Player Matchup

Surtr
Surtr
Colon
Surtr
Level 153
God Stats
5W - 3L
1,267 SR
Queue Stats
143W - 105L
1,585 Elo+
Solo
Ao Kuang
Ao Kuang
Destroyer_boi_69
Ao Kuang
Level 138
God Stats
11W - 3L
1,591 SR
Queue Stats
282W - 238L
1,586 Elo+
Solo
Rama
Rama
JÉLLY
Rama
Level 156
God Stats
17W - 9L
1,793 SR
Queue Stats
580W - 561L
1,581 Elo+
Party 2
Hera
Hera
Rocket1928
Hera
Level 146
God Stats
5W - 1L
1,755 SR
Queue Stats
674W - 556L
1,533 Elo+
Solo
Sylvanus
Sylvanus
RubbaBanMan
Sylvanus
Level 155
God Stats
26W - 18L
1,624 SR
Queue Stats
470W - 447L
1,584 Elo+
Party 2
Team Averages
Level 150
1,606 SR
1,574 Elo+

VS

Team Averages
Level 152
1,541 SR
1,571 Elo+
Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Bwcky
Athena
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,586 Elo+
Party 1
Janus
Janus
NoDaddyStopIt
Janus
Level 164
God Stats
61W - 44L
1,671 SR
Queue Stats
590W - 497L
1,604 Elo+
Solo
Rama
Rama
ShockdoesGaming
Rama
Level 156
God Stats
2W - 1L
1,534 SR
Queue Stats
32W - 21L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Colon
Surtr
10
0 / 3 / 1
6,107
555
2,482
10,796
7,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 0
7,044
640
6,218
7,793
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
JÉLLY
Rama
12
1 / 0 / 2
6,924
629
9,627
10,550
4,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 1
6,939
631
4,095
5,537
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
RubbaBanMan
Sylvanus
10
1 / 0 / 1
6,273
570
2,423
7,268
4,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
2 / 1 / 2
7,033
639
8,952
7,354
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cabrakan
 
Cabrakan
10
0 / 2 / 1
5,351
486
2,705
8,646
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
Bwcky
Athena
9
1 / 3 / 1
5,951
541
3,345
11,077
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 0 / 1
6,786
617
5,410
5,396
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 0
5,426
493
6,758
7,522
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
1
2
3
L
Cabrakan
 
Cabrakan
0
2
1
0.25
L
Athena
Bwcky
Athena
1
3
1
0.5
W
Surtr
Colon
Surtr
0
3
1
0.17
W
4
0
0
4
W
Rama
JÉLLY
Rama
1
0
2
2
L
2
0
1
2.5
W
1
2
1
0.75
W
Sylvanus
RubbaBanMan
Sylvanus
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,845
Damage
27,170
41,944
Taken
39,995
21,043
Mitigated
21,022
17,534
Healing
10,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,952
3,184
0
1,455
7,354
5,080
0
2,702
4,652
31
55,610
L
Cabrakan
 
Cabrakan
2,705
301
0
3,404
8,646
4,775
0
3,507
5,139
28,892
0
L
Athena
Bwcky
Athena
3,345
869
0
2,609
11,077
6,632
0
3,078
7,999
22,314
0
W
Surtr
Colon
Surtr
2,482
1,207
0
2,811
10,796
7,061
0
853
9,943
539
36,787
W
6,218
778
0
2,083
7,793
2,999
0
1,625
6,106
51,256
0
W
Rama
JÉLLY
Rama
9,627
7,971
0
3,916
10,550
4,508
1,909
3,103
7,393
0
70,694
L
5,410
750
0
1,000
5,396
2,174
0
2,899
2,497
64,672
476
W
4,095
844
0
860
5,537
2,098
0
2,680
2,739
62,787
0
W
Sylvanus
RubbaBanMan
Sylvanus
2,423
993
3,998
3,866
7,268
4,377
108
2,786
4,396
19,777
0
L
6,758
5,147
0
1,741
7,522
2,361
0
719
6,803
0
39,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,287
Gold Earned
30,547
417
Minions Killed
365
0
Camps Cleared
0
1,151,184
Distance Traveled
1,180,459
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,033
639
90
8
0
210,200
2
L
Cabrakan
5,351
486
53
5
0
236,655
4
L
Athena
5,951
541
31
3
0
252,121
2
W
Surtr
6,107
555
72
7
0
238,679
3
W
Ao Kuang
7,044
640
75
7
0
266,188
1
W
Rama
6,924
629
137
12
0
196,240
0
L
Janus
6,786
617
121
11
0
265,367
0
W
Hera
6,939
631
112
10
0
224,520
2
W
Sylvanus
6,273
570
21
2
0
225,557
4
L
Rama
5,426
493
70
6
0
216,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role