
Solo
Mercury
Mercury
MasterofBalance
Mercury
Level 88
God Stats
5W - 3L
1,412 SR
Queue Stats
171W - 164L
1,548 Elo+
Solo
Yemoja
Yemoja
The Silouettez
Yemoja
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 90L
1,503 Elo+
Party 2
Achilles
Achilles
richardm10890
Achilles
Level 95
God Stats
2W - 2L
1,601 SR
Queue Stats
111W - 94L
1,553 Elo+
Party 2
Team Averages
Level 112
1,501 SR
1,525 Elo+

VS

Team Averages
Level 119
1,482 SR
1,487 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Animedude12
Jormungandr
Level 176
God Stats
2W - 2L
1,257 SR
Queue Stats
330W - 332L
1,451 Elo+
Party 1
Chronos
Chronos
RockscreaM31
Chronos
Level 29
God Stats
2W - 0L
1,758 SR
Queue Stats
89W - 98L
1,471 Elo+
Party 3
Yemoja
Yemoja
Wiiggly
Yemoja
Level 121
God Stats
2W - 1L
1,395 SR
Queue Stats
206W - 181L
1,522 Elo+
Solo
Anhur
Anhur
xTECHNO_OKILLAx
Anhur
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 150L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LittleFudgee
Jing Wei
12
0 / 2 / 0
6,421
642
3,566
7,464
4,221
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MasterPaku
King Arthur
12
0 / 3 / 1
6,554
655
5,916
11,079
10,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 2 / 1
6,414
641
4,955
5,575
2,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 0 / 1
6,780
678
3,620
6,235
3,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Achilles
richardm10890
Achilles
14
1 / 0 / 0
6,968
697
6,499
9,037
10,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 0 / 3
7,641
764
8,144
5,717
2,987
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Animedude12
Jormungandr
15
1 / 0 / 6
8,073
807
9,359
9,182
9,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
RockscreaM31
Chronos
12
0 / 0 / 6
6,767
677
4,037
5,166
2,678
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Wiiggly
Yemoja
13
2 / 1 / 4
7,822
782
5,190
7,608
6,196
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
2 / 0 / 3
7,169
717
7,312
5,021
2,703
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
7
7
Deaths
1
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
3
3.5
W
Jormungandr
Animedude12
Jormungandr
1
0
6
4
L
Jing Wei
LittleFudgee
Jing Wei
0
2
0
0
L
King Arthur
MasterPaku
King Arthur
0
3
1
0.17
L
0
2
1
0.25
W
Chronos
RockscreaM31
Chronos
0
0
6
3
L
0
0
1
0.5
W
Yemoja
Wiiggly
Yemoja
2
1
4
4
L
Achilles
richardm10890
Achilles
1
0
0
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,556
Damage
34,042
39,390
Taken
32,694
32,060
Mitigated
23,706
18,216
Healing
16,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,144
564
3,544
1,374
5,717
2,987
860
124
5,456
20,635
0
W
Jormungandr
Animedude12
Jormungandr
9,359
1,793
891
1,035
9,182
9,142
88
1,363
7,638
27,295
0
L
Jing Wei
LittleFudgee
Jing Wei
3,566
2,090
381
246
7,464
4,221
0
5,742
1,454
0
15,241
L
King Arthur
MasterPaku
King Arthur
5,916
298
1,803
985
11,079
10,496
0
5,363
5,517
0
14,190
L
4,955
799
633
330
5,575
2,924
0
4,021
1,410
0
9,671
W
Chronos
RockscreaM31
Chronos
4,037
1,644
585
1,164
5,166
2,678
228
554
4,347
6,805
0
L
3,620
764
8,413
2,896
6,235
3,964
0
4,596
1,435
7,022
0
W
Yemoja
Wiiggly
Yemoja
5,190
630
4,585
1,608
7,608
6,196
0
1,107
6,232
10,350
110
L
Achilles
richardm10890
Achilles
6,499
866
809
1,720
9,037
10,455
0
5,729
2,954
0
17,262
W
7,312
3,141
1,580
287
5,021
2,703
132
472
4,372
0
12,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,137
Gold Earned
37,472
88
Minions Killed
118
0
Camps Cleared
0
918,887
Distance Traveled
924,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,641
764
37
4
0
191,431
0
W
Jormungandr
8,073
807
46
5
0
202,491
0
L
Jing Wei
6,421
642
42
4
0
163,870
0
L
King Arthur
6,554
655
15
2
0
187,515
0
L
Mercury
6,414
641
11
1
0
209,288
0
W
Chronos
6,767
677
5
1
0
185,436
0
L
Yemoja
6,780
678
10
1
0
157,568
0
W
Yemoja
7,822
782
12
1
0
159,530
0
L
Achilles
6,968
697
10
1
0
200,646
0
W
Anhur
7,169
717
18
2
0
185,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role