Player Matchup

Artemis
Artemis
CR1ST0PHER 117
Artemis
Level 126
God Stats
2W - 2L
1,221 SR
Queue Stats
5W - 12L
1,350 Elo+
Solo
Fenrir
Fenrir
HapiSaad
Fenrir
Level 28
God Stats
3W - 3L
1,483 SR
Queue Stats
20W - 28L
1,447 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ler0yj3nkinz
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,883 SR
Queue Stats
22W - 28L
1,461 Elo+
Party 2
Anubis
Anubis
SmashvilleNP
Anubis
Level 107
God Stats
1W - 5L
1,578 SR
Queue Stats
25W - 38L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
TnG ImBak
Sun Wukong
Level 127
God Stats
0W - 1L
1,179 SR
Queue Stats
29W - 37L
1,465 Elo+
Party 2
Team Averages
Level 95
1,469 SR
1,435 Elo+

VS

Team Averages
Level 87
1,476 SR
1,416 Elo+
Arachne
Arachne
P0w3rT0p
Arachne
Level 129
God Stats
1W - 1L
1,577 SR
Queue Stats
11W - 16L
1,487 Elo+
Party 1
Shiva
Shiva
StarLitSilvr
Shiva
Level 116
God Stats
44W - 27L
1,234 SR
Queue Stats
441W - 421L
1,435 Elo+
Solo
Ymir
Ymir
XSavageXOpressX
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
lutherd13
Heimdallr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,180 Elo+
Party 1
Kukulkan
Kukulkan
xDiRtY_SpRiTx
Kukulkan
Level 138
God Stats
7W - 4L
1,568 SR
Queue Stats
11W - 15L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,100
710
4,658
4,564
2,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
HapiSaad
Fenrir
13
2 / 8 / 0
7,132
713
4,957
12,298
5,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Ler0yj3nkinz
Morgan Le Fay
13
1 / 3 / 3
7,273
727
7,943
8,064
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
2 / 5 / 1
7,118
712
10,733
9,300
5,083
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
TnG ImBak
Sun Wukong
12
0 / 3 / 1
6,786
679
11,068
12,108
9,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
P0w3rT0p
Arachne
17
13 / 0 / 5
9,991
999
14,592
12,557
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 0 / 13
8,025
803
8,303
8,521
7,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 5
6,854
685
2,773
10,044
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
lutherd13
Heimdallr
13
0 / 3 / 11
7,267
727
3,725
8,085
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
xDiRtY_SpRiTx
Kukulkan
15
4 / 1 / 10
8,372
837
8,609
8,957
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
7
Kills
21
21
Deaths
7
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Fenrir
HapiSaad
Fenrir
2
8
0
0.25
L
Morgan Le Fay
Ler0yj3nkinz
Morgan Le Fay
1
3
3
0.83
W
Arachne
P0w3rT0p
Arachne
13
0
5
15.5
L
Anubis
2
5
1
0.5
W
4
0
13
10.5
L
Sun Wukong
TnG ImBak
Sun Wukong
0
3
1
0.17
W
0
3
5
0.83
W
Heimdallr
lutherd13
Heimdallr
0
3
11
1.83
W
Kukulkan
xDiRtY_SpRiTx
Kukulkan
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,359
Damage
38,002
46,334
Taken
48,164
25,563
Mitigated
29,070
4,467
Healing
6,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,658
2,272
0
131
4,564
2,137
0
1,297
3,180
0
19,150
L
Fenrir
HapiSaad
Fenrir
4,957
783
0
308
12,298
5,201
0
2,589
9,467
0
13,303
L
Morgan Le Fay
Ler0yj3nkinz
Morgan Le Fay
7,943
758
0
121
8,064
3,586
410
2,720
5,114
29,125
0
W
Arachne
P0w3rT0p
Arachne
14,592
11,200
0
3,689
12,557
7,137
1,312
3,469
9,088
0
43,395
L
Anubis
10,733
586
0
2,351
9,300
5,083
0
3,293
5,741
23,801
0
W
8,303
1,348
140
1,738
8,521
7,940
174
2,994
5,527
0
13,451
L
Sun Wukong
TnG ImBak
Sun Wukong
11,068
1,414
0
1,556
12,108
9,556
38
1,483
10,278
0
27,793
W
2,773
1,131
0
144
10,044
7,365
27
5,468
4,576
4,906
0
W
Heimdallr
lutherd13
Heimdallr
3,725
1,179
0
566
8,085
2,830
112
4,576
3,509
0
13,319
W
Kukulkan
xDiRtY_SpRiTx
Kukulkan
8,609
355
0
310
8,957
3,798
358
2,169
6,788
29,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,409
Gold Earned
40,509
203
Minions Killed
192
0
Camps Cleared
0
906,898
Distance Traveled
1,094,096
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,100
710
35
4
0
118,157
0
L
Fenrir
7,132
713
20
2
0
200,497
0
L
Morgan Le Fay
7,273
727
59
6
0
191,951
0
W
Arachne
9,991
999
70
7
0
253,409
0
L
Anubis
7,118
712
42
4
0
183,830
0
W
Shiva
8,025
803
14
1
0
230,391
5
L
Sun Wukong
6,786
679
47
5
0
212,463
0
W
Ymir
6,854
685
5
1
0
186,351
0
W
Heimdallr
7,267
727
32
3
0
202,737
0
W
Kukulkan
8,372
837
71
7
0
221,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role