Player Matchup

Hachiman
Hachiman
BigKahuna055
Hachiman
Level 18
God Stats
39W - 31L
1,513 SR
Queue Stats
52W - 50L
1,406 Elo+
Party 2
Baron Samedi
Baron Samedi
EvOluTioN TN
Baron Samedi
Level 46
God Stats
10W - 8L
1,571 SR
Queue Stats
187W - 184L
1,416 Elo+
Solo
Xbalanque
Xbalanque
cornbreadgangYER
Xbalanque
Level 77
God Stats
110W - 99L
1,530 SR
Queue Stats
204W - 197L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
g_riffdaddy
Cthulhu
Level 28
God Stats
2W - 3L
1,433 SR
Queue Stats
100W - 96L
1,483 Elo+
Party 1
Discordia
Discordia
yeags_ironmen
Discordia
Level 125
God Stats
9W - 2L
1,809 SR
Queue Stats
178W - 169L
1,445 Elo+
Party 1
Team Averages
Level 59
1,571 SR
1,439 Elo+

VS

Team Averages
Level 81
1,648 SR
1,458 Elo+
Tiamat
Tiamat
Cmat041795
Tiamat
Level 32
God Stats
2W - 1L
1,770 SR
Queue Stats
21W - 22L
1,452 Elo+
Party 3
Xbalanque
Xbalanque
Fabio12in
Xbalanque
Level 60
God Stats
4W - 10L
1,387 SR
Queue Stats
46W - 41L
1,433 Elo+
Party 4
Yu Huang
Yu Huang
Garrixs
Yu Huang
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,516 Elo+
Party 3
Yemoja
Yemoja
Merciful6403
Yemoja
Level 16
God Stats
1W - 1L
1,740 SR
Queue Stats
45W - 41L
1,430 Elo+
Party 4
Surtr
Surtr
Pegadurox
Surtr
Level 144
God Stats
1W - 2L
1,844 SR
Queue Stats
18W - 21L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigKahuna055
Hachiman
18
4 / 2 / 11
11,750
1,068
7,475
16,469
6,794
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
EvOluTioN TN
Baron Samedi
17
6 / 1 / 9
12,580
1,144
10,367
8,525
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
18
5 / 3 / 7
12,171
1,106
23,426
16,142
6,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
g_riffdaddy
Cthulhu
18
0 / 0 / 15
11,555
1,050
15,157
11,064
14,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
yeags_ironmen
Discordia
18
4 / 0 / 11
12,425
1,130
20,303
4,235
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

239

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cmat041795
Tiamat
16
0 / 4 / 3
10,376
943
7,365
15,424
11,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Fabio12in
Xbalanque
16
1 / 5 / 2
10,554
959
12,771
19,726
9,626
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Garrixs
Yu Huang
16
3 / 4 / 3
11,583
1,053
20,887
16,335
7,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
17
1 / 2 / 2
11,604
1,055
3,095
19,032
11,105
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
Pegadurox
Surtr
15
1 / 4 / 1
9,865
897
8,963
12,070
12,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
19
Kills
6
6
Deaths
19
53
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BigKahuna055
Hachiman
4
2
11
4.75
L
Tiamat
Cmat041795
Tiamat
0
4
3
0.38
W
Baron Samedi
EvOluTioN TN
Baron Samedi
6
1
9
10.5
L
Xbalanque
Fabio12in
Xbalanque
1
5
2
0.4
L
Yu Huang
Garrixs
Yu Huang
3
4
3
1.13
L
Yemoja
1
2
2
1
L
Surtr
Pegadurox
Surtr
1
4
1
0.38
W
Xbalanque
5
3
7
2.83
W
Cthulhu
g_riffdaddy
Cthulhu
0
0
15
7.5
W
Discordia
yeags_ironmen
Discordia
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,728
Damage
53,081
56,435
Taken
82,587
33,852
Mitigated
51,996
11,758
Healing
23,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BigKahuna055
Hachiman
7,475
4,832
0
1,288
16,469
6,794
0
9,728
6,141
0
17,879
L
Tiamat
Cmat041795
Tiamat
7,365
795
0
797
15,424
11,147
0
8,439
6,878
25,927
0
W
Baron Samedi
EvOluTioN TN
Baron Samedi
10,367
637
2,184
2,561
8,525
3,833
0
5,598
2,667
18,735
0
L
Xbalanque
Fabio12in
Xbalanque
12,771
7,476
0
3,382
19,726
9,626
0
12,667
6,421
0
35,852
L
Yu Huang
Garrixs
Yu Huang
20,887
762
0
0
16,335
7,599
0
8,010
7,858
45,582
0
L
Yemoja
3,095
477
10,181
7,246
19,032
11,105
0
10,653
7,669
15,005
0
L
Surtr
Pegadurox
Surtr
8,963
2,913
0
1,595
12,070
12,519
0
4,460
7,373
360
12,432
W
Xbalanque
23,426
11,717
0
2,202
16,142
6,984
0
8,709
6,969
0
48,146
W
Cthulhu
g_riffdaddy
Cthulhu
15,157
1,034
900
1,235
11,064
14,630
0
5,515
5,063
31,402
0
W
Discordia
yeags_ironmen
Discordia
20,303
232
0
1,388
4,235
1,611
0
1,892
2,302
50,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,481
Gold Earned
53,982
289
Minions Killed
230
14
Camps Cleared
4
1,097,033
Distance Traveled
946,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,750
1,068
45
4
1
208,241
0
L
Tiamat
10,376
943
43
4
1
231,161
0
W
Baron Samedi
12,580
1,144
50
5
2
217,883
0
L
Xbalanque
10,554
959
68
6
1
187,431
0
L
Yu Huang
11,583
1,053
77
7
0
220,359
0
L
Yemoja
11,604
1,055
36
3
0
192,688
0
L
Surtr
9,865
897
6
1
2
115,217
0
W
Xbalanque
12,171
1,106
68
6
3
225,721
0
W
Cthulhu
11,555
1,050
54
5
0
217,622
0
W
Discordia
12,425
1,130
72
7
8
227,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role