Player Matchup

Janus
Janus
DerekWies10
Janus
Level 60
God Stats
2W - 2L
1,778 SR
Queue Stats
155W - 166L
1,472 Elo+
Party 1
King Arthur
King Arthur
MoodyAnubis
King Arthur
Level 106
God Stats
7W - 12L
1,407 SR
Queue Stats
212W - 236L
1,441 Elo+
Party 1
Cabrakan
Cabrakan
The-Run-Away__
Cabrakan
Level 148
God Stats
2W - 2L
1,645 SR
Queue Stats
548W - 548L
1,453 Elo+
Party 1
Arachne
Arachne
TheGaymer_GG
Arachne
Level 133
God Stats
5W - 3L
1,777 SR
Queue Stats
108W - 113L
1,458 Elo+
Party 1
Charybdis
Charybdis
iiyxkoo
Charybdis
Level 111
God Stats
1W - 2L
1,749 SR
Queue Stats
276W - 276L
1,447 Elo+
Party 1
Team Averages
Level 112
1,671 SR
1,454 Elo+

VS

Team Averages
Level 99
1,506 SR
1,562 Elo+
Pele
Pele
Abukato
Pele
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,512 Elo+
Party 2
Geb
Geb
CasualWarlord
Geb
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,799 Elo+
Solo
Chang'e
Chang'e
cschneids11
Chang'e
Level 49
God Stats
5W - 3L
1,655 SR
Queue Stats
61W - 63L
1,499 Elo+
Solo
Hel
Hel
dutchman1781
Hel
Level 144
God Stats
22W - 21L
1,578 SR
Queue Stats
499W - 462L
1,524 Elo+
Solo
Danzaburou
Danzaburou
ll Kryos
Danzaburou
Level 103
God Stats
1W - 1L
1,296 SR
Queue Stats
75W - 80L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 0
9,492
593
7,029
7,175
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
MoodyAnubis
King Arthur
12
1 / 6 / 0
7,344
459
5,279
16,748
9,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
10
0 / 3 / 2
6,334
396
5,383
15,589
14,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
TheGaymer_GG
Arachne
13
0 / 3 / 1
7,433
465
3,992
14,457
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
iiyxkoo
Charybdis
12
0 / 4 / 0
7,552
472
3,964
11,491
3,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Abukato
Pele
17
9 / 1 / 2
10,232
640
13,142
14,143
6,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 9
8,191
512
5,865
12,546
10,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
cschneids11
Chang'e
14
2 / 1 / 3
8,245
515
3,896
6,268
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
6 / 1 / 6
10,966
685
11,824
12,522
10,186
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ll Kryos
Danzaburou
15
1 / 0 / 5
9,464
592
9,456
5,524
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
18
18
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Pele
Abukato
Pele
9
1
2
10
W
0
0
9
4.5
L
2
2
0
1
L
King Arthur
MoodyAnubis
King Arthur
1
6
0
0.17
L
Cabrakan
0
3
2
0.33
L
Arachne
TheGaymer_GG
Arachne
0
3
1
0.17
W
Chang'e
cschneids11
Chang'e
2
1
3
3.5
W
6
1
6
9
L
Charybdis
iiyxkoo
Charybdis
0
4
0
0
W
Danzaburou
ll Kryos
Danzaburou
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,647
Damage
44,183
65,460
Taken
51,003
35,203
Mitigated
31,716
13,909
Healing
27,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Abukato
Pele
13,142
3,667
0
5,750
14,143
6,244
59
2,621
11,438
0
110,218
W
5,865
492
0
3,346
12,546
10,349
203
5,293
7,119
24,834
0
L
7,029
475
0
678
7,175
2,640
0
2,826
4,349
84,795
0
L
King Arthur
MoodyAnubis
King Arthur
5,279
425
0
3,375
16,748
9,221
0
9,176
7,572
0
53,673
L
Cabrakan
5,383
653
102
2,534
15,589
14,396
0
6,517
9,072
18,891
0
L
Arachne
TheGaymer_GG
Arachne
3,992
2,399
0
3,580
14,457
5,037
14
2,015
12,442
0
60,289
W
Chang'e
cschneids11
Chang'e
3,896
341
1,689
2,936
6,268
2,315
0
2,076
4,096
51,870
0
W
11,824
1,500
1,311
8,598
12,522
10,186
235
1,753
10,705
90,933
0
L
Charybdis
iiyxkoo
Charybdis
3,964
1,439
0
3,640
11,491
3,909
231
1,147
10,344
0
57,472
W
Danzaburou
ll Kryos
Danzaburou
9,456
5,580
0
3,825
5,524
2,622
796
1,225
4,271
0
83,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,155
Gold Earned
47,098
483
Minions Killed
567
0
Camps Cleared
0
1,645,023
Distance Traveled
1,680,583
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,232
640
139
9
0
369,071
0
W
Geb
8,191
512
29
2
0
346,895
3
L
Janus
9,492
593
167
10
0
344,669
1
L
King Arthur
7,344
459
69
4
0
307,419
10
L
Cabrakan
6,334
396
24
2
0
325,383
2
L
Arachne
7,433
465
103
6
0
379,445
0
W
Chang'e
8,245
515
96
6
0
326,560
8
W
Hel
10,966
685
164
10
0
321,313
4
L
Charybdis
7,552
472
120
8
0
288,107
4
W
Danzaburou
9,464
592
139
9
0
316,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role