Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Berserkerlz
Neith
Level 69
God Stats
2W - 1L
1,184 SR
Queue Stats
136W - 123L
1,294 Elo+
Party 2
Mercury
Mercury
Coookiemunster
Mercury
Level 46
God Stats
9W - 2L
1,824 SR
Queue Stats
80W - 87L
1,467 Elo+
Solo
Ra
Ra
verso2222
Ra
Level 7
God Stats
1W - 0L
1,686 SR
Queue Stats
3W - 0L
1,650 Elo+
Party 2
Kumbhakarna
Kumbhakarna
zllSasoryllz
Kumbhakarna
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,144 Elo+
Party 2
Team Averages
Level 53
1,539 SR
1,411 Elo+

VS

Team Averages
Level 66
1,567 SR
1,458 Elo+
Chiron
Chiron
BigDurdyD
Chiron
Level 121
God Stats
3W - 3L
1,740 SR
Queue Stats
110W - 101L
1,613 Elo+
Party 1
Charon
Charon
CreepyUncleCarl
Charon
Level 40
God Stats
4W - 3L
1,803 SR
Queue Stats
56W - 44L
1,566 Elo+
Party 1
Da Ji
Da Ji
Novamas__
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,379 Elo+
Solo
Janus
Janus
PeasantAbuser
Janus
Level 83
God Stats
4W - 5L
1,500 SR
Queue Stats
102W - 76L
1,566 Elo+
Party 1
Tyr
Tyr
flechaverde44578
Tyr
Level 36
God Stats
0W - 2L
1,292 SR
Queue Stats
3W - 14L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
6 / 2 / 1
8,600
614
8,155
9,758
7,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 2
6,812
487
4,885
7,186
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 0
7,377
527
2,790
10,606
4,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 0 / 5
9,350
668
8,445
5,659
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
zllSasoryllz
Kumbhakarna
10
0 / 0 / 2
6,492
464
3,563
10,071
7,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BigDurdyD
Chiron
13
3 / 2 / 0
7,211
515
5,741
9,256
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 1
6,396
457
6,472
7,500
5,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
Novamas__
Da Ji
9
1 / 5 / 0
5,800
414
1,138
10,651
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
6,505
465
4,663
5,323
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 3 / 0
5,345
382
283
9,019
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
4
4
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
2
1
3.25
W
2
1
2
3
L
Chiron
BigDurdyD
Chiron
3
2
0
1.5
W
1
1
0
1
L
0
0
1
0.5
L
Da Ji
Novamas__
Da Ji
1
5
0
0.2
L
0
2
0
0
L
0
3
0
0
W
3
0
5
5.5
W
Kumbhakarna
zllSasoryllz
Kumbhakarna
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,838
Damage
18,297
43,280
Taken
41,749
23,752
Mitigated
20,389
14,326
Healing
7,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,155
1,158
0
5,652
9,758
7,516
265
1,373
8,289
64,042
0
W
4,885
1,720
0
2,291
7,186
2,584
852
2,511
4,649
0
42,363
L
Chiron
BigDurdyD
Chiron
5,741
2,460
197
2,545
9,256
4,176
44
3,052
6,168
0
50,418
W
2,790
1,805
0
957
10,606
4,060
0
2,351
8,167
0
63,215
L
6,472
1,829
0
2,225
7,500
5,872
0
1,771
5,685
25,661
0
L
Da Ji
Novamas__
Da Ji
1,138
242
0
640
10,651
3,948
0
5,115
5,356
0
28,740
L
4,663
117
0
1,570
5,323
1,993
0
4,348
758
47,064
0
L
283
111
0
389
9,019
4,400
0
5,302
3,583
0
20,266
W
8,445
1,303
1,021
2,325
5,659
2,416
385
1,462
4,085
83,582
0
W
Kumbhakarna
zllSasoryllz
Kumbhakarna
3,563
139
0
2,080
10,071
7,176
148
3,074
6,955
15,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,631
Gold Earned
31,257
429
Minions Killed
292
0
Camps Cleared
0
1,442,341
Distance Traveled
1,307,236
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,600
614
96
7
0
256,293
4
W
Neith
6,812
487
77
6
0
265,512
0
L
Chiron
7,211
515
89
6
0
238,022
2
W
Mercury
7,377
527
93
7
0
322,266
6
L
Charon
6,396
457
22
2
0
283,218
10
L
Da Ji
5,800
414
46
3
0
252,439
0
L
Janus
6,505
465
103
7
0
262,698
2
L
Tyr
5,345
382
32
2
0
270,859
0
W
Ra
9,350
668
147
11
0
316,922
4
W
Kumbhakarna
6,492
464
16
1
0
281,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role