Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BlazingPhoenix53
Ganesha
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 82L
1,414 Elo+
Party 2
Shiva
Shiva
C0D3R3D916
Shiva
Level 87
God Stats
9W - 6L
1,373 SR
Queue Stats
316W - 290L
1,415 Elo+
Solo
Sol
Sol
Ok__Dragon
Sol
Level 61
God Stats
2W - 2L
1,384 SR
Queue Stats
66W - 60L
1,417 Elo+
Party 2
Susano
Susano
hypermonkey1024
Susano
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 124L
1,452 Elo+
Solo
Team Averages
Level 85
1,451 SR
1,440 Elo+

VS

Team Averages
Level 71
1,494 SR
1,457 Elo+
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FH Apocalypse
Fenrir
Level 69
God Stats
92W - 75L
1,539 SR
Queue Stats
129W - 127L
1,455 Elo+
Party 1
King Arthur
King Arthur
FH Knowledge
King Arthur
Level 67
God Stats
6W - 7L
1,514 SR
Queue Stats
133W - 126L
1,425 Elo+
Party 1
Aphrodite
Aphrodite
FHVengeance
Aphrodite
Level 21
God Stats
14W - 15L
1,422 SR
Queue Stats
15W - 19L
1,469 Elo+
Party 1
Neith
Neith
al1ceoo
Neith
Level 89
God Stats
101W - 112L
1,495 SR
Queue Stats
104W - 112L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 0 / 1
9,443
630
2,056
4,932
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 7
8,189
546
4,634
8,097
6,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
12
0 / 3 / 0
7,614
508
5,530
10,965
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 3
8,525
568
9,450
6,409
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
3 / 3 / 3
7,924
528
6,546
12,295
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
0 / 1 / 0
8,219
548
2,307
6,100
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 3 / 0
7,808
521
7,971
12,459
6,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
FH Knowledge
King Arthur
13
2 / 0 / 2
7,747
516
7,730
12,428
12,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
FHVengeance
Aphrodite
11
0 / 2 / 0
5,702
380
2,323
5,975
2,551
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
al1ceoo
Neith
11
1 / 4 / 1
6,535
436
5,937
12,681
5,599
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
8
8
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
1
2.5
L
Anubis
 
Anubis
0
1
0
0
W
1
1
7
4.5
W
Shiva
0
3
0
0
L
5
3
0
1.67
L
King Arthur
FH Knowledge
King Arthur
2
0
2
3
L
Aphrodite
FHVengeance
Aphrodite
0
2
0
0
W
4
1
3
5.5
L
Neith
al1ceoo
Neith
1
4
1
0.38
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,216
Damage
26,268
42,698
Taken
49,643
21,164
Mitigated
30,291
10,523
Healing
19,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,056
353
0
1,207
4,932
1,639
528
1,219
3,713
84,261
0
L
Anubis
 
Anubis
2,307
160
0
2,534
6,100
2,997
0
1,053
4,991
81,256
0
W
4,634
335
0
2,043
8,097
6,938
0
1,589
6,508
29,159
0
W
Shiva
5,530
1,086
70
2,893
10,965
5,123
0
0
10,965
0
50,689
L
7,971
633
0
5,466
12,459
6,541
0
3,281
9,116
0
58,484
L
King Arthur
FH Knowledge
King Arthur
7,730
1,248
20
1,966
12,428
12,603
0
0
12,428
0
48,370
L
Aphrodite
FHVengeance
Aphrodite
2,323
461
2,929
2,458
5,975
2,551
0
3,419
2,556
25,796
0
W
9,450
3,560
0
3,560
6,409
2,754
663
734
5,675
51,667
16,807
L
Neith
al1ceoo
Neith
5,937
2,812
92
4,473
12,681
5,599
0
7,573
5,108
0
50,873
W
6,546
2,454
0
750
12,295
4,710
0
1,088
11,207
0
58,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
36,011
485
Minions Killed
423
0
Camps Cleared
0
1,509,655
Distance Traveled
1,477,264
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,443
630
169
11
0
295,432
0
L
Anubis
8,219
548
161
11
0
277,870
9
W
Ganesha
8,189
546
2
0
0
317,284
7
W
Shiva
7,614
508
70
5
0
283,166
0
L
Fenrir
7,808
521
76
5
0
366,634
0
L
King Arthur
7,747
516
59
4
0
326,237
0
L
Aphrodite
5,702
380
54
4
0
260,329
0
W
Sol
8,525
568
154
10
0
273,651
1
L
Neith
6,535
436
73
5
0
246,194
0
W
Susano
7,924
528
90
6
0
340,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role