Player Matchup

Maui
Maui
ColdSoupp
Maui
Level 85
God Stats
1W - 6L
1,452 SR
Queue Stats
96W - 103L
1,414 Elo+
Party 1
Shiva
Shiva
DamnThySouls
Shiva
Level 123
God Stats
21W - 22L
1,446 SR
Queue Stats
607W - 640L
1,410 Elo+
Party 1
Neith
Neith
ImGoinIn315
Neith
Level 85
God Stats
15W - 16L
1,491 SR
Queue Stats
108W - 89L
1,426 Elo+
Party 1
Vulcan
Vulcan
RJTHEGREATYT
Vulcan
Level 121
God Stats
0W - 1L
1,446 SR
Queue Stats
304W - 323L
1,380 Elo+
Party 1
Lancelot
Lancelot
vl-NoOne-lv
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 152L
1,421 Elo+
Party 1
Team Averages
Level 97
1,467 SR
1,410 Elo+

VS

Team Averages
Level 107
1,524 SR
1,470 Elo+
Hou Yi
Hou Yi
CappAlott6292
Hou Yi
Level 68
God Stats
3W - 4L
1,549 SR
Queue Stats
214W - 214L
1,438 Elo+
Solo
Ymir
Ymir
HawThornKatz87
Ymir
Level 107
God Stats
7W - 2L
1,642 SR
Queue Stats
234W - 228L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
Phant0mUser
Cu Chulainn
Level 115
God Stats
1W - 0L
1,170 SR
Queue Stats
56W - 48L
1,517 Elo+
Solo
Aphrodite
Aphrodite
RenaissanceLight
Aphrodite
Level 129
God Stats
43W - 39L
1,579 SR
Queue Stats
279W - 268L
1,460 Elo+
Solo
Arachne
Arachne
Sanguis Yeti
Arachne
Level 118
God Stats
19W - 10L
1,680 SR
Queue Stats
211W - 209L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 6 / 3
6,836
402
4,523
20,338
14,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 3 / 0
9,701
571
10,765
22,014
17,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 4 / 0
7,560
445
7,151
11,355
4,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
15
3 / 6 / 2
9,246
544
8,727
10,525
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
vl-NoOne-lv
Lancelot
14
2 / 6 / 5
8,878
522
13,008
17,928
8,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
8,940
526
14,041
13,929
6,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
4,650
274
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Phant0mUser
Cu Chulainn
15
2 / 1 / 1
9,423
554
14,737
16,451
18,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
14
1 / 2 / 12
9,173
540
10,955
14,948
11,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Sanguis Yeti
Arachne
16
15 / 6 / 2
10,099
594
18,931
21,189
9,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
10
Kills
24
25
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
Maui
0
6
3
0.25
L
4
3
0
1.33
W
0
0
0
0
L
1
4
0
0.25
W
Cu Chulainn
Phant0mUser
Cu Chulainn
2
1
1
2.5
L
Vulcan
3
6
2
0.67
W
Aphrodite
1
2
12
3.5
W
Arachne
Sanguis Yeti
Arachne
15
6
2
2.67
L
Lancelot
vl-NoOne-lv
Lancelot
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,174
Damage
58,664
82,160
Taken
66,517
49,894
Mitigated
45,536
18,258
Healing
24,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,041
7,813
0
5,515
13,929
6,218
0
3,896
9,989
0
62,279
L
Maui
4,523
1,585
292
4,990
20,338
14,311
60
4,163
16,175
26,102
0
L
10,765
1,861
0
5,595
22,014
17,744
717
613
21,401
0
68,257
W
0
0
0
0
0
0
0
0
0
0
0
L
7,151
3,962
0
4,118
11,355
4,238
760
2,063
9,292
0
51,436
W
Cu Chulainn
Phant0mUser
Cu Chulainn
14,737
2,351
0
1,015
16,451
18,671
0
27
16,424
2,025
83,311
L
Vulcan
8,727
2,944
0
684
10,525
4,688
957
1,186
9,339
76,120
0
W
Aphrodite
10,955
1,681
4,540
8,511
14,948
11,504
0
3,724
11,082
51,420
0
W
Arachne
Sanguis Yeti
Arachne
18,931
11,454
0
4,523
21,189
9,143
0
5,225
15,772
0
72,412
L
Lancelot
vl-NoOne-lv
Lancelot
13,008
2,499
0
2,579
17,928
8,913
0
3,764
14,164
0
69,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,221
Gold Earned
42,285
488
Minions Killed
371
0
Camps Cleared
0
1,663,140
Distance Traveled
1,233,114
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,940
526
84
5
0
285,649
0
L
Maui
6,836
402
49
3
0
324,247
4
L
Shiva
9,701
571
110
6
0
365,528
0
W
Ymir
4,650
274
0
0
0
6,709
0
L
Neith
7,560
445
87
5
0
273,925
2
W
Cu Chulainn
9,423
554
116
7
0
303,298
0
L
Vulcan
9,246
544
143
8
0
311,177
3
W
Aphrodite
9,173
540
79
5
0
285,067
5
W
Arachne
10,099
594
92
5
0
352,391
0
L
Lancelot
8,878
522
99
6
0
388,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role