Player Matchup

Horus
Horus
Gold V
Pullins__32
Horus
Gold V
Level 136
God Stats
2W - 4L
1,487 SR
Queue Stats
151W - 150L
1,311 MMR
Solo
Mercury
Mercury
Silver I
Shqqrk
Mercury
Silver I
Level 147
God Stats
0W - 2L
1,437 SR
Queue Stats
44W - 51L
1,189 MMR
Party 2
Merlin
Merlin
Silver II
ZombieSlayer662
Merlin
Silver II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,543 MMR
Party 1
Sol
Sol
Silver II
terminatorXD77
Sol
Silver II
Level 132
God Stats
7W - 9L
1,482 SR
Queue Stats
131W - 145L
1,100 MMR
Party 1
Charybdis
Charybdis
Silver I
vBorzy
Charybdis
Silver I
Level 125
God Stats
0W - 1L
1,277 SR
Queue Stats
14W - 15L
1,384 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,437 SR
1,306 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,520 SR
1,348 MMR
Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold V
FAT PELKEY69
Atlas
Gold V
Level 64
God Stats
3W - 1L
1,661 SR
Queue Stats
35W - 42L
1,404 MMR
Party 3
King Arthur
King Arthur
Gold V
ISMAEL280
King Arthur
Gold V
Level 124
God Stats
1W - 0L
1,471 SR
Queue Stats
137W - 135L
1,293 MMR
Solo
Loki
Loki
Gold V
Venompunk
Loki
Gold V
Level 141
God Stats
8W - 11L
1,450 SR
Queue Stats
469W - 487L
1,276 MMR
Solo
Hou Yi
Hou Yi
Gold V
WeIIock
Hou Yi
Gold V
Level 102
God Stats
6W - 6L
1,516 SR
Queue Stats
265W - 281L
1,268 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,901
454
3,525
8,408
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mercury
Shqqrk
Mercury
12
0 / 4 / 0
6,406
493
2,983
13,768
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 5 / 0
5,993
461
5,310
8,107
2,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 0
6,851
527
6,692
10,908
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
vBorzy
Charybdis
12
1 / 1 / 0
6,748
519
6,079
9,276
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
PeleBakasuraArachneThor

VS

Bans
AresCharonRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 0 / 3
7,347
565
6,023
5,571
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 3
6,824
525
3,323
8,362
6,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
ISMAEL280
King Arthur
13
1 / 0 / 0
7,973
613
7,993
12,451
11,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
12
6 / 0 / 3
7,429
571
9,330
6,806
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
WeIIock
Hou Yi
11
1 / 1 / 0
6,182
476
6,108
8,184
2,738
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
11
12
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
3
3.5
W
1
0
3
2.5
W
King Arthur
ISMAEL280
King Arthur
1
0
0
1
L
0
0
0
0
L
Mercury
Shqqrk
Mercury
0
4
0
0
W
Loki
6
0
3
7.5
W
Hou Yi
WeIIock
Hou Yi
1
1
0
1
L
0
5
0
0
L
0
2
0
0
L
Charybdis
vBorzy
Charybdis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,589
Damage
32,777
50,467
Taken
41,374
19,749
Mitigated
24,524
20,392
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,023
380
0
2,742
5,571
2,151
350
2,386
3,185
46,023
0
W
3,323
862
0
3,249
8,362
6,101
330
2,164
6,198
21,084
0
W
King Arthur
ISMAEL280
King Arthur
7,993
600
0
4,129
12,451
11,324
0
6,531
5,920
0
67,802
L
3,525
1,628
720
4,105
8,408
6,009
0
3,041
5,247
0
13,426
L
Mercury
Shqqrk
Mercury
2,983
1,344
0
2,123
13,768
4,533
0
1,500
12,180
0
58,661
W
Loki
9,330
1,851
0
2,972
6,806
2,210
0
760
6,046
0
47,093
W
Hou Yi
WeIIock
Hou Yi
6,108
3,519
0
2,593
8,184
2,738
0
0
8,184
0
44,874
L
5,310
84
0
1,950
8,107
2,339
0
3,810
3,887
44,159
0
L
6,692
2,386
0
6,376
10,908
3,441
693
0
10,908
53,264
4,627
L
Charybdis
vBorzy
Charybdis
6,079
3,103
0
5,118
9,276
3,427
454
377
8,899
0
55,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,899
Gold Earned
35,755
385
Minions Killed
350
0
Camps Cleared
0
1,254,545
Distance Traveled
1,338,088
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,347
565
97
7
0
245,742
3
W
Atlas
6,824
525
23
2
0
252,725
0
W
King Arthur
7,973
613
105
8
0
291,798
0
L
Horus
5,901
454
23
2
0
273,663
0
L
Mercury
6,406
493
85
7
0
319,222
0
W
Loki
7,429
571
63
5
0
312,707
2
W
Hou Yi
6,182
476
62
5
0
235,116
2
L
Merlin
5,993
461
78
6
0
214,322
4
L
Sol
6,851
527
103
8
0
232,622
0
L
Charybdis
6,748
519
96
7
0
214,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role