Player Matchup

Yemoja
Yemoja
CatchAVib3
Yemoja
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
251W - 286L
1,524 Elo+
Party 2
Osiris
Osiris
Fury570
Osiris
Level 136
God Stats
5W - 5L
1,455 SR
Queue Stats
290W - 296L
1,490 Elo+
Party 2
Ah Puch
Ah Puch
GetYourWardsUp
Ah Puch
Level 139
God Stats
8W - 4L
1,500 SR
Queue Stats
326W - 332L
1,521 Elo+
Party 2
Awilix
Awilix
HotGarbage559
Awilix
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 248L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
Jusstinnn
Danzaburou
Level 85
God Stats
1W - 2L
1,278 SR
Queue Stats
161W - 135L
1,522 Elo+
Party 1
Team Averages
Level 121
1,447 SR
1,512 Elo+

VS

Team Averages
Level 137
1,493 SR
1,498 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Meatykins
Rama
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,401 Elo+
Solo
Medusa
Medusa
Mr_Rude_Boy_
Medusa
Level 156
God Stats
20W - 13L
1,463 SR
Queue Stats
869W - 881L
1,575 Elo+
Solo
Hel
Hel
v Tide v
Hel
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
137W - 125L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CatchAVib3
Yemoja
15
0 / 3 / 7
7,821
782
6,947
14,761
11,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
Fury570
Osiris
13
1 / 3 / 4
7,480
748
3,687
12,858
12,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 5 / 2
8,097
810
16,485
9,633
4,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 5 / 2
6,722
672
3,474
9,477
4,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Jusstinnn
Danzaburou
14
1 / 5 / 2
7,419
742
9,345
10,256
4,978
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
7 / 2 / 13
8,926
893
12,339
13,899
14,253
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hades
 
Hades
14
5 / 3 / 13
8,512
851
15,858
9,653
6,893
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
14
3 / 0 / 10
8,168
817
5,141
6,332
2,710
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
16
3 / 1 / 15
8,666
867
10,307
8,671
4,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 17
8,267
827
9,339
10,903
5,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
89
7
Kills
21
21
Deaths
8
17
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
2
13
6.75
W
Hades
 
Hades
5
3
13
3.83
L
Yemoja
CatchAVib3
Yemoja
0
3
7
1.17
L
Osiris
Fury570
Osiris
1
3
4
1
L
4
5
2
1
L
1
5
2
0.4
L
Danzaburou
Jusstinnn
Danzaburou
1
5
2
0.4
W
Rama
3
0
10
8
W
Medusa
3
1
15
10.5
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,938
Damage
52,984
56,985
Taken
49,458
38,118
Mitigated
33,094
17,501
Healing
26,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,339
1,771
804
3,159
13,899
14,253
430
3,958
9,829
2,254
14,382
W
Hades
 
Hades
15,858
766
1,308
2,090
9,653
6,893
88
4,973
4,523
21,739
0
L
Yemoja
CatchAVib3
Yemoja
6,947
464
5,322
3,755
14,761
11,601
0
7,165
7,359
12,084
0
L
Osiris
Fury570
Osiris
3,687
984
1,326
1,965
12,858
12,767
0
5,656
6,921
0
6,695
L
16,485
436
0
1,023
9,633
4,625
0
5,139
4,396
30,932
0
L
3,474
659
0
0
9,477
4,147
0
4,101
5,182
0
4,349
L
Danzaburou
Jusstinnn
Danzaburou
9,345
3,749
2,570
1,540
10,256
4,978
0
5,020
5,135
0
27,766
W
Rama
5,141
4,034
1,364
768
6,332
2,710
1,170
3,332
2,872
0
10,481
W
Medusa
10,307
2,522
410
1,286
8,671
4,177
1,151
4,941
3,652
0
30,309
W
9,339
95
9,476
5,885
10,903
5,061
299
5,611
5,150
20,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,539
Gold Earned
42,539
98
Minions Killed
151
0
Camps Cleared
0
852,496
Distance Traveled
838,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,926
893
18
2
0
172,899
0
W
Hades
8,512
851
19
2
0
150,707
0
L
Yemoja
7,821
782
10
1
0
165,970
0
L
Osiris
7,480
748
10
1
0
186,872
0
L
Ah Puch
8,097
810
44
4
0
162,981
0
L
Awilix
6,722
672
1
0
0
168,770
0
L
Danzaburou
7,419
742
33
3
0
167,903
0
W
Rama
8,168
817
30
3
0
150,409
0
W
Medusa
8,666
867
46
5
0
178,951
0
W
Hel
8,267
827
38
4
0
185,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role