Player Matchup

King Arthur
King Arthur
DayronxD
King Arthur
Level 123
God Stats
6W - 9L
1,500 SR
Queue Stats
103W - 91L
1,581 Elo+
Solo
Erlang Shen
Erlang Shen
Legendqh
Erlang Shen
Level 28
God Stats
2W - 3L
1,180 SR
Queue Stats
17W - 22L
1,367 Elo+
Party 1
Ymir
Ymir
SquareMedal9688
Ymir
Level 126
God Stats
12W - 3L
1,777 SR
Queue Stats
333W - 325L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
Tsukunome
Baron Samedi
Level 102
God Stats
6W - 8L
1,275 SR
Queue Stats
110W - 93L
1,072 Elo+
Solo
Kukulkan
Kukulkan
masonfart
Kukulkan
Level 39
God Stats
1W - 0L
1,319 SR
Queue Stats
1W - 2L
1,254 Elo+
Party 1
Team Averages
Level 84
1,410 SR
1,357 Elo+

VS

Team Averages
Level 124
1,515 SR
1,463 Elo+
Bacchus
Bacchus
B0MB3R89
Bacchus
Level 155
God Stats
25W - 21L
1,614 SR
Queue Stats
666W - 821L
1,392 Elo+
Solo
Arachne
Arachne
BroadProduct61
Arachne
Level 140
God Stats
39W - 31L
1,587 SR
Queue Stats
191W - 186L
1,477 Elo+
Solo
Chang'e
Chang'e
Gvcci Hucci
Chang'e
Level 128
God Stats
2W - 3L
1,329 SR
Queue Stats
741W - 730L
1,459 Elo+
Solo
Olorun
Olorun
MacDaddi
Olorun
Level 114
God Stats
3W - 1L
1,628 SR
Queue Stats
234W - 224L
1,472 Elo+
Solo
Apollo
Apollo
TWiSTED5073
Apollo
Level 81
God Stats
1W - 3L
1,418 SR
Queue Stats
41W - 30L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DayronxD
King Arthur
16
3 / 1 / 2
10,237
602
10,098
15,492
17,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Legendqh
Erlang Shen
15
5 / 1 / 4
9,423
554
9,766
13,853
7,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 1
8,249
485
3,402
13,532
8,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baron Samedi
Tsukunome
Baron Samedi
15
3 / 1 / 5
9,160
539
10,058
6,814
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
masonfart
Kukulkan
13
1 / 2 / 1
8,105
477
4,146
9,047
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
B0MB3R89
Bacchus
10
1 / 2 / 1
7,182
422
5,149
12,607
10,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 5 / 2
8,074
475
7,619
20,403
8,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Gvcci Hucci
Chang'e
12
1 / 3 / 1
7,221
425
6,967
13,458
5,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
MacDaddi
Olorun
1
0 / 0 / 0
4,709
277
0
0
0
Apollo
15
1 / 3 / 1
7,934
467
7,591
12,339
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
5
6
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
B0MB3R89
Bacchus
1
2
1
0.75
L
2
5
2
0.6
W
King Arthur
DayronxD
King Arthur
3
1
2
4
L
Chang'e
Gvcci Hucci
Chang'e
1
3
1
0.5
W
Erlang Shen
Legendqh
Erlang Shen
5
1
4
7
L
Olorun
MacDaddi
Olorun
0
0
0
0
W
1
1
1
1.5
L
Apollo
1
3
1
0.5
W
Baron Samedi
Tsukunome
Baron Samedi
3
1
5
5.5
W
Kukulkan
masonfart
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,470
Damage
27,326
58,738
Taken
58,807
39,803
Mitigated
29,811
12,580
Healing
14,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
B0MB3R89
Bacchus
5,149
1,575
542
3,698
12,607
10,319
0
5,431
7,176
29,684
0
L
7,619
5,309
0
1,875
20,403
8,893
0
4,308
16,095
0
67,053
W
King Arthur
DayronxD
King Arthur
10,098
345
0
3,093
15,492
17,248
60
1,248
14,180
1,856
79,889
L
Chang'e
Gvcci Hucci
Chang'e
6,967
314
450
4,025
13,458
5,203
0
5,974
7,484
38,809
0
W
Erlang Shen
Legendqh
Erlang Shen
9,766
5,938
0
2,242
13,853
7,345
887
2,523
11,192
0
74,967
L
Olorun
MacDaddi
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
3,402
612
0
3,740
13,532
8,253
345
2,878
10,548
64,850
0
L
Apollo
7,591
4,325
0
3,992
12,339
5,396
0
2,895
9,444
0
59,857
W
Baron Samedi
Tsukunome
Baron Samedi
10,058
1,176
910
2,086
6,814
3,248
300
1,863
4,838
54,392
0
W
Kukulkan
masonfart
Kukulkan
4,146
32
0
509
9,047
3,709
762
3,167
5,864
46,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,174
Gold Earned
35,120
521
Minions Killed
274
0
Camps Cleared
0
1,671,593
Distance Traveled
1,125,660
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,182
422
35
2
0
234,527
0
L
Arachne
8,074
475
84
5
0
321,927
4
W
King Arthur
10,237
602
143
8
0
314,757
2
L
Chang'e
7,221
425
59
3
0
241,991
3
W
Erlang Shen
9,423
554
109
6
0
419,320
0
L
Olorun
4,709
277
0
0
0
0
0
W
Ymir
8,249
485
93
5
0
287,578
0
L
Apollo
7,934
467
96
6
0
327,215
0
W
Baron Samedi
9,160
539
95
6
0
324,189
2
W
Kukulkan
8,105
477
81
5
0
325,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role