Player Matchup

Cthulhu
Cthulhu
AyeSoloTripp
Cthulhu
Level 89
God Stats
5W - 14L
1,439 SR
Queue Stats
983W - 1,034L
1,449 Elo+
Solo
Medusa
Medusa
ISI
Medusa
Level 68
God Stats
64W - 49L
1,579 SR
Queue Stats
100W - 103L
1,520 Elo+
Solo
Anubis
Anubis
LtSav3aH0e
Anubis
Level 75
God Stats
31W - 23L
1,550 SR
Queue Stats
473W - 494L
1,461 Elo+
Solo
Merlin
Merlin
Mictlan Mx93
Merlin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 81L
1,463 Elo+
Solo
Hachiman
Hachiman
xTBPx
Hachiman
Level 56
God Stats
88W - 95L
1,444 SR
Queue Stats
291W - 242L
1,468 Elo+
Solo
Team Averages
Level 78
1,502 SR
1,472 Elo+

VS

Team Averages
Level 72
1,511 SR
1,456 Elo+
Charon
Charon
GamerMom8928
Charon
Level 80
God Stats
47W - 46L
1,523 SR
Queue Stats
359W - 357L
1,458 Elo+
Solo
King Arthur
King Arthur
WUG Aquafina
King Arthur
Level 80
God Stats
9W - 4L
1,706 SR
Queue Stats
191W - 160L
1,459 Elo+
Party 1
Bacchus
Bacchus
WUG Smurfsy
Bacchus
Level 53
God Stats
39W - 24L
1,624 SR
Queue Stats
162W - 148L
1,431 Elo+
Party 1
Fenrir
Fenrir
multi62
Fenrir
Level 67
God Stats
2W - 1L
1,503 SR
Queue Stats
143W - 143L
1,514 Elo+
Solo
Hel
Hel
stormersunited
Hel
Level 81
God Stats
1W - 4L
1,197 SR
Queue Stats
19W - 28L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AyeSoloTripp
Cthulhu
13
0 / 1 / 3
7,338
1,048
4,876
8,181
6,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
ISI
Medusa
13
1 / 6 / 2
7,820
1,117
5,590
12,345
5,157
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
LtSav3aH0e
Anubis
14
4 / 6 / 1
8,934
1,276
9,426
10,458
5,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
13
0 / 1 / 4
7,688
1,098
6,232
5,257
2,159
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
xTBPx
Hachiman
13
0 / 3 / 4
7,857
1,122
8,005
9,773
3,416
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

250

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
1 / 1 / 10
9,365
1,338
5,326
6,837
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
WUG Aquafina
King Arthur
14
2 / 2 / 10
8,036
1,148
7,118
9,078
9,096
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
WUG Smurfsy
Bacchus
14
0 / 0 / 10
8,803
1,258
6,117
8,044
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
multi62
Fenrir
15
9 / 0 / 5
10,276
1,468
12,515
5,933
3,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 8
8,896
1,271
10,045
9,185
3,881
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
5
Kills
17
17
Deaths
5
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AyeSoloTripp
Cthulhu
0
1
3
1.5
W
Charon
1
1
10
6
L
Medusa
ISI
Medusa
1
6
2
0.33
L
Anubis
LtSav3aH0e
Anubis
4
6
1
0.75
L
Merlin
0
1
4
2
W
King Arthur
WUG Aquafina
King Arthur
2
2
10
3.5
W
Bacchus
WUG Smurfsy
Bacchus
0
0
10
5
W
Fenrir
multi62
Fenrir
9
0
5
11.5
W
5
2
8
4.5
L
Hachiman
xTBPx
Hachiman
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,129
Damage
41,121
46,014
Taken
39,077
22,925
Mitigated
33,663
2,515
Healing
9,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AyeSoloTripp
Cthulhu
4,876
530
106
0
8,181
6,533
0
4,470
3,223
12,666
0
W
Charon
5,326
884
0
759
6,837
5,870
0
3,692
2,395
17,083
313
L
Medusa
ISI
Medusa
5,590
3,814
0
683
12,345
5,157
0
6,301
5,905
0
18,065
L
Anubis
LtSav3aH0e
Anubis
9,426
670
0
1,258
10,458
5,660
0
4,357
5,708
22,711
0
L
Merlin
6,232
741
0
173
5,257
2,159
0
2,423
2,787
15,477
0
W
King Arthur
WUG Aquafina
King Arthur
7,118
702
0
0
9,078
9,096
0
4,847
4,231
86
18,584
W
Bacchus
WUG Smurfsy
Bacchus
6,117
457
276
1,512
8,044
11,019
0
4,297
3,747
12,621
0
W
Fenrir
multi62
Fenrir
12,515
1,968
0
1,170
5,933
3,797
0
2,708
3,225
0
18,402
W
10,045
838
2,956
3,119
9,185
3,881
0
4,690
4,045
21,129
0
L
Hachiman
xTBPx
Hachiman
8,005
3,807
0
295
9,773
3,416
0
3,410
6,139
0
18,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,637
Gold Earned
45,376
141
Minions Killed
114
5
Camps Cleared
5
641,993
Distance Traveled
784,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,338
1,048
11
2
0
103,818
0
W
Charon
9,365
1,338
22
3
0
160,292
0
L
Medusa
7,820
1,117
21
3
1
126,564
0
L
Anubis
8,934
1,276
44
6
2
133,264
0
L
Merlin
7,688
1,098
28
4
1
130,466
0
W
King Arthur
8,036
1,148
25
4
0
142,448
0
W
Bacchus
8,803
1,258
11
2
1
157,822
0
W
Fenrir
10,276
1,468
16
2
1
186,452
0
W
Hel
8,896
1,271
40
6
3
137,827
0
L
Hachiman
7,857
1,122
37
5
1
147,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role