Player Matchup

Chaac
Chaac
DARKKNIGHT8862
Chaac
Level 57
God Stats
3W - 3L
1,436 SR
Queue Stats
6W - 16L
1,147 Elo+
Solo
Fenrir
Fenrir
DvD1025
Fenrir
Level 98
God Stats
10W - 13L
1,503 SR
Queue Stats
283W - 276L
1,427 Elo+
Party 2
Nu Wa
Nu Wa
Emogirl Love
Nu Wa
Level 108
God Stats
20W - 16L
1,596 SR
Queue Stats
648W - 593L
1,462 Elo+
Solo
Ishtar
Ishtar
KJF1ames
Ishtar
Level 47
God Stats
4W - 4L
1,478 SR
Queue Stats
153W - 132L
1,534 Elo+
Party 2
Amaterasu
Amaterasu
burninginferno84
Amaterasu
Level 101
God Stats
3W - 6L
1,308 SR
Queue Stats
338W - 347L
1,408 Elo+
Party 2
Team Averages
Level 82
1,464 SR
1,396 Elo+

VS

Team Averages
Level 82
1,439 SR
1,422 Elo+
Ymir
Ymir
BackWoodsOficial
Ymir
Level 77
God Stats
1W - 3L
1,240 SR
Queue Stats
258W - 281L
1,374 Elo+
Solo
Zhong Kui
Zhong Kui
GareldJones
Zhong Kui
Level 49
God Stats
10W - 4L
1,500 SR
Queue Stats
154W - 157L
1,439 Elo+
Party 1
Hel
Hel
Rhaenyris
Hel
Level 143
God Stats
9W - 8L
1,429 SR
Queue Stats
324W - 318L
1,448 Elo+
Party 1
Mercury
Mercury
deathbedsdevils
Mercury
Level 40
God Stats
4W - 5L
1,465 SR
Queue Stats
23W - 38L
1,410 Elo+
Solo
Ra
Ra
stream mobile
Ra
Level 100
God Stats
27W - 24L
1,559 SR
Queue Stats
188W - 214L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,990
363
0
0
0
Fenrir
DvD1025
Fenrir
10
2 / 2 / 3
5,861
533
6,100
9,453
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 2 / 3
6,295
572
5,668
4,086
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
KJF1ames
Ishtar
10
2 / 3 / 2
6,091
554
5,915
9,488
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
9
1 / 7 / 3
5,767
524
4,415
12,750
5,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
6,768
615
2,985
10,055
7,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
GareldJones
Zhong Kui
13
6 / 1 / 0
8,177
743
5,947
8,470
6,072
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
3 / 2 / 3
6,890
626
4,554
5,037
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
3 / 1 / 5
7,127
648
4,206
8,322
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 3
5,690
517
3,898
6,362
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
8
Kills
14
14
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
0
0
0
0
L
Fenrir
DvD1025
Fenrir
2
2
3
1.75
L
3
2
3
2.25
W
Zhong Kui
GareldJones
Zhong Kui
6
1
0
6
L
Ishtar
KJF1ames
Ishtar
2
3
2
1
W
3
2
3
2.25
L
Amaterasu
1
7
3
0.36
W
3
1
5
5.5
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,098
Damage
21,590
35,777
Taken
38,246
14,440
Mitigated
20,446
6,181
Healing
12,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,985
531
930
2,847
10,055
7,911
104
1,015
8,829
25,016
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
DvD1025
Fenrir
6,100
2,537
0
1,710
9,453
3,739
0
2,637
6,776
0
33,852
L
5,668
696
0
750
4,086
1,259
0
2,784
1,278
25,647
0
W
Zhong Kui
GareldJones
Zhong Kui
5,947
1,216
0
4,606
8,470
6,072
367
904
7,398
56,297
0
L
Ishtar
KJF1ames
Ishtar
5,915
4,051
0
1,647
9,488
3,619
830
4,264
4,878
0
37,445
W
4,554
729
478
1,880
5,037
1,603
0
868
4,011
41,093
0
L
Amaterasu
4,415
2,383
0
2,074
12,750
5,823
0
7,214
5,461
0
22,765
W
4,206
2,497
0
250
8,322
2,932
210
948
7,180
0
48,358
W
3,898
710
249
1,079
6,362
1,928
40
995
5,160
32,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
34,652
182
Minions Killed
348
0
Camps Cleared
0
903,250
Distance Traveled
1,158,310
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,768
615
28
3
0
224,382
0
L
Chaac
3,990
363
0
0
0
4,473
0
L
Fenrir
5,861
533
48
4
0
256,446
0
L
Nu Wa
6,295
572
43
4
0
226,139
0
W
Zhong Kui
8,177
743
100
9
0
188,494
2
L
Ishtar
6,091
554
56
5
0
209,322
0
W
Hel
6,890
626
79
7
0
234,522
1
L
Amaterasu
5,767
524
35
3
0
206,870
0
W
Mercury
7,127
648
88
8
0
284,143
0
W
Ra
5,690
517
53
5
0
226,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role