Player Matchup

Nox
Nox
ImloosingMyMind
Nox
Level 18
God Stats
4W - 11L
1,319 SR
Queue Stats
18W - 26L
1,420 Elo+
Party 1
Poseidon
Poseidon
OMEGA-XD-_-
Poseidon
Level 64
God Stats
0W - 3L
1,609 SR
Queue Stats
89W - 83L
1,501 Elo+
Solo
Pele
Pele
Reformed_King509
Pele
Level 27
God Stats
1W - 4L
1,381 SR
Queue Stats
6W - 14L
1,414 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sigibeats-
Cu Chulainn
Level 40
God Stats
11W - 9L
1,606 SR
Queue Stats
60W - 48L
1,486 Elo+
Solo
Chernobog
Chernobog
trappinforlife
Chernobog
Level 37
God Stats
0W - 2L
1,215 SR
Queue Stats
26W - 39L
1,401 Elo+
Party 1
Team Averages
Level 37
1,426 SR
1,444 Elo+

VS

Team Averages
Level 105
1,596 SR
1,501 Elo+
Sylvanus
Sylvanus
ChaseDemToes
Sylvanus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 246L
1,519 Elo+
Party 3
Medusa
Medusa
GamerShootsPeep
Medusa
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 127L
1,476 Elo+
Party 2
Kali
Kali
Jewels4k1
Kali
Level 144
God Stats
2W - 1L
1,715 SR
Queue Stats
136W - 134L
1,478 Elo+
Party 3
Chaac
Chaac
JohnBoy50
Chaac
Level 101
God Stats
2W - 0L
1,674 SR
Queue Stats
7W - 4L
1,537 Elo+
Solo
Raijin
Raijin
awsome zombie23
Raijin
Level 106
God Stats
40W - 42L
1,593 SR
Queue Stats
184W - 162L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,496
441
6,280
11,938
8,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
OMEGA-XD-_-
Poseidon
15
0 / 8 / 2
8,639
508
6,061
13,454
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 1
7,438
438
8,013
14,620
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
sigibeats-
Cu Chulainn
14
2 / 2 / 0
8,488
499
12,874
15,830
14,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
trappinforlife
Chernobog
13
1 / 5 / 0
8,219
483
6,390
12,729
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChaseDemToes
Sylvanus
13
2 / 0 / 8
8,452
497
7,471
12,384
10,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 0 / 5
9,905
583
9,149
9,066
4,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
15
2 / 2 / 7
8,756
515
4,939
16,657
7,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
JohnBoy50
Chaac
16
4 / 0 / 3
9,370
551
9,124
16,692
16,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
12 / 2 / 7
10,676
628
17,735
10,318
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
4
Kills
27
27
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChaseDemToes
Sylvanus
2
0
8
6
W
7
0
5
9.5
L
0
6
2
0.17
W
Kali
2
2
7
2.75
W
Chaac
JohnBoy50
Chaac
4
0
3
5.5
L
Poseidon
OMEGA-XD-_-
Poseidon
0
8
2
0.13
L
1
6
1
0.25
W
12
2
7
7.75
L
Cu Chulainn
sigibeats-
Cu Chulainn
2
2
0
1
L
Chernobog
trappinforlife
Chernobog
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,618
Damage
48,418
68,571
Taken
65,117
37,209
Mitigated
43,146
9,810
Healing
21,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChaseDemToes
Sylvanus
7,471
2,161
3,043
4,829
12,384
10,422
164
1,864
10,520
26,094
0
W
9,149
4,651
0
4,007
9,066
4,305
2,883
3,459
5,607
0
66,753
L
6,280
340
0
1,023
11,938
8,427
0
3,916
7,900
30,265
0
W
Kali
4,939
2,734
0
4,418
16,657
7,525
557
2,057
14,600
0
68,128
W
Chaac
JohnBoy50
Chaac
9,124
1,921
0
4,499
16,692
16,249
102
77
16,615
0
72,291
L
Poseidon
OMEGA-XD-_-
Poseidon
6,061
894
0
1,140
13,454
4,993
0
6,881
6,137
89,374
0
L
8,013
2,889
0
3,236
14,620
5,057
0
4,309
10,149
0
32,139
W
17,735
1,657
0
972
10,318
4,645
863
5,627
4,691
73,754
0
L
Cu Chulainn
sigibeats-
Cu Chulainn
12,874
2,413
0
1,888
15,830
14,013
269
4,247
11,493
1,607
74,354
L
Chernobog
trappinforlife
Chernobog
6,390
4,079
0
2,523
12,729
4,719
300
4,892
7,686
0
60,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,280
Gold Earned
47,159
444
Minions Killed
471
0
Camps Cleared
0
1,586,146
Distance Traveled
1,626,647
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,452
497
30
2
0
283,310
0
W
Medusa
9,905
583
121
7
0
326,401
0
L
Nox
7,496
441
39
2
0
306,469
0
W
Kali
8,756
515
105
6
0
355,133
0
W
Chaac
9,370
551
102
6
0
353,453
0
L
Poseidon
8,639
508
121
7
0
342,304
0
L
Pele
7,438
438
47
3
0
350,556
0
W
Raijin
10,676
628
113
7
0
308,350
2
L
Cu Chulainn
8,488
499
118
7
0
315,290
0
L
Chernobog
8,219
483
119
7
0
271,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role