Player Matchup

Sol
Sol
DaeDoe
Sol
Level 85
God Stats
24W - 21L
1,513 SR
Queue Stats
496W - 470L
1,506 Elo+
Party 2
Tiamat
Tiamat
Filled_Ghost
Tiamat
Level 34
God Stats
2W - 3L
1,640 SR
Queue Stats
36W - 21L
1,525 Elo+
Solo
Izanami
Izanami
MaxPower708
Izanami
Level 42
God Stats
0W - 1L
1,586 SR
Queue Stats
3W - 5L
1,452 Elo+
Solo
Mercury
Mercury
Tlp3938
Mercury
Level 78
God Stats
5W - 7L
1,548 SR
Queue Stats
164W - 150L
1,539 Elo+
Solo
Shiva
Shiva
UncleAhhhYeet
Shiva
Level 129
God Stats
29W - 21L
1,644 SR
Queue Stats
573W - 504L
1,549 Elo+
Party 2
Team Averages
Level 74
1,586 SR
1,514 Elo+

VS

Team Averages
Level 108
1,488 SR
1,561 Elo+
Awilix
Awilix
JackUL791
Awilix
Level 109
God Stats
6W - 4L
1,665 SR
Queue Stats
74W - 77L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
Melatonin5860
Sun Wukong
Level 97
God Stats
8W - 9L
1,562 SR
Queue Stats
354W - 283L
1,525 Elo+
Solo
Xing Tian
Xing Tian
Pr3pared
Xing Tian
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
257W - 232L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
Shabohz
Nu Wa
Level 88
God Stats
4W - 1L
1,519 SR
Queue Stats
150W - 137L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
SrNoBodys
Heimdallr
Level 103
God Stats
1W - 2L
1,197 SR
Queue Stats
86W - 69L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DaeDoe
Sol
18
5 / 2 / 4
11,306
538
16,899
19,921
8,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
19
1 / 2 / 3
11,531
549
16,388
21,013
21,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
MaxPower708
Izanami
15
2 / 6 / 5
9,418
448
5,138
17,008
5,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Tlp3938
Mercury
15
1 / 7 / 4
9,323
444
9,296
20,767
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 1
9,379
447
7,530
23,061
20,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
JackUL791
Awilix
19
11 / 2 / 4
12,358
588
12,609
14,640
7,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Melatonin5860
Sun Wukong
19
2 / 1 / 3
12,627
601
13,702
19,844
17,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Xing Tian
Pr3pared
Xing Tian
15
2 / 2 / 12
10,401
495
9,358
16,276
19,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Shabohz
Nu Wa
16
2 / 4 / 10
10,598
505
24,184
14,670
6,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SrNoBodys
Heimdallr
17
7 / 2 / 6
11,333
540
13,568
16,585
8,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
11
Kills
24
24
Deaths
11
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sol
DaeDoe
Sol
5
2
4
3.5
L
Tiamat
1
2
3
1.25
W
Awilix
JackUL791
Awilix
11
2
4
6.5
L
Izanami
MaxPower708
Izanami
2
6
5
0.75
W
Sun Wukong
Melatonin5860
Sun Wukong
2
1
3
3.5
W
Xing Tian
Pr3pared
Xing Tian
2
2
12
4
W
Nu Wa
Shabohz
Nu Wa
2
4
10
1.75
W
Heimdallr
SrNoBodys
Heimdallr
7
2
6
5
L
Mercury
Tlp3938
Mercury
1
7
4
0.43
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,251
Damage
73,421
101,770
Taken
82,015
65,049
Mitigated
59,617
28,540
Healing
26,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
DaeDoe
Sol
16,899
6,498
0
10,386
19,921
8,837
2,283
8,479
11,062
115,320
30,967
L
Tiamat
16,388
1,289
0
8,543
21,013
21,820
0
3,919
16,943
94,482
0
W
Awilix
JackUL791
Awilix
12,609
4,548
0
6,949
14,640
7,263
167
3,103
11,282
0
100,519
L
Izanami
MaxPower708
Izanami
5,138
4,130
0
4,714
17,008
5,679
0
4,342
12,522
0
42,675
W
Sun Wukong
Melatonin5860
Sun Wukong
13,702
1,906
0
7,977
19,844
17,244
260
9,654
7,359
0
120,068
W
Xing Tian
Pr3pared
Xing Tian
9,358
1,295
0
2,152
16,276
19,905
0
4,589
11,181
26,626
0
W
Nu Wa
Shabohz
Nu Wa
24,184
3,794
321
3,121
14,670
6,900
1,057
8,285
6,177
100,630
0
W
Heimdallr
SrNoBodys
Heimdallr
13,568
5,833
0
6,093
16,585
8,305
2,709
2,656
13,929
0
78,674
L
Mercury
Tlp3938
Mercury
9,296
5,491
0
1,688
20,767
7,841
0
5,197
15,354
0
71,903
L
7,530
674
323
2,886
23,061
20,872
0
10,814
11,850
0
25,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,957
Gold Earned
57,317
547
Minions Killed
614
0
Camps Cleared
0
2,056,817
Distance Traveled
2,072,902
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,306
538
185
9
0
375,446
1
L
Tiamat
11,531
549
168
8
0
367,024
1
W
Awilix
12,358
588
133
6
0
496,709
8
L
Izanami
9,418
448
79
4
0
422,167
0
W
Sun Wukong
12,627
601
188
9
0
438,214
0
W
Xing Tian
10,401
495
20
1
0
427,872
4
W
Nu Wa
10,598
505
157
7
0
356,706
0
W
Heimdallr
11,333
540
116
6
0
353,401
0
L
Mercury
9,323
444
90
4
0
480,245
0
L
Shiva
9,379
447
25
1
0
411,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role