Player Matchup

Sylvanus
Sylvanus
Frostynipz89
Sylvanus
Level 61
God Stats
1W - 3L
1,420 SR
Queue Stats
248W - 288L
1,397 Elo+
Solo
Janus
Janus
Gns4Shw
Janus
Level 100
God Stats
6W - 8L
1,829 SR
Queue Stats
630W - 637L
1,521 Elo+
Solo
Fenrir
Fenrir
GraveSmoke
Fenrir
Level 69
God Stats
13W - 33L
1,240 SR
Queue Stats
669W - 691L
1,478 Elo+
Solo
The Morrigan
The Morrigan
Realworlddev
The Morrigan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,454 Elo+
Solo
Bakasura
Bakasura
zoombi08
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,579 Elo+
Solo
Team Averages
Level 67
1,498 SR
1,486 Elo+

VS

Team Averages
Level 74
1,445 SR
1,482 Elo+
Bacchus
Bacchus
AgeDGoDx
Bacchus
Level 141
God Stats
1W - 0L
1,362 SR
Queue Stats
42W - 42L
1,489 Elo+
Solo
Janus
Janus
Bathair
Janus
Level 87
God Stats
2W - 2L
1,297 SR
Queue Stats
236W - 237L
1,484 Elo+
Solo
Sol
Sol
MeatyPrince22
Sol
Level 41
God Stats
10W - 2L
1,781 SR
Queue Stats
229W - 208L
1,449 Elo+
Solo
Guan Yu
Guan Yu
WhichcraftGenie
Guan Yu
Level 57
God Stats
4W - 2L
1,474 SR
Queue Stats
220W - 200L
1,488 Elo+
Solo
Erlang Shen
Erlang Shen
zo13fuutaku
Erlang Shen
Level 42
God Stats
2W - 1L
1,313 SR
Queue Stats
284W - 277L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frostynipz89
Sylvanus
15
3 / 3 / 5
7,938
794
9,203
14,836
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
Gns4Shw
Janus
13
1 / 6 / 3
6,973
697
9,738
9,250
3,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
GraveSmoke
Fenrir
8
1 / 4 / 1
6,001
600
5,545
8,926
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
Realworlddev
The Morrigan
11
1 / 4 / 1
6,574
657
7,445
6,474
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
zoombi08
Bakasura
13
1 / 6 / 5
7,422
742
6,391
11,778
5,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AgeDGoDx
Bacchus
16
5 / 1 / 16
9,830
983
8,304
18,353
17,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Bathair
Janus
15
7 / 3 / 11
9,192
919
11,723
8,002
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
6 / 1 / 14
9,366
937
17,990
10,570
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 16
8,723
872
3,403
14,924
10,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
zo13fuutaku
Erlang Shen
14
3 / 3 / 15
8,491
849
6,945
15,192
10,844
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
95
7
Kills
23
23
Deaths
10
15
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AgeDGoDx
Bacchus
5
1
16
13
W
Janus
Bathair
Janus
7
3
11
4.17
L
Sylvanus
Frostynipz89
Sylvanus
3
3
5
1.83
L
Janus
Gns4Shw
Janus
1
6
3
0.42
L
Fenrir
GraveSmoke
Fenrir
1
4
1
0.38
W
6
1
14
13
L
The Morrigan
Realworlddev
The Morrigan
1
4
1
0.38
W
2
2
16
5
W
Erlang Shen
zo13fuutaku
Erlang Shen
3
3
15
3.5
L
Bakasura
zoombi08
Bakasura
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,322
Damage
48,365
51,264
Taken
67,041
30,200
Mitigated
46,346
12,054
Healing
35,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AgeDGoDx
Bacchus
8,304
652
1,550
7,607
18,353
17,411
718
4,636
13,623
22,153
416
W
Janus
Bathair
Janus
11,723
1,051
1,374
526
8,002
3,457
1,160
3,056
4,804
25,437
0
L
Sylvanus
Frostynipz89
Sylvanus
9,203
2,069
2,351
4,268
14,836
14,803
0
10,988
3,630
10,742
0
L
Janus
Gns4Shw
Janus
9,738
569
860
406
9,250
3,545
0
6,965
2,123
22,973
0
L
Fenrir
GraveSmoke
Fenrir
5,545
829
1,304
1,499
8,926
3,735
0
7,275
1,553
0
5,545
W
17,990
6,478
311
5,274
10,570
4,298
3,196
5,771
4,663
45,702
0
L
The Morrigan
Realworlddev
The Morrigan
7,445
1,443
0
0
6,474
2,302
0
4,166
2,278
15,967
0
W
3,403
378
9,008
5,218
14,924
10,336
365
6,062
8,641
0
5,846
W
Erlang Shen
zo13fuutaku
Erlang Shen
6,945
3,344
1,345
3,415
15,192
10,844
925
6,336
8,463
0
11,378
L
Bakasura
zoombi08
Bakasura
6,391
4,510
0
1,366
11,778
5,815
0
7,446
4,079
0
10,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,908
Gold Earned
45,602
60
Minions Killed
136
0
Camps Cleared
0
742,945
Distance Traveled
953,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,830
983
24
2
0
203,934
0
W
Janus
9,192
919
36
4
0
171,960
0
L
Sylvanus
7,938
794
1
0
0
148,107
0
L
Janus
6,973
697
27
3
0
142,064
0
L
Fenrir
6,001
600
0
0
0
159,542
0
W
Sol
9,366
937
60
6
0
170,614
0
L
The Morrigan
6,574
657
10
1
0
136,769
0
W
Guan Yu
8,723
872
5
1
0
200,135
0
W
Erlang Shen
8,491
849
11
1
0
206,546
0
L
Bakasura
7,422
742
22
2
0
156,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role