Player Matchup

Cernunnos
Cernunnos
I go by Joseph
Cernunnos
Level 86
God Stats
0W - 2L
1,481 SR
Queue Stats
1W - 7L
1,324 Elo+
Party 2
Hel
Hel
SN Horizonz
Hel
Level 67
God Stats
0W - 1L
1,852 SR
Queue Stats
1W - 4L
1,356 Elo+
Party 2
Arachne
Arachne
SN Matrix
Arachne
Level 22
God Stats
1W - 1L
1,557 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 2
Hades
Hades
SN Poseidon
Hades
Level 64
God Stats
0W - 1L
1,674 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 2
Hercules
Hercules
amills9
Hercules
Level 125
God Stats
11W - 7L
1,565 SR
Queue Stats
261W - 236L
1,606 Elo+
Solo
Team Averages
Level 73
1,626 SR
1,409 Elo+

VS

Team Averages
Level 109
1,494 SR
1,509 Elo+
Arachne
Arachne
DrunkenMonk1718
Arachne
Level 145
God Stats
2W - 2L
1,364 SR
Queue Stats
173W - 146L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
LegendarySomb
Gilgamesh
Level 50
God Stats
3W - 3L
1,647 SR
Queue Stats
123W - 125L
1,511 Elo+
Solo
Odin
Odin
Nessla
Odin
Level 89
God Stats
2W - 3L
1,657 SR
Queue Stats
78W - 85L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
THRASHER11389
Zhong Kui
Level 125
God Stats
8W - 10L
1,371 SR
Queue Stats
495W - 449L
1,496 Elo+
Party 1
Poseidon
Poseidon
Warrior Knight7
Poseidon
Level 138
God Stats
55W - 61L
1,433 SR
Queue Stats
1,137W - 1,078L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
I go by Joseph
Cernunnos
15
6 / 4 / 1
9,668
537
11,345
15,464
7,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 6 / 2
9,003
500
8,059
12,426
4,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
SN Matrix
Arachne
10
1 / 6 / 2
6,759
376
2,463
12,667
4,070
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 1
7,995
444
5,748
18,420
10,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
amills9
Hercules
14
3 / 2 / 8
10,121
562
14,885
19,009
22,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 3
10,676
593
8,578
15,464
6,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
LegendarySomb
Gilgamesh
15
6 / 3 / 5
10,592
588
11,162
16,806
9,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Odin
Nessla
Odin
12
2 / 2 / 7
8,719
484
6,013
13,924
10,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
THRASHER11389
Zhong Kui
16
1 / 3 / 6
9,974
554
12,260
12,938
12,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
18
8 / 1 / 6
11,498
639
18,321
10,827
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
12
Kills
25
25
Deaths
12
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
3
3
3.17
L
Cernunnos
I go by Joseph
Cernunnos
6
4
1
1.63
W
Gilgamesh
LegendarySomb
Gilgamesh
6
3
5
2.83
W
Odin
Nessla
Odin
2
2
7
2.75
L
1
6
2
0.33
L
Arachne
SN Matrix
Arachne
1
6
2
0.33
L
1
7
1
0.21
W
Zhong Kui
THRASHER11389
Zhong Kui
1
3
6
1.33
W
Poseidon
8
1
6
11
L
Hercules
amills9
Hercules
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,500
Damage
56,334
77,986
Taken
69,959
49,677
Mitigated
43,471
22,561
Healing
17,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,578
7,263
0
3,127
15,464
6,649
0
966
14,403
0
85,253
L
Cernunnos
I go by Joseph
Cernunnos
11,345
6,724
0
4,574
15,464
7,420
590
8,441
7,023
0
83,201
W
Gilgamesh
LegendarySomb
Gilgamesh
11,162
3,388
0
2,854
16,806
9,344
703
5,560
11,194
0
67,828
W
Odin
Nessla
Odin
6,013
1,058
456
4,321
13,924
10,872
162
2,819
11,105
0
14,681
L
8,059
56
672
4,995
12,426
4,645
184
2,314
10,112
69,162
0
L
Arachne
SN Matrix
Arachne
2,463
1,819
254
2,774
12,667
4,070
0
2,045
10,622
0
15,486
L
5,748
124
128
5,339
18,420
10,921
210
10,544
7,876
55,250
0
W
Zhong Kui
THRASHER11389
Zhong Kui
12,260
3,179
0
4,079
12,938
12,071
673
1,275
11,663
64,954
18,029
W
Poseidon
18,321
2,597
0
2,911
10,827
4,535
847
3,957
6,870
106,500
0
L
Hercules
amills9
Hercules
14,885
5,917
0
3,825
19,009
22,621
0
6,540
12,469
0
43,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,546
Gold Earned
51,459
409
Minions Killed
476
0
Camps Cleared
0
1,650,022
Distance Traveled
1,797,937
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,676
593
104
6
0
371,574
0
L
Cernunnos
9,668
537
143
8
0
299,480
1
W
Gilgamesh
10,592
588
78
4
0
346,416
0
W
Odin
8,719
484
18
1
0
386,415
9
L
Hel
9,003
500
119
7
0
334,764
0
L
Arachne
6,759
376
17
1
0
338,661
0
L
Hades
7,995
444
98
5
0
305,107
0
W
Zhong Kui
9,974
554
122
7
0
305,505
2
W
Poseidon
11,498
639
154
9
0
388,027
2
L
Hercules
10,121
562
32
2
0
372,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role