Player Matchup

Thor
Thor
BDOGx17x17
Thor
Level 145
God Stats
6W - 10L
1,470 SR
Queue Stats
214W - 213L
1,526 Elo+
Party 1
Rama
Rama
CxldSul
Rama
Level 107
God Stats
4W - 4L
1,495 SR
Queue Stats
273W - 266L
1,512 Elo+
Party 1
Atlas
Atlas
NeverAwakeRn
Atlas
Level 29
God Stats
5W - 0L
1,574 SR
Queue Stats
32W - 28L
1,496 Elo+
Party 1
Anubis
Anubis
apeking116
Anubis
Level 148
God Stats
259W - 180L
1,572 SR
Queue Stats
715W - 706L
1,495 Elo+
Solo
Arachne
Arachne
ximuser
Arachne
Level 29
God Stats
8W - 3L
1,659 SR
Queue Stats
134W - 121L
1,495 Elo+
Party 1
Team Averages
Level 92
1,554 SR
1,505 Elo+

VS

Team Averages
Level 71
1,572 SR
1,381 Elo+
Arachne
Arachne
AppearingRain70
Arachne
Level 44
God Stats
33W - 22L
1,530 SR
Queue Stats
125W - 131L
1,456 Elo+
Solo
Amaterasu
Amaterasu
Cecond1
Amaterasu
Level 44
God Stats
4W - 1L
1,892 SR
Queue Stats
26W - 30L
1,349 Elo+
Party 2
Sol
Sol
Havoc_Thor
Sol
Level 107
God Stats
0W - 4L
1,192 SR
Queue Stats
93W - 124L
1,424 Elo+
Party 2
Pele
Pele
Phamt0mZone_
Pele
Level 136
God Stats
1W - 1L
1,743 SR
Queue Stats
192W - 214L
1,430 Elo+
Party 2
Scylla
Scylla
SimplyHim420
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 57L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
8,790
586
8,070
9,987
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
CxldSul
Rama
13
3 / 1 / 1
7,840
523
9,355
10,574
4,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 2
7,647
510
5,276
12,198
10,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
apeking116
Anubis
14
9 / 5 / 7
9,349
623
12,468
12,246
5,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
ximuser
Arachne
15
6 / 1 / 6
9,648
643
20,134
16,003
12,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 4
7,108
474
5,607
14,952
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Cecond1
Amaterasu
11
1 / 5 / 1
7,071
471
8,860
20,349
9,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 1
7,325
488
6,659
12,289
4,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 4 / 3
8,049
537
12,515
17,218
8,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
10
1 / 7 / 1
6,192
413
5,292
10,295
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
26
Kills
10
10
Deaths
26
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
6
1
4
8
L
Amaterasu
Cecond1
Amaterasu
1
5
1
0.3
W
Rama
CxldSul
Rama
3
1
1
3.5
L
1
4
1
0.38
W
2
2
2
1.5
L
4
4
3
1.38
L
Scylla
1
7
1
0.21
W
Anubis
apeking116
Anubis
9
5
7
2.5
W
Arachne
ximuser
Arachne
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,303
Damage
38,933
61,008
Taken
75,103
36,800
Mitigated
29,943
21,421
Healing
18,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,607
3,696
0
1,629
14,952
4,665
0
5,385
9,567
0
38,967
W
8,070
1,735
0
3,065
9,987
3,858
690
658
9,329
0
56,448
L
Amaterasu
Cecond1
Amaterasu
8,860
5,554
0
7,025
20,349
9,612
0
1,124
19,225
0
50,141
W
Rama
CxldSul
Rama
9,355
7,756
0
4,174
10,574
4,160
222
2,608
7,966
0
52,354
L
6,659
2,156
0
4,232
12,289
4,163
420
2,476
9,813
48,241
0
W
5,276
2,422
0
1,024
12,198
10,206
560
3,387
8,811
30,685
0
L
12,515
2,973
0
4,819
17,218
8,911
0
3,481
13,737
0
64,681
L
Scylla
5,292
528
0
543
10,295
2,592
0
5,278
5,017
29,243
0
W
Anubis
apeking116
Anubis
12,468
1,025
0
5,219
12,246
5,666
1,259
4,076
8,170
62,169
0
W
Arachne
ximuser
Arachne
20,134
16,000
0
7,939
16,003
12,910
1,006
1,222
14,781
0
67,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,274
Gold Earned
35,745
367
Minions Killed
352
0
Camps Cleared
0
1,447,706
Distance Traveled
1,479,626
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,108
474
57
4
0
333,706
0
W
Thor
8,790
586
76
5
0
308,230
2
L
Amaterasu
7,071
471
91
6
0
271,997
5
W
Rama
7,840
523
74
5
0
279,915
2
L
Sol
7,325
488
76
5
0
288,267
0
W
Atlas
7,647
510
28
2
0
274,109
0
L
Pele
8,049
537
81
5
0
298,192
2
L
Scylla
6,192
413
47
3
0
287,464
0
W
Anubis
9,349
623
93
6
0
280,409
0
W
Arachne
9,648
643
96
6
0
305,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role