Player Matchup

Ganesha
Ganesha
RodentChild
Ganesha
Level 65
God Stats
47W - 20L
1,707 SR
Queue Stats
243W - 111L
1,661 Elo+
Party 2
Nox
Nox
YGBoopy
Nox
Level 89
God Stats
5W - 0L
2,053 SR
Queue Stats
152W - 46L
1,797 Elo+
Party 2
Guan Yu
Guan Yu
goofySchmoofy
Guan Yu
Level 86
God Stats
12W - 4L
1,813 SR
Queue Stats
194W - 85L
1,723 Elo+
Party 2
King Arthur
King Arthur
multi62
King Arthur
Level 67
God Stats
40W - 26L
1,593 SR
Queue Stats
143W - 143L
1,506 Elo+
Solo
Artemis
Artemis
stormersunited
Artemis
Level 81
God Stats
4W - 5L
1,449 SR
Queue Stats
19W - 28L
1,403 Elo+
Solo
Team Averages
Level 78
1,723 SR
1,618 Elo+

VS

Team Averages
Level 44
1,449 SR
1,412 Elo+
Ra
Ra
AceOfSpads
Ra
Level 68
God Stats
2W - 1L
1,564 SR
Queue Stats
53W - 45L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
EvilBanana02
Cthulhu
Level 47
God Stats
0W - 1L
1,724 SR
Queue Stats
10W - 16L
1,428 Elo+
Party 1
Olorun
Olorun
PloopyCantDie
Olorun
Level 15
God Stats
1W - 3L
1,319 SR
Queue Stats
8W - 15L
1,348 Elo+
Party 1
Fenrir
Fenrir
Zendnds
Fenrir
Level 78
God Stats
10W - 17L
1,345 SR
Queue Stats
52W - 53L
1,431 Elo+
Solo
Hachiman
Hachiman
jerry813
Hachiman
Level 11
God Stats
0W - 2L
1,296 SR
Queue Stats
6W - 13L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
RodentChild
Ganesha
13
0 / 0 / 15
7,520
1,253
7,839
6,718
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
14
9 / 0 / 6
10,103
1,684
5,704
4,439
4,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
14
7 / 1 / 9
8,903
1,484
11,975
7,888
9,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
multi62
King Arthur
13
3 / 0 / 13
8,123
1,354
5,719
6,996
6,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 3 / 7
7,521
1,254
5,404
7,109
3,144
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

366

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,413
1,236
7,604
7,815
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
EvilBanana02
Cthulhu
12
1 / 4 / 2
7,133
1,189
6,598
7,394
5,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 5 / 3
6,770
1,128
5,363
7,246
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Zendnds
Fenrir
12
1 / 4 / 3
7,218
1,203
4,112
11,916
9,357
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
jerry813
Hachiman
12
0 / 4 / 1
6,360
1,060
4,246
5,801
1,180
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
21
Kills
4
4
Deaths
21
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Cthulhu
EvilBanana02
Cthulhu
1
4
2
0.5
L
0
5
3
0.3
W
Ganesha
RodentChild
Ganesha
0
0
15
7.5
W
Nox
9
0
6
12
L
Fenrir
Zendnds
Fenrir
1
4
3
0.63
W
Guan Yu
7
1
9
11.5
L
Hachiman
jerry813
Hachiman
0
4
1
0.13
W
King Arthur
multi62
King Arthur
3
0
13
9.5
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,641
Damage
27,923
33,150
Taken
40,172
27,393
Mitigated
20,145
5,416
Healing
2,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,604
435
264
122
7,815
2,384
0
2,436
5,229
25,004
0
L
Cthulhu
EvilBanana02
Cthulhu
6,598
470
0
888
7,394
5,571
0
2,405
4,989
11,668
0
L
5,363
3,208
60
351
7,246
1,653
0
1,492
5,604
10,832
0
W
Ganesha
RodentChild
Ganesha
7,839
958
0
318
6,718
3,747
0
3,916
2,353
20,362
0
W
Nox
5,704
455
0
1,019
4,439
4,429
0
2,577
1,755
14,755
0
L
Fenrir
Zendnds
Fenrir
4,112
1,076
0
881
11,916
9,357
0
6,146
5,338
0
7,754
W
Guan Yu
11,975
2,330
1,375
2,190
7,888
9,836
0
4,944
2,561
0
18,384
L
Hachiman
jerry813
Hachiman
4,246
2,136
0
225
5,801
1,180
0
782
4,869
0
6,578
W
King Arthur
multi62
King Arthur
5,719
180
0
500
6,996
6,237
0
3,971
2,908
0
12,159
W
5,404
3,063
0
14
7,109
3,144
0
3,207
2,978
0
16,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
34,894
135
Minions Killed
108
6
Camps Cleared
3
658,331
Distance Traveled
527,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,413
1,236
48
8
0
127,820
0
L
Cthulhu
7,133
1,189
32
5
2
116,088
0
L
Olorun
6,770
1,128
13
2
1
79,263
0
W
Ganesha
7,520
1,253
3
1
1
138,874
0
W
Nox
10,103
1,684
36
6
1
127,482
0
L
Fenrir
7,218
1,203
10
2
0
122,880
0
W
Guan Yu
8,903
1,484
30
5
3
140,990
0
L
Hachiman
6,360
1,060
5
1
0
81,601
0
W
King Arthur
8,123
1,354
37
6
0
157,321
0
W
Artemis
7,521
1,254
29
5
1
93,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role